RPG Forums

Go Back   RPG Forums > Campaign Forums > HQ's T2k Campaign > HQ - General Discussion
Register FAQ Community Calendar Today's Posts Search

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 08-10-2009, 07:19 AM
headquarters's Avatar
headquarters headquarters is offline
Registered User
 
Join Date: Sep 2008
Location: Norways weather beaten coasts
Posts: 1,825
Default Small unit tactics and cohesion & combat rules knowledge thread

My fellow gamers !

Everyone has their own style and enjoy a as much freedom as can be reasonably given in our gaming.And everyones style is accepted and fun as far as I feel .But some styles will inevitably lead to the odds stacking up against the characters ,and some may tilt them in their favour .The whole thing is a game of odds in a way ,and your skills and the situation you are in are the "cards" you get to play .

Great is the glory and joy of the victorious as their PCs survey the battlefield that is littered with the bullet riddled corpses of vanquished foes and all their goodies for the taking amongst the smouldering remnants of battle.

On the other hand -in many cases -dreary is the process of building a character up from the beginning with low skills ,little gear and more dominant partymembers constantly giving you latrine duty .Not to mention the shock of loosing a veteran PC of many years and starting afresh.

The new damage rules -really the old damage rules and a little sprinkle of malevolently weighted result tables plus a few optional/house rules - ARE DEADLY

example :

Already in the opening scenes of the first firefight in our last session you guys got a PC down with a critical hit out in the open .A little less luck and that PC would be a goner .

So - I made this thread for you guys to discuss "how to do it " and quite possibly even cook up a sort of check list or doctrine that you CAN apply .

As was said at the table - "you guys fight like Apache indians -all on the same side but individually ".Tactical manuals ,movies etc will show you - there is rarely a man who goes out and attacks an enemy position alone -its usually several men where some provide cover while others move etc . Attacking a numerically superior enemy over a 200 meter wide front with 6 guys is pretty dangerous in a built up area.I hope this thread can inspire some gaming moves .
A few examples of what could be useful :

" mutual support" "Optional fire rules " "creeping barrage"

"Covering fire" "fire superiority" "movement coordination"

etc

If of use you can discuss etc here.Also rules questions etc can be put the GM

This thread is ment to help if needed and not as a critique of anyone particular style .

Last edited by headquarters; 08-10-2009 at 07:40 AM.
Reply With Quote
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:49 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.