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  #1  
Old 01-19-2022, 12:18 PM
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pmulcahy11b pmulcahy11b is offline
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Is there any version of the game that actually accounts for varying maintenance requirements (between specific vehicle types, or just generally tracks vs wheels, etc)? I can't recall having seen it but it's sort of an important concern!
Vehicles have a Maintenance Time Required rating (the Maint figure on the charts), which is the amount of hours required per week that must be spent to keep the vehicle in running order.

Individual vehicles also have a Wear Value of 1-10, which both increases the number of hours of Maint required and increases Breakdown chances. Failure to do the proper amount of Maint (which includes PMCS, fixing problems, and replacing parts as needed) will increase the Wear Value, until the vehicle reaches a Wear Value of 10, after which so many things are broken that the vehicle would require a major overhaul just to get it moving again. Better to use the vehicle for spare parts, whether you use them or sell them.
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Old 01-19-2022, 02:22 PM
Homer Homer is online now
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Where would you rate the wear value of a recovered vehicle coming out of depot overhaul after repair?

I’m thinking of the bit from “Team Yankee” when 2LT Avery is issued a recovered and repaired M1. New to them, except the burn marks and bloodstains…

Last edited by Homer; 01-19-2022 at 08:01 PM.
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Old 01-20-2022, 09:00 AM
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Where would you rate the wear value of a recovered vehicle coming out of depot overhaul after repair?

I’m thinking of the bit from “Team Yankee” when 2LT Avery is issued a recovered and repaired M1. New to them, except the burn marks and bloodstains…
Depot-level overhauls would give vehicles a Wear Value of 1. A vehicle coming out of 3rd echelon repair (which would be 2LT Avery's vehicle) would have a Wear Value of 2-4, depending how extensive the repairs were able to be carried out. (If there's burn marks and bloodstains, there would have been at least one penetrating hit on the vehicle, which would tend to raise the Wear Value.)

3rd-Echelon Maintenance is a Division-level asset, which means it is in the extreme rear of the Division's AOR, and well-protected.
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Last edited by pmulcahy11b; 01-20-2022 at 09:01 AM. Reason: Grammar error
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Old 01-20-2022, 09:45 PM
Homer Homer is online now
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Originally Posted by pmulcahy11b View Post
Depot-level overhauls would give vehicles a Wear Value of 1. A vehicle coming out of 3rd echelon repair (which would be 2LT Avery's vehicle) would have a Wear Value of 2-4, depending how extensive the repairs were able to be carried out. (If there's burn marks and bloodstains, there would have been at least one penetrating hit on the vehicle, which would tend to raise the Wear Value.)

3rd-Echelon Maintenance is a Division-level asset, which means it is in the extreme rear of the Division's AOR, and well-protected.
Thanks! I was thinking of hull/turret rebuilds and armor package maintenance similar to what was done at Mainz or Anniston. Definitely agree they’d be wear value 1 coming out of that. I don’t imagine that pipeline lasted much beyond 1997, although some hulks may have been shipped back in time to be rebuilt and returned.

I wonder how often you’d get turret “a” mated to hull “b” as 3d shop tries to regenerate combat power. Corps and higher units may maintain semi permanent cannibalization yards of deadlined vehicles just to enable the stripping and salvage of spares to assemble new runners. If 21st TAACOM still has capacity post 97 they could very easily become the lead for a USAREUR regeneration and rebuild program using their surviving facilities to repair as much salvage as possible within their capabilities.

Last edited by Homer; 01-20-2022 at 09:58 PM.
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Old 01-21-2022, 12:57 AM
Ursus Maior Ursus Maior is offline
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I think all strategic maintenance and regeneration facilities would have been to be rebuild after the nuclear exchange in 1997. But in limited capacities, this would be possible in continental Europe and/or the US.
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Old 01-21-2022, 10:22 AM
Homer Homer is online now
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I think all strategic maintenance and regeneration facilities would have been to be rebuild after the nuclear exchange in 1997. But in limited capacities, this would be possible in continental Europe and/or the US.
Agreed. Even though Anniston and Red River weren’t expressly targeted, EMP, civil disturbance, and shortages would probably cause them to grind to a halt. I’d imagine European based facilities are either destroyed or suffer similar fates. Still, there would have to be some residual capability to keep the war going. Even small things like reconditioning power packs, remanufacturing components, and calibration would be needed to maintain the ability to fight the battles of 1998 and later.
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Old 01-24-2022, 03:04 AM
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The Smithsonsian Channel repeated again a programme on Gun Trucks last night. I think this is a small part of it: https://www.youtube.com/watch?v=wkc_9JwczaM
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Old 01-19-2022, 07:00 PM
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Quote:
Originally Posted by pmulcahy11b View Post
Vehicles have a Maintenance Time Required rating (the Maint figure on the charts), which is the amount of hours required per week that must be spent to keep the vehicle in running order.

Individual vehicles also have a Wear Value of 1-10, which both increases the number of hours of Maint required and increases Breakdown chances.
Indeed, it was a fundamental part of the 1st edition rules.
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Old 01-20-2022, 02:43 PM
unipus unipus is offline
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Quote:
Originally Posted by pmulcahy11b View Post
Vehicles have a Maintenance Time Required rating (the Maint figure on the charts), which is the amount of hours required per week that must be spent to keep the vehicle in running order.

Individual vehicles also have a Wear Value of 1-10, which both increases the number of hours of Maint required and increases Breakdown chances. Failure to do the proper amount of Maint (which includes PMCS, fixing problems, and replacing parts as needed) will increase the Wear Value, until the vehicle reaches a Wear Value of 10, after which so many things are broken that the vehicle would require a major overhaul just to get it moving again. Better to use the vehicle for spare parts, whether you use them or sell them.
Hm, not sure how I forgot about that but of course you're right.
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