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Old 12-30-2021, 10:21 AM
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Raellus Raellus is online now
Join Date: Sep 2008
Location: Southern AZ
Posts: 4,104
Default Critical Injuries

I want to check my understanding of the Critical Injury rules (which are as follows).

CRITICAL INJURY: If the damage inflicted, after mitigation
by armor and cover, is equal to or higher than the crit
threshold of your weapon, you also inflict a critical injury
on the target.

Some weapons' Dam and Crit numbers are the same, so conceivably a single hit could generate a Critical Injury. However, most weapons' Crit number is higher than its Dam number (usually by one).

My question: For weapons in the latter category, is using ammo die the only way to generate a Critical Injury?


Could Critical Injuries be generated from a scenario like the one that follows: In round 1, the player hits a target in the right arm for 2 damage (the player's weapon's Crit value is 3). In the next round, the player hits the target in the same arm for another 2 damage. Since the total damage to that body part is now 4, over the weapon's Crit score, is a Critical Injury generated?

Similarly, what if the player hits a different body part in the second round, still causes 2 points of damage. Now that the total damage to the target is 4, over the weapon's Crit score, is a Critical Injury generated?

In other words, does only the damage from a single shot or burst count towards generating a Critical Injury? Or, does cumulative damage do so as well? (And, if so, is it cumulative to a single body part, or cumulative for the target's entire body?)

Thanks, in advance.

Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, and co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:


Last edited by Raellus; 12-30-2021 at 01:03 PM.
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