#22
|
||||
|
||||
Quote:
Dude. Without a doubt that's the most disturbing thing you've posted yet about the Angel of Death, aka "God-King Po". If a game of mine was in danger of fading away for some reason, but I could save it by delivering what is an essentially a magic resurrection potion in the hands of a complete psychopath, I'd still let it die with honour and dignity. Like the Twilight Zone episode "Still Valley", about how a Confederate soldier has the chance to bring victory to the Confederacy by making a deal with Satan: http://www.youtube.com/watch?v=bAaLnXG5NjY That said, I've seen campaigns die and lose focus without PC death being a factor. I've seen other games where all the original PCs have died and/or players drop out over time but maintain cohesion and focus. Successful teams, military units, private companies and organisations of all kinds function over time because they are ultimately bigger than the individuals that are a part of them. In some sense (some more than others) the people that form them share a vision or goals or a role that transcends them. Tony Last edited by helbent4; 02-09-2011 at 07:49 AM. |
Tags |
rules |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|