RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum

View Poll Results: Which Edition is king?
1st Edition 18 25.35%
2.0 Edition (the D10 one) 7 9.86%
2.2 Edition (D20 traveller new era ) 31 43.66%
2013 (reflex system) 8 11.27%
I run TW2000 with other rules (savage worlds, D20 Modern etc) 7 9.86%
Voters: 71. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Display Modes
  #31  
Old 07-03-2019, 09:30 PM
StainlessSteelCynic's Avatar
StainlessSteelCynic StainlessSteelCynic is offline
Registered Registrant
 
Join Date: Feb 2009
Location: Western Australia
Posts: 2,375
Default

Ah ha!
Thanks for the explanation.

I'm familiar enough with the premise of the New Era edition, even have the main book, but as mentioned, I never played Traveller so many of the abbreviations, acronyms and such like escape me!
Reply With Quote
  #32  
Old 07-04-2019, 02:18 AM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

Quote:
Originally Posted by Olefin View Post
Minor differences - hardly
A few sentences is all the difference. Yes, the later edition(s) added some information, and changed the situation in Korea, but when you look at the unit histories (not to mention most of the timeline) it's about 99% cut and pasted.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote
  #33  
Old 07-07-2019, 07:47 PM
Olefin Olefin is offline
Banned
 
Join Date: Mar 2012
Location: Greencastle, PA
Posts: 3,003
Default

As I said the differences in Vietnam, the Kuriles, Iran and France make the two timelines very different - also equipment as well - i.e. there goes the LAV-75 and the giraffe version of the M1
Reply With Quote
  #34  
Old 07-11-2019, 08:07 AM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
The Stat Guy
 
Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,345
Default

I'm sort of in an interesting situation. The v2.3 rule set works best, but the V1 timeline works better than that contrived mess that GDW came up with for v2.2.

However...

My personal belief is that if IRL we go to a Twilight War world, it will happen sometime in the 2030-2035 timeline. (I refer to that time as the "bump in the road" -- If we can make past that, the future's probably good for another century.) I would advocate a new timeline, to go up to 2030 or so -- it's not far enough in the future that we can't project weapons and vehicle development, but more realistic than others posited here.
__________________
War is the absence of reason. But then, life often demands unreasonable responses. - Lucian Soulban, Warhammer 40000 series, Necromunda Book 6, Fleshworks

Entirely too much T2K stuff here: www.pmulcahy.com
Reply With Quote
  #35  
Old 08-04-2019, 08:47 AM
ChalkLine's Avatar
ChalkLine ChalkLine is offline
Registered User
 
Join Date: Oct 2008
Posts: 728
Default

I use a classless Cyberpunk 2020 modified with Twilight 2000 rules. I've adopted some version 2.2 skills and deleted or rationalised many cyberpunk skills.

I find the combat rules more realistic but quite (realistically) lethal. Players in my games find out that gung-ho individuals get hero's graves quite quickly. Due to the savage automatic fire rules and the fact that most of the player's body is unarmoured the players tend to become adept at 'fix-n'-fuck' tactics of suppressing and grenading the enemy. Fire combat is often quite wasteful of ammo, especially at short ranges.

I use a 'version one style' choose-what-you-like character generation system where everyone gets the same amount of skill points no matter what. This stops players seeking out terms in special forces for extra points and it means you don't have to do a term in support if you want to get scrounging. I also have a much lower rank table where nearly all players are privates for enlisted and lieutenants for officers, but you do occasionally get higher ranks. Rank and time in as I said has no effect on skills.

As for a setting I either play my own modified twilight 2000 (with tech up to 2010 to simulate the increased R&D and faster adoption time engendered by warfare) or present day that's become almost what I thought of as science fiction a few years back!
Reply With Quote
  #36  
Old 08-14-2019, 04:04 PM
guncrazy guncrazy is offline
Registered User
 
Join Date: May 2010
Posts: 63
Default

Straight 2.2 although I doubt we are doing it 100% correctly. Combat is a bit confusing.
Reply With Quote
  #37  
Old 08-14-2019, 10:35 PM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

What do you find confusing about it? I've always seen it as rather straight forward, but then some of my other preferred systems can be somewhat....complex for beginners.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote
  #38  
Old 08-15-2019, 02:54 PM
swaghauler swaghauler is offline
Registered User
 
Join Date: Jan 2015
Location: PA
Posts: 1,481
Default

I play a HIGHLY MODIFIED version of the V2.2 rules with Traveller skill levels and a bunch of rules imported from the Mythras/Runequest system.
Reply With Quote
  #39  
Old 08-16-2019, 08:06 AM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
The Stat Guy
 
Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,345
Default

Quote:
Originally Posted by ChalkLine View Post
Players in my games find out that gung-ho individuals get hero's graves quite quickly. Due to the savage automatic fire rules and the fact that most of the player's body is unarmoured the players tend to become adept at 'fix-n'-fuck' tactics of suppressing and grenading the enemy. Fire combat is often quite wasteful of ammo, especially at short ranges.
As happens in reality...
__________________
War is the absence of reason. But then, life often demands unreasonable responses. - Lucian Soulban, Warhammer 40000 series, Necromunda Book 6, Fleshworks

Entirely too much T2K stuff here: www.pmulcahy.com
Reply With Quote
  #40  
Old 04-30-2020, 03:51 AM
Antenna's Avatar
Antenna Antenna is offline
Registered User
 
Join Date: Sep 2008
Posts: 123
Default

2.2 timline
My own Homebrew of houserules (deadly of course )

Antenna
__________________
SISU - the ability to show the warrior inside you in the right moment
------------------------------------------------------------------------------------------------------
SISUKNIPPEN - many of those with SISU
Reply With Quote
  #41  
Old 05-15-2020, 10:27 AM
Nyrond24's Avatar
Nyrond24 Nyrond24 is offline
Registered User
 
Join Date: Jun 2018
Location: Blackpool England, right on the beach.
Posts: 17
Default

I use 2nd edition timeline with my own changes 2000 onwards, especially post Omega for the british army. In addition we use the millennium's end system, great firearms system and skills work very nicely too.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:13 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.