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Old 04-16-2024, 10:11 AM
dragoon500ly dragoon500ly is offline
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Default IX. Radio Frequencies, Part Two

With the Project using FM radio for its primary communications, this is primarily for short range communications only, for game play this can very from as little as 2 to as many as 40 kilometers, dependent upon terrain, hills, mountains, tall buildings, etc. can dramatically impact the range as well as the clarity of any traffic.

In my games, the Project did plan on satellite communications, but this is not something that can be easily used when moving and is highly dependent on a line of sight to the satellite. Of course, with any nuclear attack, one can depend on EMP knocking out satellites.

What to do?

High Frequency radio.

These are used for long distance communications, an example would include ship-to-shore traffic.

Some possible channels include 2.182Mhz, the international distress and emergency channel.

7.0-7.3Mhz this would be the shortwave long range channels for the Project. These 40-meter band channels are usually used by amateur radio operators.

Channel spacing is nominally 2.5 kHz, so there are lots of channels, but a sloppy transmitter can be detected across a wider bandwidth. Priority channels for intercontinental "ham" broadcasting are 7.175 to 7.2MHz.

The general Project HF channel is 7.175 MHz; the Region Gulf channel is 7.198MHz.

Additional useful channels:
14.06MHz: a common amateur radio channel

26.617MHz: Civil Air Patrol common channel

26.96 to 27.41MHz: CB radios on over 40 channels, CG channel 11 for general calls is 27.085MHz, Channel 9 for emergency calls is 27.065MHz

27.87; 27.92; 27.97MHz are the US Military Affiliate Radio System channels
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