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Old 03-31-2015, 06:45 PM
ArmySGT.'s Avatar
ArmySGT. ArmySGT. is offline
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In all these cases I expect the Project to be heavily recruiting from the survivors to fill out the thousands of jobs that are not highly skilled or needed a someone frozen before the War.

I expect the Project to move into an area, establish a refugee camp from pre-positioned supplies, recruit from the refugees persons with competent skills or abilities. Then expect them to depart to start another camp somewhere else. This with detachments moving about trying to get essential service like water treatment and sewerage operational, to establish a clinic and staff this with surviving medical personnel. Etc.

I don't expect them to do it. I expect them to provide the materials and a kick in the ass to get it started.

Then I expect them to protect said from marauders and politicians both most likely to plunder a recovery effort.
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Old 03-31-2015, 07:34 PM
cosmicfish cosmicfish is offline
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Originally Posted by ArmySGT. View Post
In all these cases I expect the Project to be heavily recruiting from the survivors to fill out the thousands of jobs that are not highly skilled or needed a someone frozen before the War.
I expect that too, but it is like the F550 parts issue - if you are expecting 98% of the population to die in the war, how much can you depend on finding experts to recruit in any given area? Especially if, as you mention below, you are taking your time getting to that area?

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Originally Posted by ArmySGT. View Post
I expect the Project to move into an area, establish a refugee camp from pre-positioned supplies, recruit from the refugees persons with competent skills or abilities. Then expect them to depart to start another camp somewhere else. This with detachments moving about trying to get essential service like water treatment and sewerage operational, to establish a clinic and staff this with surviving medical personnel. Etc.
How long do you expect them to spend in each area? Realistically, even if you work every Project member for the rest of their lives (hard for recruiting) you won't have much time with any one population before you would have to either move on or abandon your goal of covering the US. And incidentally, you have every reason to expect that areas waiting on Morrow teams to arrive are going to see ongoing deaths and loss of resources - take too long to get to an area and there might not be anyone left to help!

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Originally Posted by ArmySGT. View Post
Then I expect them to protect said from marauders and politicians both most likely to plunder a recovery effort.
I think this is the biggest issue I have. If you assume a surviving population of just 1%, you have 2,423,000 survivors. If just 1%* of those are problematic, then you have TMP dealing with 24,230 "problem" people. The game provides numerous examples of large groups 150 years post-war who still have significant military hardware, I cannot imagine how the Project would deal with a dispersed array of military forces 20+ times their own number. Even with Phoenix that is a tall order, and considering that they are likely only supported by maybe 80** MARS teamers and 200*** Recon teamers, they are really outnumbered more like 80 to one, combatant-to-combatant. And no one knows about Phoenix.

Plus remember that you have to deal with protecting your entire force, which is going to rapidly become publicly known and spread across 3.8 million square miles. With the few aircraft available, you are spread too thin to protect anyone, and we've already seen how quickly people will turn to tyrants who provide security over good people who can't.

Going back to the recruiting problem, I would think this to be one of the biggest issues - recruiting people to save the world is hard enough without one of them doing the math and realizing that it is a suicide mission.


*: Personally, I would expect a lot more than 1% to be problematic - murderers and militants have pretty good survival instincts.

**: Based on CG Seattle. And remember that half will be tasked as protective details for Science teams.

***: Also based on CG Seattle.
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