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  #91  
Old 06-18-2020, 11:51 AM
Olefin Olefin is offline
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Oh I know about the alt-right guys - the issue is that those groups really dont gell together - you need a leader to bring them together - also keep in mind 1996 timeframe you dont have twitter, you have a very rudimentary internet, you dont have a lot of what is needed today that lets groups like that and the antifa coordinate any kind of nation wide event

Especially if the game keeps the breakdown of communications going that was a feature of the situation in the US - i.e. its one thing if you can coordinate and communicate - its another given after the TDM that you were lucky if you could coordinate with the next county over let alone nationwide

Now lots of groups like that sprouting up and being a handful en masse - that works and gives GM's a lot more freedom to create - i.e. its not "here we go again with the latest NA cell" - instead its more like "ok what group of wack jobs can I have the players run into this time"
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  #92  
Old 06-18-2020, 12:00 PM
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Raellus Raellus is offline
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Default Probable, maybe. Plausible, definitely.

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Oh I know about the alt-right guys - the issue is that those groups really dont gell together - you need a leader to bring them together - also keep in mind 1996 timeframe you dont have twitter, you have a very rudimentary internet, you dont have a lot of what is needed today that lets groups like that and the antifa coordinate any kind of nation wide event
That's a good point. Consider, however, that 20th century fascists were able to do it pre-internet. Franco in Spain managed to unite monarchists, Catholics, and various other right-wing groups in 1930s spain. Mussolini too, in Italy.

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Especially if the game keeps the breakdown of communications going that was a feature of the situation in the US - i.e. its one thing if you can coordinate and communicate - its another given after the TDM that you were lucky if you could coordinate with the next county over let alone nationwide
Again, a fair point. By the same token, a breakdown in nat'l comms also makes it difficult for the gov't to effectively counter-message extremist propaganda. Also, the FBI's probably going to have its hands full trying to ferret out pro-Soviet spies, agitators, etc. to have the resources to focus on right wing organizations, however extreme.

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Now lots of groups like that sprouting up and being a handful en masse - that works and gives GM's a lot more freedom to create - i.e. its not "here we go again with the latest NA cell" - instead its more like "ok what group of wack jobs can I have the players run into this time"
True. I think either approach is fine. However, if one wants a big bad instead of lots of similar little bads, New America is a reasonable way to do it.
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  #93  
Old 06-18-2020, 01:30 PM
Olefin Olefin is offline
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FYI what I really hope is that they really do a trial run of the timeline and the game past as many veterans as they can - and by that I mean hard core players, GM's, module/sourcebook writers - both official and unofficial, both past and present. Add in a sprinkling of newbies or rookies as well as they need to bring more than just a bunch of guys who have been around since 1984 onboard if they want to make the game long term viable.

Get a decent amount of input and replies and then make sure it works as much as it can - there will never be perfect game but they can do what it takes so that its not like New Coke or the last two Star Wars movies where they ended up pissing off the real lovers of the product in the process of trying to redo something that had been out there a while.

And make sure that they know the time period - i.e. all you dont want is a writer in his 20's who has no idea what the 90's were like past old reruns of Friends and Seinfeld, especially the level of tech.

For a lot of young people the idea that the internet was dial up and slow as hell, that cell phones were almost non-existent and bulky as hell and that computers were nothing like today's are is beyond their comprehension. Showed my kids what computer graphics were like in the 90's and they literally couldnt believe we played those games for instance. Let alone the concept of a floppy disk.
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  #94  
Old 06-18-2020, 06:20 PM
Benjamin Benjamin is offline
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I posted this on the Free League Twilight 2000 Facebook page a month ago...

My three cents...
(I’m a long time player and fan of Twilight 2000 who always uses the V.1 history.)
1. Make sure you have a very good and detailed vehicle rule set that handles vastly different vehicles and their armor. An M1 Abrams will not be penetrated by a M16 no matter how good the die roles. The armor levels between a HUMVEE and a T-80 with reactive armor are not really comparable. And the top of a tank is tissue paper compared to their frontal armor. Furthermore mechanics should exist that in some way replicate the difference between an M1A2 with A functional CITV and an M1A1. So many games ignore, downplay or over simplify vehicles, but every T2K group I’ve heard about and run with lived by their vehicles.

2. This is an alternate history your doing...think of the implications of that as you write the setting and choose gear. You’ll have (using V.2 T2K) about 4 years of peace to cover that will not be our post-Cold War history. What about the EU? The US 1992 election? Quebec referendum of 1995? So many things will quickly change if the Soviet Union does not fall and the world has a renewed even more tense Cold”er” War.

3. Do Not inject current political opinions or biases. There is no 9/11, endless war on Terror, Second Bush, Obama, Trump or Coronavirus. It’s more War Games, Red Dawn, Rocky IV, and Top Gun but with slightly better Tech and perhaps a bit of exhaustion. (I could see a real feeling of “We got so close to winning and now this.” taking hold in the West.) America is still leader of the Free World. There’s still a Third World. And given the level of repression the Soviets will need to implement to stop their collapse and hold onto Eastern Europe, they most definitely will be seen as the “Evil Empire.”

Do these well and you will have an excellent and interesting setting.
That’s of course just my humble opinion. Thanks.
P.S. Please do a Tales of the Loop non-canon crossover Supplement.

I think #3 is the most relevant recently.

Benjamin
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  #95  
Old 06-18-2020, 06:58 PM
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StainlessSteelCynic StainlessSteelCynic is offline
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Hmm, a crossover with Tales From The Loop... there's an interesting idea.
Ideas, ideas...

If you don't mind a little bit of "weird science" in your games you could have the Loop in Sweden connect with the Loop in America, perhaps like a wormhole from Stargate.
The GM would have to decide what impact that has on the game world obviously, for me, I'd have the Loops require massive amounts of power to achieve the wormhole. There'd be a lot of time and effort spent rebuilding the power generation & distribution network in both countries to allow the Loops to have enough energy to create a wormhole... and after that, the North American personnel can have another chance at "Going Home".
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  #96  
Old 06-19-2020, 04:52 PM
Olefin Olefin is offline
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FYI guys notice the he also doesnt have this forum in the list of places he refers to in his press releases as well as my FB group.

When I sent him email he seemed unaware of this forum - and my facebook group is a private group that you have to be invited to. Which probably explains why they werent mentioned and not any post that was on it.
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