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#1
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#2
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Glad to see the modules are still about half the size of the rules. Seriously, a 154 page module? Sounds more like a source book to me.
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#3
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I can't order it until paypal stop pissing around with my account, or it comes to amazon pod which I think Chris mentioned somewhere. I'd love fresh copies of all the old stuff too, some of mine are a little grubby.
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#4
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The last revision I read was 65 pages in length, but that was over 10 years ago.
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#5
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I got a PDF version of Operation: Daidalos (Recon Pack - 014), since the printed copies are gonna be delayed a few weeks. Quick summary:
Illustrations are nice looking, though there isn't a drawing of the new Morrow vehicle; and for some reason page 129 has a couple of nice drawings of an M88. Some more maps would have been nice. -- Michael B. |
#6
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#7
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Keep in mind the outside cover mentions "the specifications, layout and personnel of Juliet Echo One." The Morrow Base
The Daidalos Community
Science
Production
Things I Do Like
I feel I will get my money's worth from this, and our players will enjoy it, but for our campaign a lot of reworking of the Morrow base will be needed. Robert O'Connor, listed a content contributer, is presumably the same guy who made the excellent "North American Target List" and "UK and Western European Target List" documents for "classic" MP. I'm pretty sure he's the one who described the effects of the San Onofre reactor being destroyed. -- Michael B. Last edited by Gelrir; 09-01-2018 at 07:42 AM. Reason: realized the team has two armored cars |
#8
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One other thing about the Daidalos scenario book: it seems to state that (at least) some members of the Morrow Project were able to bring their entire families along into cryosleep, in Project facilities.
An interesting facet, which the Project Director should think over carefully. -- Michael B. |
#9
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MILD SPOILERS
As far as I can tell, the town of Daidalos is roughly at Josephine Peak, a few miles northwest of the Mount Wilson observatory. A big weird "typo": there seem to be two maps of Daidalos "township" -- or a map of the town, and a map of the "facility" ...
The numbered guide to the structures is a bit "off" for the nice map, which doesn't entirely match the written description, either. The maps are entirely different in layout; I suspect the "nice" map of Daidalos was drawn after the book was written and submitted for editing. The nice one has 50 or 60 un-labeled buildings, presumably "homes"; the description of the town as having a population of only 110 residents (including 50 troops) seems way too low. The separate "facility" isn't easy to pin down; it's in a valley northeast of the Town. Its population is stated as being "two or three times that of the town". There's supposedly an airfield and "launch gantries". If there's a hydroelectric power generator, it's not on top of a mountain ... so ... Big Tujunga Dam? While not a power generating dam, it wouldn't be too hard to imagine a simple turbine installed post-boo-boo ... though the survival of the dam given the seismic changes described seems iffy. Page 78 has the map of level 1 of the Morrow base ... I think that the map of the Daidalos "facility" got mixed up. More reading to do. -- Michael B. |
#10
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I believe what you are reading will also go into print as well, I have found a few typos as well in my slow reading.
There could be a few re-prints in the future for this one. |
#11
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Just received the book in the mail today. The only thing I've noticed in the first few minutes: the nicely detailed maps on pages 147-148 are unreadable at the smallest font sizes, such as the town names. Otherwise it seems the same as the PDF; I doubt Timeline had enough time to fix any typos in the last few weeks!
-- Michael B. |
#12
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I'll ask him what software and digital map source was used for those maps. |
#13
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I think this particular scenario sacrificed a lot of the charm of the old modules for what felt like an old Twilight 2000 scenario in a bad way.
Basically dozens of samey communities with similar aims and none of the quirkiness that gave the older scenarios both fun and menace. Also for such a large intact Morrow base it felt like it was a bit bland. |
#14
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I've been working on a "classic" setting version of the Maritime Base for our local campaign.
SPOILERS BELOW http://asmrb.pbworks.com/w/page/1298...aritime%20Base Instead of the very modern landing craft in the published book, our base has an older style (late Fifties/early Sixties) of LST. The Newport-class were newer at the time (mid-Eighties), but waaaay too big to be hiding in a tunnel. Some notes:
Remember, all of this is for the "canonical" Atomic War date of 1989. Feel free to crib, copy, re-use, criticize, kvetch, etc.; attribution would be appreciated but isn't required! Tip o' the hat to Nathan VanDuser, Chris Morrell, and Rob O'Connor for the excellent, original "Daidalos" book! -- Michael B. Last edited by Gelrir; 11-08-2018 at 07:01 PM. Reason: added info on land conservancy trust |
#15
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I've been slowly going over sections in detail. A general problem: the table of contents isn't very good (and there's no Index). For example, the "survivor groups" (all the local nations and communities) fills pages 17 to 71 of 154 numbered pages (thus 1/3 of the book): but "survivor groups" (Chapter 2, second B) is as detailed as the table of contents gets for those pages.
Some puzzling decisions by the writers in regards to the nation-community of Amega S'hana: MANY SPOILERS Steven Baxter is an NPC Project member from a different team than the player-characters; he was captured 3 years (or not, see below) before the module date by the Coachella Valley community ("Amega S'hana", which isn't given a translation into the Cahuilla language); his team stumbled into a shootout with a patrol from one nation (the Nueva Republica, aka Mexicanos) and just as the bullets stopped flying the Amega S'hana army showed up. Six of his team members were killed in the continuous battle; he and one other survivor were captured, along with one remaining Morrow Project fusion-powered XR-311, and taken to the Coachella Valley (aka Palm Springs for the rest of you non-California). The two Project members were placed in a "prison camp" and kept there for a year (per page 73) or three years (per page 103) as convicted spies (despite their gear, language, etc. differences from the supposed enemy). Eventually the other Morrow prisoner died, and Baxter "pushed ... to his limit" escaped; he found a Project cache, resupplied himself a bit, and then spends two years eluding the Amegans, until he contacts the player-character team. None of the above are problems (though the date thing needs a fix); but:
It's still an interesting and informative module, and our local group is looking forward to playing through it. -- Michael B. |
#16
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Our local group will be starting on this scenario in a month or two, so I'm still plowing through the book.
SPOILERS FOLLOW I do wish the authors had included a page or so of well-presented arguments in favor of the "purge" alliance. There are some phrases and fragments, but no paragraphs of their beliefs in their own words. The people of Bernar have "... churchmen whose sole job is to make sure their folk are stayin' clear of El Maqina Diablo." What sort of church is this? A variety of Christianity doesn't seem likely, given the "sole job" of the churchmen. There's also a group of Amish who apparently share the anti-technology belief. Since the player-characters are hopefully going to be visiting possible allies in the area on diplomatic missions, having a taste of how the people of Bernar have convinced everyone about their crusade would be useful. -- Michael B. |
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