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  #1  
Old 12-31-2016, 02:52 AM
Tnchi2a Tnchi2a is offline
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Default Warships

So I've looked for quite a long time.
So I'll ask here if anyone has found or created a ruleset for large ships.
I have the Nautical/Aviation Handbook, but the rules in the book are more geared to the Aviation side.
And the rules in the Corebook are more geared to small boats.
What I'm looking for are rule for ships such as Cruisers, Destroyer, Etc.
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Old 12-31-2016, 03:05 AM
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kato13 kato13 is offline
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I would use Harpoon also made by GDW. You would have to tweak it a bit to represent the decayed state of Warships, but it should work. It is even recommended by the authors (who contributed to both) in the Mediterranean Cruise module.
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Old 12-31-2016, 04:24 AM
Tnchi2a Tnchi2a is offline
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Harpoon is hard to find and to expensive.
I'm looking more for house rules that use the T2k rules.
But thanks for the advice.
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Old 12-31-2016, 04:55 AM
.45cultist .45cultist is offline
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Quote:
Originally Posted by Tnchi2a View Post
Harpoon is hard to find and to expensive.
I'm looking more for house rules that use the T2k rules.
But thanks for the advice.
The first edition rules had "The Last Sub" trilogy using Harpoon. The second edition didn't really cross that threshold. You might start some home brew large ship rules here. But thats going to have a Helluva huge damage chart. Perhaps an adaption of Megatraveller rules, since it's gun designer Fire, Fusion & Steel could make T2K2.2 weapons.
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Old 12-31-2016, 09:10 AM
The Dark The Dark is offline
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Quote:
Originally Posted by .45cultist View Post
The first edition rules had "The Last Sub" trilogy using Harpoon. The second edition didn't really cross that threshold. You might start some home brew large ship rules here. But thats going to have a Helluva huge damage chart. Perhaps an adaption of Megatraveller rules, since it's gun designer Fire, Fusion & Steel could make T2K2.2 weapons.
FF&S is New Era, not Mega. It does not have rules for naval vessels; its four types of "Major Systems" are spacecraft, ground vehicles, lift vehicles, and aircraft.

There are rules for generating naval characters for T2K in Challenge 53 and sailing rules in Challenge 60.

There were also articles for naval vessels in Mega in Challenge 53, 54, and 60. They'd need to be adapted to TNE/T2K terminology and make sure the math is in line for things like power generation, but it should be feasible to create a supplement for FF&S using the Mega rules.
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  #6  
Old 12-31-2016, 09:20 AM
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I some fast Googling, and outside of Harpoon, I can't find any modern naval miniature wargames. It appears those covering Age of Sail and WWII are the only really popular ones.
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  #7  
Old 12-31-2016, 07:51 PM
.45cultist .45cultist is offline
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Quote:
Originally Posted by The Dark View Post
FF&S is New Era, not Mega. It does not have rules for naval vessels; its four types of "Major Systems" are spacecraft, ground vehicles, lift vehicles, and aircraft.

There are rules for generating naval characters for T2K in Challenge 53 and sailing rules in Challenge 60.

There were also articles for naval vessels in Mega in Challenge 53, 54, and 60. They'd need to be adapted to TNE/T2K terminology and make sure the math is in line for things like power generation, but it should be feasible to create a supplement for FF&S using the Mega rules.
Oops, got mixed up there.
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Old 01-07-2017, 03:50 PM
Silent Hunter UK Silent Hunter UK is offline
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I wouldn't say that using warships in a direct battle sense is overall a wise idea as they can generally create too much overkill.

However, you can use them in an indirect way as a GM. For example, a squad has to retrieve someone from a compound which is about come under naval gunfire; you could start having shells land and blowing up random buildings.
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