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Old 02-10-2009, 10:13 AM
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Exclamation About scenarios, adventures and campaigns

Ei! Bon dia!

When I discovered this forum by chance, I was lurking through the Internet in search of a quick disposable material regarding Twilight:2000. This is task I use to do, looking for materials not only about T2K, but about Traveller, GURPS or Star Wars. Sometimes I must prepare a new adventure in a short time and I’m always looking for prepared scenarios, seeds for new adventures and possible plots for new campaigns. Developed NPC’s, good maps, deckplans and schematics go in an important second place.

You can easily find a good number of house made, ready-to-play adventures, adventure seeds or short scenarios about other games, (Star Wars or Traveller would be a good example), but, always in my opinion, this kind of direct aids to the GM are scarce in Twilight, when compared to other games. And actually, in this forum, while discussing about a wide range of matters, I’ve discovered some interested plots to exploit in a campaign or in a single adventure. So, please, put your developed or undeveloped adventure or campaigns ideas in this thread. From a little seed, to a ready-to-play scenario. There’s not need to detailed explanations, if you don’t want it (though I think it would be great!). A little seed can create a great adventure.
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Old 02-10-2009, 10:13 AM
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Default Adventure/Campaign seed 1

Campaign Seed: This one is based on the French Orbat thread. As a good point, it could imply a wide variety of characters, some of them not in the military. As a background, a not much damaged France tries to exploit the imminent retreat of the US Forces in Europe (operation omega). Central Europe territories are devastated by the war, and the information gathered by the French intelligence service seems to point that certain border zones will fall easily under French control through diplomacy and with only a limited use of military force. The characters would be the members of one of the contact groups entrusted by the French high command to get the needed info, establish contact with the inhabitants of the designated zone and try to convince them, if possible, about the advantages to live under the French banner.

An idea for the GM would be to prepare accurately a map of the area assigned to the group and to decide things as the number as the inhabited communities and their relationship, the number of people, available resources, military forces and their alignment, important personalities, etc. The group would enter in the balance of power of the region, with the help provided by the resources assigned to them by the French army. These resources, their number and their quality could vary depending of the success achieved by the group through the time. I’m thinking in some kind of table with the prize in “resource points” for each available type of help the group can ask for to the French High Command, from a power generation or a truck with medical supplies, to a Special Forces squad. The rest is up to the group. Diplomacy, local knowledge, the proper contacts, perhaps selective military actions, the supply of weapons and resources to friendly communities, the protection against marauding parties to convince the undecided, etc.
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Last edited by Marc; 02-12-2009 at 09:57 AM.
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Old 02-10-2009, 11:31 AM
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Nice one. I can imagine that it could extend further from the border, especially in Germany.
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Old 02-10-2009, 02:40 PM
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Default yeah.

great .

Former colonies maybe ? All areas of interest where they speak French - could take the team further as they progress.
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Old 02-11-2009, 03:17 AM
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I was thinking more in the European theater and particularly in Germany, tough other setups are possible. Would France be able to annex a significant part of the territories at the other side of the Rhin without an uprising from Germany population or the opposition of the remnants of the German Army? In the v2.2 timeline, German government “has ceased to exist” and the area 50Km east of the Rhin “is either devastated or in anarchy”. These territories could be the places where the campaign would start, still without the need to deal with the military cantonments of former NATO units. The way to seize these first areas would set the pace for the future. If word spreads that France is providing things like safety, medical care and resources, more territories would see a French intervention as a hope, instead of as a conquest. After all, the average German citizen in the 2000 would be struggling to survive in a completely devastated country. In the best of the cases her/she would live in an isolated or independent area near Switzerland.

And I’ve just remembered the thread about propaganda. This would be one of the few cases where I think that propaganda would have any chance work in the Twilight:2000 setup. The GM must choose the way that the French government conceives all the operation and the group of characters must be well aware about the directives of the French government. If they are smart enough, they will present France as the only organized entity that can assume the lost functions of a central government. They will emphasize the terrible disorganization and helplessness of the rest of German territory and spread the word (for sure, true in some cases) about conflicts erupted between civilians and soldiers in the cantonment areas. Even the group can try to incite this kind of conflicts to gain some local advantage. And, above all, try to keep national differences between France and Germany at minimum. These special contact groups where the characters would be integrated must be ready answer some embarrassing questions from the German population. They can try to present the war as a terrible error where France has not been involved and that European reconstruction can be a common task done by Europeans, now that US is evacuating its units from Europe. I think that the France of Twilight would see a great opportunity to exclude the US from any immediate influence in Central Europe.
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Old 02-11-2009, 03:25 AM
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Default I see

It sound slike a cool premise for a campaign .

Some ideas :

motivation for the PCs:

one or more of them could be of mixed descent and thus get into a mixed feelings situations regarding loyalties

one or more of the PCs could be career officers and the successrate will impact directly on the career with medals,promotions and demotions etc -a factor the GM cant use much in a typical devestation scenario .
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