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  #1  
Old 11-25-2011, 10:08 AM
Gamer Gamer is offline
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Nobody in that portion of Nevada builds ranches on top of ridges, primarily due to a lack of any reliable source of water.
I had one at Eagle peak in 87 and I had no problem with water.
Only problem had was fire.
It only screams government facility in hindsight.
Go through all the ranches like this you see on maps all over the north american continent and you'll see just how many aren't government facilities.

A mine was the better way to do it, especially if you place toxic mine tailing warning signs around the perimeter.
A better option would have been toxic waste facility.
Before the war and after the war it would keep people away, the last thing the refugees want is more contamination.
You can't just build such a facility with thoughts of only keeping people away pre-war.
Operational security before, during and after the war MUST be taken into account or don't even bother with it.
When survivors are roaming around after the war they are going to be looking for places of safety and a hospital is about the very worst thing anyone could have come up with.
It offers refugees shelter and possible medical help, it gives military personnel a nice FOB.
Might as well put up a giant neon sign "Refugees welcome" and a continuous fireworks display.
A hospital would be the very first thing I got rid of from the book.
Again, operational Security, before, during, and after the war must be maintained.
You don't reveal the site until you are absolutely sure it is the right time to do so.
If this group of people are even remotely good at planning for contingencies they would never even think of something so ridiculous as a hospital.

If this group was to think of creating refugee camps they would have already planned for that contingency.
Prepared sites would have already been created, using such guises as dude ranches, retreats, even hollywood movie sets like some old west towns similar to these:
http://employees.oxy.edu/jerry//iverson.htm
http://employees.oxy.edu/jerry//melody.htm
http://employees.oxy.edu/jerry/corrigan/corrigan.htm
http://www.billcotter.com/disney/golden.htm
http://employees.oxy.edu/jerry//bell.htm
http://circlemcity.com/
http://www.nps.gov/samo/planyourvisi...mountranch.htm

I like your deception plan, but one problem there, once the deception base is discovered what is going to make the badguys move on?
What keeps them from staying and holding the facility?
You don't know if this is the entire hostile force or just a part of it, you take it back and then they come back and on it goes back and forth and the primary facility will eventually get discovered, it's only a matter of when not if.
Great, now I'm giving myself a headache thinking about it.
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Old 11-25-2011, 12:17 PM
dragoon500ly dragoon500ly is offline
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Originally Posted by Gamer View Post
I had one at Eagle peak in 87 and I had no problem with water. Only problem had was fire. It only screams government facility in hindsight. Go through all the ranches like this you see on maps all over the north american continent and you'll see just how many aren't government facilities.

A mine was the better way to do it, especially if you place toxic mine tailing warning signs around the perimeter. A better option would have been toxic waste facility. Before the war and after the war it would keep people away, the last thing the refugees want is more contamination. You can't just build such a facility with thoughts of only keeping people away pre-war. Operational security before, during and after the war MUST be taken into account or don't even bother with it. When survivors are roaming around after the war they are going to be looking for places of safety and a hospital is about the very worst thing anyone could have come up with. It offers refugees shelter and possible medical help, it gives military personnel a nice FOB. Might as well put up a giant neon sign "Refugees welcome" and a continuous fireworks display. A hospital would be the very first thing I got rid of from the book. Again, operational Security, before, during, and after the war must be maintained. You don't reveal the site until you are absolutely sure it is the right time to do so. If this group of people are even remotely good at planning for contingencies they would never even think of something so ridiculous as a hospital.

If this group was to think of creating refugee camps they would have already planned for that contingency. Prepared sites would have already been created, using such guises as dude ranches, retreats, even hollywood movie sets like some old west towns similar to these:

I like your deception plan, but one problem there, once the deception base is discovered what is going to make the badguys move on? What keeps them from staying and holding the facility? You don't know if this is the entire hostile force or just a part of it, you take it back and then they come back and on it goes back and forth and the primary facility will eventually get discovered, it's only a matter of when not if.
Great, now I'm giving myself a headache thinking about it.
Buy stock in Bayer....

Sitting down and thinking it over, a mine that works over a 10-15 year stretch and then closes when "the vein ran out" may be a better approach; I like the HAZMAT idea, even plays into canon (Starnaman Incident's Delta Base cover).

As far as the modified deception, the part of the canon that I liked was having the remaining transcore in the Supply Cylinder and its "leaking radiation hazard"...that would certainly encourage people to move on, and with a lack of power (no water, no air circulation) what use would the base be?

As far as the refugee sites, no argument from me! I think the covers would be great. My point is that any refugee site would need to be placed as far as possible from Prime Base. Of all TMP installations, Prime is the one that requires "no assistance of any kind to refugees". Prime should be directing other teams to move into the area and encourage refugees to move away from the area, I can even see a PsyOps Team telling stories about the deadly monsters in the area, perhaps even stashing a can or three of nuclear waste and then using their geiger counters to "prove" how deadly the radiation in the area is.

Just a couple of ideas....now going back to watch all of the idiots doing the Black Friday thang!
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  #3  
Old 11-25-2011, 02:39 PM
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Buy stock in Bayer....
why? docs have me on Flexeril (migraines)

The only thing that would stop me from using deception as a base would be such a hazmat leak.
No power or water means nothing as it is still a viable location/asset for now.

Having deception near prime is a very bad Idea.
Once Deception base is discovered it can no longer be used by MP personnel. The primary reason is people like me would place an OP near there to see if any more people appear and if the MP personnel at prime (or anywhere else really) are that stupid to return they just jeopardized themselves.

Im right there with you on the whole refugee thing though, they should be kept away from Prime.

