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  #1  
Old 05-24-2017, 06:10 PM
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Default Post wake up rations.

So looks like a team has between 14 days and 30 days depending on team size of pre packaged rations.

Doesn't seem logical to open a cache just for the rations.

The Team equipment is really lacking in the hunting and foraging department.

The M21 Sniper rifle is a superb rifle, but the M118 match ammunition is not a good hunting cartridge. The trade pack has some small fish hooks and other tackle that can bring some good protein to the table.

The problem..... nothing to process game or fish, except bayonets. Nothing to cook with like skillets, pots, pans, reflectors, skewers, etc.

My only thought here is that someone in the combined group is driving an M35A2 with trailer loaded with rations or there was plans to resupply a CG by helo or air drop.

GMs is this an oversight that you would include such as a team issue.... or a roleplaying issue that you would have your players seek out and purchase?
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Old 05-24-2017, 08:32 PM
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I have always thought the canon Project provided a ridiculous small amount of food for teams. Especially if you consider the possibility that a team might (due to technical reasons) need to wake up early.

My solution is to provide what I call a nesting cache. For every 6 teams in a region there is a cache with over a years supply of food and basic farming tools and stock. The might allow a team that wakes early to survive to the 5 year point.

If no team wakes early the supplies are recovered post wake up to be added to the project inventory.
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Old 05-25-2017, 04:43 AM
dragoon500ly dragoon500ly is offline
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I've always disagreed with issuing a sniper rifle to every Project vehicle, I often replace it with a .22 caliber varmint rifle for hunting small game and a 12 gauge shotgun for hunting birds and larger game.
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Old 05-25-2017, 06:37 PM
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Quote:
Originally Posted by dragoon500ly View Post
I've always disagreed with issuing a sniper rifle to every Project vehicle, I often replace it with a .22 caliber varmint rifle for hunting small game and a 12 gauge shotgun for hunting birds and larger game.
I have always replaced the M21 with a Mossberg 590. The latter with less than lethal stunbag and rubber buckshot. Also a full length hunting barrel with goose shot.
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Old 05-26-2017, 09:06 AM
dragoon500ly dragoon500ly is offline
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Just a couple of items for a teams comfort...

Butchering Kit

A high impact plastic case containing a variety of knives and saws useful for the preparation of game. This kit contains the following:

3" camping knife
8" Howie style butcher knife
5.25" carving fork
4.25" skinning knife
10" double ground wood/bone saw
5.5" boning/fillet knife
6.5" cleaver
Heavy duty game shears
Spreader
Tungsten carbide V-style knife sharpener
10" x 14" cutting board
Gambrel and hoist system (238kg capacity with 20m of line

Total weight 23kg with case

Camp Mate
This is a plastic and steel container that provides 7,000 cubic inches of storage space. The top storage area can hold a camp stove, the protective lid doubles as a sink. A silverware tray doubles as a dish drainer. Plate and cutting board storage inside the main compartment holds plates and dinner wars for eight. Both doors are equipped with racks for holding spices and seasonings.

Total Weight is 5kg with case.
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Old 12-04-2018, 07:21 AM
tsofian tsofian is offline
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Quote:
Originally Posted by dragoon500ly View Post
Just a couple of items for a teams comfort...

Butchering Kit

A high impact plastic case containing a variety of knives and saws useful for the preparation of game. This kit contains the following:

3" camping knife
8" Howie style butcher knife
5.25" carving fork
4.25" skinning knife
10" double ground wood/bone saw
5.5" boning/fillet knife
6.5" cleaver
Heavy duty game shears
Spreader
Tungsten carbide V-style knife sharpener
10" x 14" cutting board
Gambrel and hoist system (238kg capacity with 20m of line

Total weight 23kg with case

Camp Mate
This is a plastic and steel container that provides 7,000 cubic inches of storage space. The top storage area can hold a camp stove, the protective lid doubles as a sink. A silverware tray doubles as a dish drainer. Plate and cutting board storage inside the main compartment holds plates and dinner wars for eight. Both doors are equipped with racks for holding spices and seasonings.

Total Weight is 5kg with case.
Very useful, thanks.

