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Old 08-16-2018, 12:02 AM
Lurken's Avatar
Lurken Lurken is offline
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Join Date: Aug 2018
Posts: 108
Default Encounter Generator

Hello all!


I am reasonably done with a hobby project of mine. I have coded together a script that will take the inputs of what terrain the characters are in, and what stability it is (as defined in the core rulebooks of T2K), with the options of hard selecting Group/Item/Animal and even what specific Group/Item/Animal.

Unpack this file anywhere, and run the Random Encounter Script.bat (feel free to double check it by editing it in Notepad if you are feeling hesitant). This file will then execute the Project Encounter powershell file, which is where you give the input data. The script will then feed back the output data of the random encounter.

The water encounters are not yet implemented.

The resources is all in the textfiles, which is read and processed by the script. If you are daring you can edit them and the sourcecode.

Also, there is a bonus script, with another executable .bat-file, which generates the motivations of a NPC.

Please let me know of what you think of it and possible improvements.

I included in the help file some definitions on what exactly you can type in on what prompt to make life a bit easier for those who havn't trawled through the source code like I have (so many lines).

Known TODOs:
Implement water encounters
Add Encounter Range to Item-spawned Groups

NOT EVEN CLOSE TO DONE
Character Generator
Combat Resolver (because I am lazy and combat in T2k can be a massive slog with modifiers this and modifiers that)
Attached Files
File Type: rar Project Encounter_200131_Release.rar (82.9 KB, 53 views)

Last edited by Lurken; 02-03-2020 at 08:31 AM.
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