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#1
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Why should a village throw open their arms and welcome strangers with weapons and an armored car? After 150 years of scraping by and fighting off those with weapons that have come to kill and plunder. Why should that same village cooperate with the next one down the road, likely the one that raiders have come from before? Role play or Roll play? |
#2
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The future is dark for Project teams. Bleak, even. For me the central conflict of the game is and always will be, "How do they react to the darkness?"
Do they try and find other Project teams and assets? [Generally, unless something really big and unsubtle (read: the setup for Desert Search) hits them in the face, very few take it upon themselves to try and locate any Project resources.] Do they try to do their mission anyway? [Generally, yes, though quite often "Rule Number 3" very quickly begins to take precedence over the other two until in short order the "Project" shows little difference from any other despotic "do it our way or else" pocket empire. They may try to be enlightened despots, but they still want to take over.] Will they come up with ambitious missions and projects of their own? [Same as above.] Do they go native? [This is almost always an unqualified "no". For some reason, despite whatever hints you might give them that the locals they encounter have managed to survive and thrive without any help for 150 years, the Project team still feels themselves to be intellectually and morally-superior. They never assimilate into the post-oops culture.] The answers in brackets are, of course, my own cynicism born and reared of what I consider to be unsuccessful games. It is really hard to find a mix of players who, given the darkness of the world they find themselves in, can retain the idealism of the Project while still being pragmatic enough to adapt their mission to current conditions. If you've got them (and I finally found a great core group), great. Keep them. Listen to them. |
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#4
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The current game has hope built right in. One of the first jobs had been to get communications up by entering Philadelphia (parts were radioactive but several large buildings had survived) and setting up and repairing a radio antenna then setting repeaters all over the place. When we returned to base we were pleasantly surprised to hear voices on the air talking to each other, our people's voices. The various teams were spread out, separated by hundreds of miles and essentially uncrossable terrain but there were teams out there and the project was moving forward. Sometimes a friendly voice is all a team really needs.
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#6
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Which was why it was done I think. The group I was with tend to do that after a while as they start looking for a home and base and then lord it over the locals. Because someone always pulls out the lighter and goes "Look, I can make fire!" to impress someone.
But having a Command and Control or even just a friendly word over the radio changed all that. The team actually began to do there jobs in hope of hearing a 'atta boys!' over the radio from others or hear how bad they got it or better than our team. |
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Darkness and Light
This is why in most of the games I have played, the team had a First Contact person. Non-GI hair. Dressed in blue jeans, with either a 12 gage shotgun or a .44 Winchester. Several trinkets from the trade pack. This person WALKS in. There is no sign of the V-150 or whatever vehicle the team has. Yes the team is probably in fire positions to assist the FC IF everything goes south. The FC probably has an open mike communications, but no reception. NO EAR BUD is visible.
Because of the 150 year FUBAR, the FC still has a LOT of explaining to do. Excellent area for role play by FC and locals. (Note to GM, PLAY THE LOCALS STRAIGHT UP. These are not ignorant savages. They, and 4-5 generations before have SURVIVED The Day. AND what came after.) My $0.02 Mike |
#8
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Do your players-characters come into town on foot without weapons and roleplay the team's instruction and education of the locals about crop rotation, germ theory, representative government, etc. for a year, two or five to convince the community of the team's sincerity? Or do they run from one community to another, constantly fighting off everybody wanting to steal their weapons, vehicle, etc., until they meet their final ambush and are killed? Isn't it a balance of the two? |
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