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View Poll Results: What is the most valuable civilian trade in the T2kU?
Auto mechanic 0 0%
Boilermaker 0 0%
Carpenter 2 10.00%
Electrician 1 5.00%
Gunsmith 1 5.00%
Heavy equipment operator 0 0%
Machinist 8 40.00%
Mason 0 0%
Millwright 0 0%
Pipefitter 0 0%
Plumber 1 5.00%
Welder 1 5.00%
Other (please specify in comments) 6 30.00%
Voters: 20. You may not vote on this poll

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  #1  
Old 05-14-2021, 10:23 AM
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Default Most Valuable Civilian Trade in T2k

Discussion of the practical utility of civilian player-characters in T2k got me thinking about what civilian skills might shine in a T2kU, both theoretically (general post-apocalypse) and practically (in a game-play sense). There's a bit of overlap (machinist & millwright; pipefitter & plumber) in the poll, and a few omissions for the sake of brevity (aviation mechanic, formwork technician).

EDIT: Trades in this context are professions requiring trade school, or vocational programs (like CTE here in the States), or apprenticeships, as opposed to professions traditionally requiring a university degree.

I probably should have included rig technician.

Please share your reasoning in the comments.

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https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module

Last edited by Raellus; 05-15-2021 at 11:43 AM.
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  #2  
Old 05-14-2021, 11:29 AM
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Chemist (Edit not commonwealth definition)

One of the central pillars of the industrial revolution was the evolution of chemistry.
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Old 05-14-2021, 01:04 PM
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Quote:
Originally Posted by kato13 View Post
Chemist (Edit not commonwealth definition)

One of the central pillars of the industrial revolution was the evolution of chemistry.
I don't disagree, but I see chemist as a white-collar profession (something requiring a college education). That's for another poll.

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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module

Last edited by Raellus; 05-14-2021 at 03:24 PM.
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Old 05-14-2021, 02:04 PM
swaghauler swaghauler is offline
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You are missing the singular most important vocational trade in the world...

FARMER.

There's a reason high schools call it VOCATIONAL AGRICULTURE or VOAG for short.

Another issue I see in forums is the distinction between SKILL and TRADE. A TRADE is actually a collection of SKILLS needed to perform a given set of tasks. The COMBINATION OF SPECIFIC SKILLS forms a TRADE. There is a bit of confusion about this in a LOT of forums that I'm in. For example "boilermaker" and "pipefitter" are basically exactly the same trade. BOTH work with the following skills to assemble and maintain HIGH PRESSURE gas and fluid assemblies:

Welding (the pipes)
Mechanics (the valves and regulators)
Electrical (regulators, sensors, and pumps)
Carpentry (support structures, assembly fittings to hold pipe being welded)
Engineering (mechanical for pumps and proper PSI on pipes)
And many use diagnostic tools and sensors in their jobs (Computer operations).

While a residential Plumber might have:

Welding (TIG welding or brazing using oxy or butane torch for copper or stainless pipes)
Mechanics (pumps, water heaters, water softeners)
Carpentry (supporting structure, fixing sinks and bathroom floors)
Electrical (wiring pumps, controls, and sensors)

So picking what type of TRADE is most important is going to be VERY difficult because of the overlapping skills sets that the various TRADES often have. I believe that the Trades are poorly represented in Twilight because the civilian skills are not often thought about during play.
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Old 05-14-2021, 03:24 PM
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I deliberately didn't include FARMER because it would probably run away with it. There are also quite a few AG University programs (here in the US, at least), so one could argue (weakly, IMHO) that it's a white collar profession and not, strictly speaking, a trade. Your point about skill overlap is fairly taken, and should probably be taken into consideration when voting.

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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module

Last edited by Raellus; 05-14-2021 at 03:34 PM.
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  #6  
Old 05-14-2021, 04:11 PM
Vespers War Vespers War is offline
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It's a trick question. There is no single most valuable civilian trade because they're almost all interdependent and a functioning society needs each of them.
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