At 4 meals a day (for high stress/activity periods) and with an MRE massing around .75 kilograms that gives each person 3 KGs of rations per day. I think 6 months of food is a good benchmark, so each person needs 540 kg of food for that period. If this is divided between the bolt hole and the six caches that reduces it to a more manageable 80ish Kg in each location (per person)

That still means each team will be toting over half a ton of food around at the start of things.
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Old 05-26-2017, 09:12 AM
dragoon500ly dragoon500ly is offline
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Quote:
Originally Posted by ArmySGT. View Post
I have always replaced the M21 with a Mossberg 590. The latter with less than lethal stunbag and rubber buckshot. Also a full length hunting barrel with goose shot.
Still, a .22 for rabbits and squirrels....can even be issued with a suppressor for those pesky sentries.
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  #8  
Old 05-28-2017, 10:46 AM
Project_Sardonicus Project_Sardonicus is offline
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Was the reason every team got an M21 a way of giving them a useful weapon to mount the Starlight Scope on? What with the old ANPvs2s being relatively difficult to switch between weapons?

Also in the couple of years timescale originally planned for wake up, wouldn't most of the game been eaten or run away from hordes of hungry survivors?
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Old 05-25-2017, 05:15 AM
nuke11 nuke11 is offline
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Quote:
Originally Posted by kato13 View Post
I have always thought the canon Project provided a ridiculous small amount of food for teams. Especially if you consider the possibility that a team might (due to technical reasons) need to wake up early.
As I understand it from a couple of email conversations I had many years, it was a mechanism to get the team to interact with the locals more. Provide less food and this would require the team to trade and interact with the locals.

Right or wrong, that does seem to stand up when you look at the rules and modules and figure out how much food there is provided to the teams.

This also stands up when you consider that fusion was added to make the game less a search for fuel and more interaction with the locals.
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  #10  
Old 06-06-2017, 06:41 AM
dragoon500ly dragoon500ly is offline
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Realistically, placing an eight person team with two weeks of rations with six caches, each holding another two weeks worth of rations, doesn't take into effect the planned assumption for the Project is a wake-up 5 years after a nuclear exchange.

Consider the impact of that event, the complete break down of the transportation network, outside of Mormons and peppers, how many people have even a month's worth of food stockpiled? Local grocery stores have, at the most, perhaps a weeks worth of food...how many grocery stores are in your home town?

But wait! We have small gardens and farms!!!! We can live off the land! We can hunt and fish, crisis averted!

Sorry friend, that nasty fallout from several hundred nuclear warheads is going to have some severe effects on the food supply. Basically, if the plants are not in a greenhouse, equipped with air filtration, it may not be edible without stringent decontamination, and how many survivors have the knowledge and the material to recon several tons of plants? As for wildlife, at the very least, it will be as severely affected as the human population.

So, by year 5, food is going to be a scarce commodity. There is a very distinct possibility that survivors may very well be reduced to cannibalism to stretch out scarce resources.

Now, you are one of the Project planners, you have access to all of the public, as well as the government studies on the the aftermath of a major nuclear exchange. Do you really believe that providing a team with, at most, two months of food supplies will keep a team going in a nuclear winter scenario? More realistically, the team is going to use their supplies for their own survival, let alone helping any survivors.

The reason behind providing the team's with significant food reserves is to give them the flexibility for extended operations as well as providing for supporting limited numbers of refugees.

Flame On!
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  #11  
Old 11-17-2018, 07:39 PM
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Per 4th edition all vehicles have a camp kit
NAME CAMP KIT
TYPE Camping equipment
WT. 21kg
UNIT OF ISSUE Ea.
COMMENTS A plastic crate containing
camping gear for six people
Crate contents:
• Two four-person dome tents (4kg each) – The extra
space is intended for prolonged occupation or gear
storage. The tents have large awnings, to create a
covered space for cooking or gear storage.
• Two green eyeleted plastic tarps, 2x3m (1.5 kg each).
• A spare set of poles & pegs for tent, plus bungees,
parachute cord, etc. to rig tarps as shelters, vehicle
awnings, etc. (1kg).
• Water purification pump, with two spare filters,
good for a month’s use each (2 kg).
• Lightweight multi-fuel stove (1.5kg).
• Aluminum field cooking kit (Two pots w lids/frying
pans, enamel plates, serving spoon, ladle, strainer,
etc.) (2.5kg).
• Two battery powered rechargeable electric lanterns
(1 kg each, runs 36 hours on one four-hour charge).
• A 10 liter (2.5 gallon) folding water carrier, with
shoulder straps and hanging loop. It comes with a
pouring tap and sprinkler nozzle to rig it as a field
shower (1kg).
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