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View Poll Results: Which is Your Favorite T2K-era APC/IFV
M2 Bradley 21 22.34%
Warrior 5 5.32%
Marder IFV 6 6.38%
BMP series (Please specify which version in thread) 4 4.26%
M113 series 9 9.57%
AMX-10 0 0%
LAV-25 38 40.43%
Bison 1 1.06%
BTR series 3 3.19%
VAB 0 0%
OT-64/SKOT 1 1.06%
Other (Please specify in thread) 6 6.38%
CV90 0 0%
Voters: 94. You may not vote on this poll

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  #1  
Old 06-12-2020, 09:48 PM
Olefin Olefin is offline
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Originally Posted by Spartan-117 View Post
For tanks and helos - you're not finding the fuel for them...
If you can find fuel for an APC or IFV you can find fuel for tanks - the problem is that you have to find a heck of a lot of fuel for tanks compared to most IFV's or APC's - you get the bigger gun of course but that big gun comes with a very hungry fuel tank.
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  #2  
Old 06-15-2020, 12:35 AM
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Originally Posted by Olefin View Post
If you can find fuel for an APC or IFV you can find fuel for tanks - the problem is that you have to find a heck of a lot of fuel for tanks compared to most IFV's or APC's - you get the bigger gun of course but that big gun comes with a very hungry fuel tank.
And it's even easier for many modern tanks as they are powered by multi-fuel diesel engines.
But regardless of that, the big issue is exactly as you say - getting the needed amount of fuel to keep that big ol' piece of overwhelming firepower moving.
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  #3  
Old 08-23-2020, 10:52 AM
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Default Poppa Charlie

When I saw the poll, my first thought was: "I'm so biased. Maybe I should vote for something else than the old M113."
Well, as some of you certainly have guessed, my vote is the old M113. But I really spent some time with finding arguments.

Here are the cons:
- It's not an IFV. Other vehicles are better armed and give more protection.
- Fuel consumption. Not as thirsty as several other tracks, but still ...
- It is tracked. Maybe this is not a real con, but wheeled vehicles seem to be easier to maintain.

Here are the pros:
- The passengers are seated on benches. There is not a certain seat for every member of the group/squad/fire team. If the M113 is not too crowded, there is enough room for everyone.
- The basic M113 comes with a stretcher kit: You can use every M113 as a MedEvac, even if it has no Red Cross markings.
- If the sealings are okay, that tracked box is amphibous.
- The M113 and various vehicles, that are based on it, are/were in widespread use throughout NATO, from Norway over Belgium and Germany to Turkey and Spain (Looking only to some of the European States). Spares are certainly easier to find than for some other vehicles.
- There are so many different settings of the old PC: the German version with a MILAN, the US version with added Dragon, several gun-shields and coppulas, the ACAV versions and so on. The M113 can easily be adapted to the needs and wishes of the crew.

One last point on the vehicles. From my experience as GM a vecicle can be so much more to a group of survivors. Sometimes it is the closest thing to a home you have. Hauling stuff and having a roof, to shelter you from the elements, can be so important, that you can do without the second co-ax MG or the 30+ mm gun.

Well, that's it from my sight. Over and out, Gentleman.
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  #4  
Old 08-23-2020, 12:15 PM
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The M113 also has air-guard hatches in the top deck, so passengers can help defend it from enemy infantry, and have another option for exiting the vehicle. It's simple boxy shape also makes it relatively easy to add field-expedient stand-off armor like sections of chain-link fence or bed springs.

It was so common in NATO armies that spare parts wouldn't be especially hard to find.

In T2k, I reckon most US Army M113s would be already be up-armored with applique spaced armor (similar to the Israeli Toga system) or slat armor packages, giving it protection from HMG/light canon fire. Quite a few US Army M113s employed in Operation Iraqi Freedom were so equipped.

I'm pretty sure that I voted for the LAV-25, but I like the M113 too. It'd probably be my 2nd pick. The first T2k party I ever imagined had one of both.
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https://www.drivethrurpg.com/product...--Rooks-Gambit
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https://www.drivethrurpg.com/product...nia-Sourcebook
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  #5  
Old 08-25-2020, 03:56 AM
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I'm going to buck the trend because I'm a special snowflake and say the AAVP-7A1



This is because while I wouldn't want to ride in one in an actual war they're awesome for Twilight 2000.

My thoughts are that in Twilight 2000 no one in their right mind risks their vehicles to enemy fire but rather it's an infantry setting where ambush and patrolling is the thing. Really, nothing in the APC/IFV range can stand up to an RPG-7 so heavy armour isn't really necessary. All the bus has to do this thing does:

- It should have suppressing ability in case it gets surprised so the players can get out and kill the threat. It does this in spades with the M2HB 12.7mm (1,000r) and the Mk19 40mm (768r).
- It has to be resistant to rifle-calibre rounds and artillery fragments
- It has to be able to carry tons of junk. It's the best of that category (4.5 tonnes).
- It can swim without preparation, something that players always need.
- It can go up steep, slippery slopes with all your gear onboard and also go over rough ground like trenches and rubble.

So it doesn't matter that it has flimsy armour, evidently attracts mines and is the size of an actual bus because to me its just the armoured Winnebago my PC walks well in front of!
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  #6  
Old 08-28-2020, 08:38 AM
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Default Barn Door

You make a strong case for the AAVP-7A1, Chalk. It's got a lot going for it. This probably wouldn't factor into the game rules, but the one big hold up in my mind is that it's a really big target. Also, the setting where one could reasonably expect to have/find/acquire an AAVP-7A1 would require a USMC unit in its history, or you'll have to get really creative with backstory.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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  #7  
Old 08-28-2020, 10:35 AM
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Originally Posted by Raellus View Post
You make a strong case for the AAVP-7A1, Chalk. It's got a lot going for it. This probably wouldn't factor into the game rules, but the one big hold up in my mind is that it's a really big target. Also, the setting where one could reasonably expect to have/find/acquire an AAVP-7A1 would require a USMC unit in its history, or you'll have to get really creative with backstory.
Also, they don't swim quite as well as the advertising claims - very few amphibious vehicles do. That in itself might not be something to worry too much about... unless of course you're one of the 20 or so people inside it trying to get out when it starts to sink.

There have been deaths from AAVPs sinking, for example in 2011 where one Marine drowned.
https://www.sandiegouniontribune.com...htmlstory.html
This very recent incident (July 2020) involved an AAVP sinking but the casualty rate was much higher.
https://sofrep.com/news/marine-corps...le-casualties/
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  #8  
Old 08-28-2020, 10:39 AM
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Originally Posted by Raellus View Post
<snip> the setting where one could reasonably expect to have/find/acquire an AAVP-7A1 would require a USMC unit in its history, or you'll have to get really creative with backstory.
Not quite as difficult as it might first seem. Operators of the AAVP-7 include Italy and Spain who have had them for a few decades.
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