Quote:
Prime should be directing other teams to move into the area and encourage refugees to move away from the area
I'm of the mindset that Prime should already have it's own teams to "encourage" people to move on.
Deadly monster tales might only encourage some of the more heavily armed to go deal with the "deadly monsters".

For a modern game I'd be more likely going to to make a MP "front" out of something like these guys:
http://www.hardenedstructures.com/index.html
who built things like this for other "fronts" like these guys:
http://www.undergroundvaults.com/
or a "front" like this http://www.hardenedstructures.com/missile-silos.html
or this
http://probyte2u.hubpages.com/hub/Vi...012-and-Beyond
Made for a rich 2012 "nut case".
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Old 11-25-2011, 03:00 PM
dragoon500ly dragoon500ly is offline
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Now here's a thought.....

We have Prime Base built on the ridge with the mission annex tunnel running northwards along the ridge. The only openings in the canon Prime Base is the decon entrance, the two exposure modules and the access through the ave for the heliport. But how about a fifth entrance?

This is an elevator shaft that runs down to the base of the ridge. Here it enters a "deception" base. It has a tunnel leading from a deserted ranch with supply annexes (all empty except for scraps and garbage), the tunnel ends in a security station with a decon setup and then a small, three or four level base that has already been "abandoned" and only needing an infusion of thermite and gasoline for that "just roasted" effect. Anyone breaking the security finds the base abandoned. Prime Base Security could monitor anyone who accesses or occupies the base, just in case they can be used to further Project needs.

As for the concealed elevator access, there are no ladders, no stairs, just that tube running 400 feet straight up. And as sadistic PD....there would be a ton or so of concrete slabs ready to be loaded into the elevator...right before its cables are cut.

Just a thought!
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  #5  
Old 11-28-2011, 05:44 PM
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Here's another thought.

Why in each of these modules (Prime Base and Desert Search) did the planners bury the heavy equipment necessary to open the base inside the base?

Really? Every undertaking to get started begins with a pick and a shovel?

Let the damn door open inward and have a area to one side to dump the spoils, then use the loader bucket to open the exit ramp.

Why wear out or worse injure personnel just to open the damn door.
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Old 11-29-2011, 05:56 AM
dragoon500ly dragoon500ly is offline
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Originally Posted by ArmySGT. View Post
Here's another thought.

Why in each of these modules (Prime Base and Desert Search) did the planners bury the heavy equipment necessary to open the base inside the base?

Really? Every undertaking to get started begins with a pick and a shovel?

Let the damn door open inward and have a area to one side to dump the spoils, then use the loader bucket to open the exit ramp.

Why wear out or worse injure personnel just to open the damn door.
I get the impression that the author wanted to torment the players....

Have to agree, that is a far more logical approach.
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Old 11-30-2011, 06:04 PM
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The Hydroponics set up in PB is pretty small for 500 people. That are of N. Nevada and SE Oregon is pretty desolate scrub too.

So.............. food. What where they and the Teams in the Field going to eat when the ration packs run out?

Yeah it is gonna grow food, but not a lot and not much variety. Aquaponics is a better set up as it will add fish (tilapia, catfish, carp), crayfish (red claws are 1lb!), fresh water mollusks, as sources of protein to the diet. Still for 500?

Would need a whole cylinder just itself.

Have you noticed there isn't a cannery and/or a freeze dry facility in there? What replaces the ration packs at 30 days into the operation?
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Old 09-28-2013, 04:06 PM
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Originally Posted by dragoon500ly View Post
Sitting down and thinking it over, a mine that works over a 10-15 year stretch and then closes when "the vein ran out" may be a better approach; I like the HAZMAT idea, even plays into canon (Starnaman Incident's Delta Base cover).
So what do you suppose is going into the never opened Yucca Mountain?
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Old 08-16-2015, 11:22 AM
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Live Again!

Placeholder as I am working on something.
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Old 08-18-2015, 02:51 AM
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Oh and I have discovered a Plausible reason that the radioactive waste was being stored. IRL they have managed to create a radiation "eating" bacteria by splicing two other types of bacteria. The reason it hasn't been "Field" tested is a combination of Anti-Nuke and Anti-GMO hysteria.

The bacteria eventually make radioactive materials inert. I'm not sure how long that takes but it's fast enough to be observed in a lab setting.
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Old 08-18-2015, 10:25 AM
mmartin798 mmartin798 is offline
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Unfortunately, radioisotopes don't work that way. The bacteria you reference is radiation resistant and can decontaminate a radioactive site of other chemical contaminants, but not the radioisotopes.
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Old 08-18-2015, 02:32 PM
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Unfortunately, radioisotopes don't work that way. The bacteria you reference is radiation resistant and can decontaminate a radioactive site of other chemical contaminants, but not the radioisotopes.
Don't they concentrate the radioactive material also? That makes it easier to clean up, right?
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Old 08-19-2015, 10:59 PM
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Unfortunately, radioisotopes don't work that way. The bacteria you reference is radiation resistant and can decontaminate a radioactive site of other chemical contaminants, but not the radioisotopes.
I am ok with this because the Morrow Project is a science fiction game.

I mean Blue Undead and a Universal Antidote are a thing.
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Old 09-28-2013, 11:42 AM
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Originally Posted by Gamer View Post
If this group was to think of creating refugee camps they would have already planned for that contingency.
Prepared sites would have already been created, using such guises as dude ranches, retreats, even hollywood movie sets like some old west towns
I really like this idea.. I may have to build a module around the idea. Maybe with a specialist team (lightly armed) that was part of the group meant to open it up.

Harsh, narcissistic, selfish baddies have taken up residence not realizing what is underneath the facade.
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