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Old 01-03-2020, 09:41 AM
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Smile Cell/Smart phones & Tablets in Twilight? Don't laugh...

Quick question, and probably sounds silly, but do any of you allow cell or smart phones in your Twilight games which are set later than 2000?

What I'm asking is not a fully functional smart phone, or tablet for that matter, obviously networks would be down, carriers would not be providing service, but...and it's a big but...what if the phone was off when the EMPs happened? It would still work... Right?

I mean, obviously with limited functionality, but if they could keep them charged it would provide some useful offline apps (any requiring a connection would be hosed) and perhaps a little entertainment? Calculators would be useful, a downloaded Survival manual, chess, perhaps an offline language tutor, etc, etc...

Just a thought, as I'm looking at moving the timing of my game to Twilight 2018, so most of the worst of it didn't start until, what, 2010 ish?

Smart phones in their infancy started appearing around 1992-1995, so this idea would not be viable for Twilight 2000 as things were already in an uproar by then, but it would certainly be possible for instances where everything started to fall apart 10-15 years later...

As I said, not fully functional, this is merely as a side interest, something we could assume was being utilized in downtime, but one of my players mentioned it, and it got me thinking...

What do you think?

Thoughts?
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Old 01-03-2020, 12:02 PM
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It doesn't sound silly - they'd be a good storage device for manuals and books and pictures you took while off reconning an area -- but as to whether they would work -- it depends on where they were when the nearest bomb went off. I'd say that military and possibly police phones might be working. Those still in their shipping containers and antistatic bags might survive intact. Of course, phone calls are out of the question for at least 10 years or so, and these would be on local networks at the most for quite a while. And do take notice of the italics up there.
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Old 01-03-2020, 01:08 PM
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And I can imagine the more knowledgeable / experienced people taking advantage of downloading everything they can think of as things get ready to break down completely. Certainly any 'preppers' or like minded individuals.

Medical manuals, survival manuals, and so on and so forth.

Music...of course...

I'm leaning towards letting my group have them but giving maybe just a 4 in 10 chance of their personal device (I'll let them roll twice, once for a smart phone, once for a tablet) still being intact and working.

Click them on 'Airplane Mode', make sure to turn off wifi and bluetooth (no need to advertise your position by the device searching for local signals) if not already, delete any apps that require a connection (would probably remove over half) and boom... Hope you bought a charger with you...though most people do...

Yeah, I can see them being around, not as prolific certainly, and not as useful either, but still with a place...if only as MP3 players and electronic books...at least until the internal batteries give out completely...
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Old 01-03-2020, 03:45 PM
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Quote:
Originally Posted by TyCaine View Post
Quick question, and probably sounds silly, but do any of you allow cell or smart phones in your Twilight games which are set later than 2000?

Thoughts?
I run a MERC campaign set in Africa so both Cell phones and Smartphones are allowed. My guys use the African version of Tracphones because they get damaged easily (usually by submersion in water) and your position can be triangulated by using them. They are the ultimate recon and spy tool though...

Audio Recorders/bugs
Flashlight
camera and video recorder
GPS or Compass
Commo including group chats
data transfer/texting (clandestine commo)
internet searches and information recall
access to maps and phonebooks
detonators (with the appropriate Electronics skill)

What you would allow would be based on how late into the 2000's you go.

Cellular phones without any form of internet access would be fairly common around 2000. The reception would be spotty in most cases.

Internet-capable flip phones would be available AFTER 2000.

The Smartphone (and most tablets) didn't exist until 2010.

This means that nobody is downloading any files before 2010 unless they have a laptop. I saw laptops in military service during the First Gulf War (they were called Toughbooks) and they were HEAVY. They were also scarce being used by fire direction and commo guys. Laptops were more common in the first decade of the 21st Century.
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Old 01-03-2020, 04:35 PM
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Quote:
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The Smartphone (and most tablets) didn't exist until 2010.
An alternative to tablets earlier are PDAs. I bought a Palm m105 back in 2002 and I think it had been out for a couple of years. On the downside, only had 8MB of non-upgradable memory, but on the upside, ran about a month on two AAA batteries. Oh, and it still works, although the capacitor that held a charge long enough to swap batteries burned out after a couple years, resulting in a complete loss of user data when new batteries were put in. Does have an IR port that might allow you to transfer data from one PDA to another.
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Old 01-03-2020, 10:29 PM
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There's a very good possibility that mobile/cell phones and tablets would survive high yield EMP blasts with two caveats -
1. they'd need to be in buildings with metal frames or concrete (which typically has a frame of metal reinforcing through it) but isolated from contact with the building itself
and
2. they could not be connected to the electrical grid i.e. using their charger, connected to a computer etc. etc.

The following pages are useful as a start point regarding EMP: -
https://www.askaprepper.com/emp-myth...nd-whats-true/
https://www.askaprepper.com/7-things...urvive-an-emp/
https://containerauction.com/read-ne...ulse-emp-blast

I found this quite interesting even though the EMP generator being used is not particularly powerful. You could probably safely assume that given decent protection from low level EMP, mobile devices (including handheld electronic games) would still be usable in some capacity.
https://www.youtube.com/watch?v=8uIMs8Ye7YY

This video is more informative and the EMP source is more powerful than that used in the video above.
The author tests a variety of phones so as to cover the different generations i.e 1G up to 4G but again, given even "decent" protection, 1990s to 2000s era electronics would be usable in some capacity after an EMP attack. Electronics from around 2010 onward also have a decent chance of being usable depending on the device, for example newer Samsung phones are well shielded because they use EM sources to recharge and don't want the recharging process to mess up the phones electronics.
https://www.youtube.com/watch?v=66ZwuNoNgx4

It's also worth mentioning that modern aircraft (i.e. those that use electronic systems) are actually pretty good at surviving EMP because they have to be shielded from direct contact by lightning strikes. So electronic devices in aircraft have a very good chance of surviving - I mention this because it makes aircraft a potential source of more than just AvGas, metal parts and passenger seats!
According to tests done by an American commission on EMP, cars built before 2002 have a very strong likelihood of surviving EMP as do any devices inside them (as long as they aren't connected to any wiring or in contact with metal surfaces). So like aircraft, vehicles are a potential source of more than just fuel and metal parts.
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Old 01-04-2020, 12:48 AM
Silent Hunter UK Silent Hunter UK is offline
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1980s/1990s "bricks" could be a feature... certainly make good hand weapons.
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Old 01-04-2020, 12:59 AM
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Quote:
Originally Posted by Silent Hunter UK View Post
1980s/1990s "bricks" could be a feature... certainly make good hand weapons.
If nothing else, a source of materials for reloading your brass...
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Old 01-04-2020, 01:13 AM
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I've definitely allowed if not encouraged cell phones and PDAs post-2000 games. Besides the uses by characters for the things mentioned I think they make great MacGuffins in adventures. A phone, PDA, or flash drive might be the target for the first episode of the adventure. Then it's get to a working computer/whatever to download the data, then it's get the data to a patron/handler to get rewarded. They're small and fairly rugged so they can survive an action filled exfiltration by the PCs but can have enough storage to contain a lot of interesting intelligence.
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