RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 07-16-2009, 08:19 AM
Marc's Avatar
Marc Marc is offline
Registered User
 
Join Date: Sep 2008
Location: Sant Sadurni d'Anoia, Catalunya
Posts: 672
Default House rule: Popping up from behind a wall.

The Twilight:2000 (v2.2) 5 seconds combat turn is long enough to allow a previously hidden character to pop up from behind cover, shot, and return to the initial protected position. How do you treat this case? I’m thinking about:

- Treat the character as being moving on trot, so his/her Strength must be halved.
- All the action is conducted in the same initiative step. ROF of the used weapon must be halved. Of course, no aimed shots allowed.
- Depending on the bulk of the weapon used, adjust the difficulty by:
o +1 Level for weapons with blk from 4 to 5. (assault rifles and automatic rifles)
o +2 Levels for weapons above blk 5. (sniper rifles and machineguns)
The popping up character would only be vulnerable to: an active danger zone created by automatic fire, an enemy character waiting for opportunity fire against the hidden character and enemy characters acting in the same initiative step.

Any feedback about the question? Thanks in advance!
__________________
L'Argonauta, rol en català
Reply With Quote
  #2  
Old 07-16-2009, 11:10 PM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

As the character is only going to have a brief moment to spot a target(s), then aim their weapon, perhaps requiring an Observation roll would be a good idea also?
Apply modifiers to spot for range, movement, sounds (both in that turn and previously), allies calling target indications, and just about anything else you can think of.

As maximum ROF is very rarely fired (recoil modifiers make it prohibitive for most weapons), that's probably not going to be much of a factor. Hmm, thinking about it, instead of applying a restriction on number of shots, perhaps an increase of the weapons base recoil might be the way to go?
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote
  #3  
Old 07-17-2009, 09:10 PM
kcdusk's Avatar
kcdusk kcdusk is online now
Registered User
 
Join Date: Sep 2008
Posts: 509
Default

I think your ideas are all pretty good Marc.

I dont know about halving strength though. It seems they are kneeling and/or going to be resting/leaning on a wall. So recoil might be less. But having said that, i think your just trying to incororate a penalty for "snap fireing". So i think either having to make an observation roll (quality of pass or fail determines how much of the situation they are able to take in) or reducing accuracy (even if its a nominal -1 (5%)) would be all you need. I wouldnt do both though, too many rolls, too high chance of failure ... its not an impossible task we're talking about.

But apart from that, it sounds fair and reasonable.
__________________
"Beep me if the apocolypse comes" - Buffy Sommers
Reply With Quote
  #4  
Old 07-18-2009, 07:54 AM
Marc's Avatar
Marc Marc is offline
Registered User
 
Join Date: Sep 2008
Location: Sant Sadurni d'Anoia, Catalunya
Posts: 672
Default

Quote:
Originally Posted by kcdusk View Post
But having said that, i think your just trying to incororate a penalty for "snap fireing". So i think either having to make an observation roll (quality of pass or fail determines how much of the situation they are able to take in) or reducing accuracy (even if its a nominal -1 (5%)) would be all you need.
Quote:
Originally Posted by Legbreaker View Post
As the character is only going to have a brief moment to spot a target(s), then aim their weapon, perhaps requiring an Observation roll would be a good idea also??
Mmmmmm...yes, I would say that and Observation roll seems in order , specially if the possible targets were not previously spotted and if they are stationary and/or in a covered position.


Quote:
Originally Posted by Legbreaker View Post
As maximum ROF is very rarely fired (recoil modifiers make it prohibitive for most weapons), that's probably not going to be much of a factor. Hmm, thinking about it, instead of applying a restriction on number of shots, perhaps an increase of the weapons base recoil might be the way to go?
As I would reduce the effective Strenght by half, because of the quick movement to emerge out of cover, both the effective skill and the tolerance to recoil will be reduced. So, I think there's no need to increase the base recoil. But about the ROF, I think you are right. Probably with the recoil effect and the reduced Strenght, there will be no need for a ROF reduction.




Mmmmm...Multi-quote tested
__________________
L'Argonauta, rol en català
Reply With Quote
Reply

Tags
rules


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
House rule question: Grenades and delay Marc Twilight 2000 Forum 14 02-28-2019 03:13 AM
The House Takashi General Pain HQ - General Discussion 14 02-04-2010 07:42 AM
Rule Question General Pain Twilight 2000 Forum 11 06-04-2009 10:01 PM
Popping in for a sec to explain things. kato13 Twilight 2000 Forum 0 12-29-2008 12:00 PM


All times are GMT -6. The time now is 04:19 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.