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View Poll Results: Which Twilight timeline do you prefer?
Twilight 2000 v1 66 40.99%
Twilight 2000 v2 11 6.83%
Twilight 2000 v2.2 31 19.25%
Twilight 2013 8 4.97%
A Homebrewed Twilight Timeline 45 27.95%
Voters: 161. You may not vote on this poll

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  #61  
Old 09-20-2014, 03:31 PM
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If anyone is interested in keeping up with defense issues, this is a really thorough aggregator site for defense news.

http://www.realcleardefense.com/

In general the real clear team strives to show a wide range of opinions for all their websites.
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  #62  
Old 09-20-2014, 03:34 PM
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V1 of the T2K timeline is the only one i will consider, for a number of reasons.

1. I love the front cover of the box, every time i see it i fall in love with the game.

2. V1 is the timeline i grew up with, for better or worse its the only one i will consider.

3. If i had to look at another time line for a group, i'd go with whatever the current world wide situation was, add 6 months of time (to allow me to make up and project things going from bad to worse), and start from there.

For example, currently i'd say the Ukraine and Russia get into it. IS starts beheading people in public places of capital cities throughout the world (which was there current plan in Australia this week, i believe) , Scotland rebels against the UK, etc ... and drop the players in there.
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  #63  
Old 01-29-2015, 09:56 AM
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When I discovered t2k, it was v1. Which is partly why I love it. The only other time line I'd use would be modified v1 or rewind to the late 70's and start ww3 during the cold war.
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  #64  
Old 04-06-2015, 09:41 PM
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Ancestor again - forgot that I already voted but I'm now running a homebrew: V1 but set in 2030 (Soviet Union is Russia, Belorus, Ukraine; WP is Soviet Union, Hungary, a couple of the stans, plus the PIGS of Europe). War started with Sino-Soviet war over Siberian resources, then spread to Europe.

I just love the doom of V.1. I also run some modified rules (V.1 skill and individual combat, hybrid V.1/V.2 character gen, and then for mass combat I use a Russian game called "Art of Tactic"). My boys grew up on Memoir 44 and D&D V.4 so lots of hexes and miniatures, so it became a good way to introduce T2K to them.
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  #65  
Old 04-06-2015, 09:42 PM
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[QUOTE=kcdusk;61283]V1 of the T2K timeline is the only one i will consider, for a number of reasons.

1. I love the front cover of the box, every time i see it i fall in love with the game.

Plus THIS! Metcalf South Mall, Clint's South Comics, 1985.
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  #66  
Old 05-28-2015, 07:59 AM
Silent Hunter UK Silent Hunter UK is offline
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Just bought the v1 core books. Agree it's the best of the timelines.

Last edited by Silent Hunter UK; 05-28-2015 at 08:30 AM.
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  #67  
Old 08-10-2015, 02:07 PM
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Ancestor: I'd love to see your hybrid v1/v2 char gen system
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  #68  
Old 08-10-2015, 09:07 PM
.45cultist .45cultist is offline
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I've grown to like them all. You can convert Paul's stuff to V1 easy enough.
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  #69  
Old 08-14-2015, 04:42 PM
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im still a noob as far as actually playing the game goes. im getting fairly familiar with the setting, but i learn by doing, the same way i did with I.C.E. cyberspace, AD&D v2, original Traveler, and West End Games Star Wars v2. the t2k v1 books do a decent job explaining the mechanics, but there isnt a single play example. all the stats for characters, weapons, equipment, and vehicles make sense, but i need to see them at work.

Last edited by Draq; 08-14-2015 at 04:49 PM.
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  #70  
Old 08-16-2018, 11:11 AM
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Quote:
Originally Posted by Draq View Post
im still a noob as far as actually playing the game goes. im getting fairly familiar with the setting, but i learn by doing, the same way i did with I.C.E. cyberspace, AD&D v2, original Traveler, and West End Games Star Wars v2. the t2k v1 books do a decent job explaining the mechanics, but there isnt a single play example. all the stats for characters, weapons, equipment, and vehicles make sense, but i need to see them at work.
They did a V1 example in Challenge Magazine, marauders attempt to take a barn with some soldiers in it.
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  #71  
Old 08-16-2018, 11:33 AM
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Quote:
Originally Posted by .45cultist View Post
They did a V1 example in Challenge Magazine, marauders attempt to take a barn with some soldiers in it.
Challenge 31, to be precise.

Uncle Ted
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  #72  
Old 08-17-2018, 12:11 AM
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As I've been playing the game off and on since it first came out I'm over the old timelines and prefer to play in a contemporary setting
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  #73  
Old 04-10-2020, 12:03 PM
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Quote:
Originally Posted by ChalkLine View Post
As I've been playing the game off and on since it first came out I'm over the old timelines and prefer to play in a contemporary setting
I get it. I've toyed with updated timelines, to make the setting more familiar, feel more relevant, and to incorporate new weapons and kit, but there are issues with that.

I think newer timelines lend themselves best to those first two considerations (creating a game world that feels more relevant, more familiar and connected to today). I find the opposite to be true for weapons and kit, though. There are two reasons.

First, new weapons and kit kind of betray the T2k ethos of a general breakdown of civilization and technology. PC's with tablets (no internet, but still), e-readers, mp3 players (old tech, today), and photo albums on their phones? One of T2k's appeals for me is getting away from all that stuff, but yeah, that sort of tech doesn't feel T2k to me.

Second, newer weapons and kit tend to make the PCs overpowered. When most PCs are equipped with current gen NVGs, weapon sights, comms, drones, and body armor (or various combinations thereof), they essentially become superheroes, the equivalent of "Masters of the Realm" in D&D (5e). If the OPFOR isn't similarly equipped, it's like Level 15 D&D heroes going up against kobolds, goblins, and the occasional orcs. If you equip the OPFOR like the PCs, with all the latest bells and whistles, then it's not really T2k, is it? It's Modern Warfare, and there are plenty of outlets for that out there now.

It's a Catch-22: Include lots of modern gear, it feels less like T2k. Eliminate all that cool current-gen gear, then there's less of a reason to update the timeline.

I've experienced this a bit already in the T2030 campaign that I run. Some day, I hope to confront my players with OPFOR that are as well equipped as they are but PbP is so slow-paced, IRL, that I'm pessimistic that we'll ever reach that point.

For these reasons, I keep coming back to the alternative, Cold War never ended, v1.0 timeline.
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  #74  
Old 04-10-2020, 12:26 PM
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Completely agree.
T2K is really about the aftermath of the war. The survivors only have the scraps left over, all the good stuff has been used up, or is on the verge of failure due to lack of maintenance and spare parts. The only reliable equipment are the simple things with few working parts, little to no electronics and can be repaired with little more than a hammer and anvil.
Anything modern is akin to magic and should be treated as such. Once it's gone, there's no replacing it.
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Last edited by Legbreaker; 04-12-2020 at 12:50 AM.
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