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Old 08-23-2010, 02:48 PM
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B.T. B.T. is offline
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Join Date: Jan 2009
Location: Ruhrgebiet, Germany
Posts: 271
Default Traders and merchants

There is yet another thing, that ran through my mind: In some way or another, trade works. There are even encounters in the rules, where the characters may run into an armed party of traders or merchants.
Let me explain: In my view of the world of T2k most of the waepon bearing folks would certainly wear some kind of cammies (Logically - wearing cammies helps not being spotted!). If you spot a group of uncertain origin, I don't think, that you can identify them by the colours of their "uniforms" - depending on the distance, off course. Even regular soldiers would certainly wear a mix of different cammie-patterns. So, if a trading party is on it's way, it will be guarded by people, that would certainly look like soldiers or militiamen (Well, or like marauders. I don't think, you could defenitely spot the difference!).
What do you think: How would be dealed with armed guards in a trading party? Are these persons accepted as mercenaries or would they be seen as civilians, who just try to defend their lifes and goods? A part of those guards could easily be mercenaries! Would they be hunted down and treated like partisans or similar groups?

This has not really something to do with legal matters, but IMO it would be part of the reality in Europe.

How do you treat this "problem"?
I'm from Germany ... PM me, if I was not correct. I don't want to upset anyone!

"IT'S A FREAKIN GAME, PEOPLE!"; Weswood, 5-12-2012
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