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Old 09-12-2015, 05:40 PM
tsofian tsofian is offline
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Default Prime Base version 2.0

So Prime Base now consists of a complex of sites and facilities that are spread over a fairly large part of Nevada:

An unmanned SETI receiver array linked to the old Microwave tower system that then links either through a ground line or various microwave links to the base

An entrance to the base in the middle of the desert, either a town or a paper recycling facility or some such, about ten miles from the ridge, connected to the Base via a deep tunnel.

An entrance on top of the ridge which until it uncorks has almost no footprint. It consists of a large rock. Under the large rock is a tube that is twice as deep as the depth of the tunnel into the base. The top half is full of sand and the bottom half is empty. There is a plate in the center. The plate holds the sand in place and when removed the sand flows downward filling the void and opening up the upper half to the surface. The shaft has a set of handholds as well as points to tie off. It is wide enough so that a prefabricated spiral ramp can be installed when the base goes active after the war. There is also a prefabricated airlock hatch that includes a MPID access point.

There is the tunnel from this to the base and the decon facility as I described a zillion years ago.

There are five cylinders, Operations, Support and Three Life Cylinders

Around the bottom of the pentagon shaped array of cylinders there are a number of rings of annexes and such. These could also operate as deep "lifeboat" shelters if a nuke actual hits that close to the base

The five cylinders are attached to each other by the type of tubes mentioned in the original module, except they now make a pentagram rather than a triangle. there is also a much smaller cylinder in the center that serves as a utilities and transportation hub, sort of a giant transcore.

The Grand Deception only uses the top level of three cylinders, the others are blocked off.

The shaft from the surface had the rock put back in place and the spiral ramp removed. The hand holds were also removed. This leaves a clean shaft a couple of hundred feet deep that characters will need to repel into.

The Players may find the shaft because they hear water echoing through it as it drips into it, and they find the rock eschew with a void space of some-kind beneath it. The upper airlock has been badly corroded over the time and is now leaking like a sieve, The badly rusted remains of the card reader will be there, but it will not function. The bottom door opens to what should be the spiral ramp, so there is a hundred fifty foot drop into the darkness!

A particularly mean PD might put just enough water in the shaft above the sand to cover up the doors into the tunnel and force the players to pull several zillion buckets of water up the shaft so they can get to the door without swimming.
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