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Introduction
Twilight 2000 was always one of those games that I read more than I played. I spent a lot of time coming up with scenarios and survivor communities but very rarely got to play it. I played a short campaign - as a player - where I blew myself up with a grenade that bounced back down the stairs to me after a bad roll - but that was about it. The whole ‘military unit’ campaign flavour, accompanied by the embarrassingly Americanocentric viewpoint of the material made it a poor fit for the freewheeling, British RPG groups I’ve always been a part of, but I loved the setting and while not a greatly played game it holds a seat of affection for me. (majority of the text removed at the request of the originating website)-kato13 HERE IS THE LINK http://www.flamesrising.com/twilight-2013-rpg-review/ Last edited by kato13; 12-18-2008 at 05:06 AM. |
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(text removed at the request of the originating website)
Score Style 2 Substance 4 Overall 3 Review by James ‘Grim’ Desborough ----------------------------------------------------------- Followup comments are generally positive for the game. I find it odd that they don't say what the scores are out of I am guessing 5 since it says that is it not below average. Researched the reviewer and he is a published author for both WotC and Steve Jackson Games http://www.amazon.com/exec/obidos/se...s%20Desborough Last edited by kato13; 12-18-2008 at 05:07 AM. |
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I always found it kinda hard to read reviews of anyhting from a person that may or may have done work for a competing company. I maybe wrong, and if I am I apologize.
I couldn't post a review of T2K13 and be unbiased.
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Max M. "aka Moose" |
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could not fit the last stuff in so i put the link for all to read wanted to be as up front and honest as possable.
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I figured you hit the post size limit, it is kinda annoying. I am still trying to increase it but I think it is a fundamental database/software issue I have been unable to resolve.
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I intend to write a review of my own but have decided to playtest the game first. I'll let everyone here know when it is done.
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Also I agree with some of the comments in that review I find it, personnaly, needlessly harsh on the game and often out of site. A good exemple is the comment on the PDF version. It works perfectly with (of course) all the problems coming with PDF. If it doesn't go fast, the writer must change his computer. Other critics are perfectly well made and I might make my comment on them but later as I might not have enough room for it at this moment.
However taking for my self one of the rating given below here is mine: Game Play: I don't know I have played it yet (and might for the time coming) Rules- clarity: 7 out of 10 (agree) Rules- completeness: 9 out of 10 (agree) Character creation: 8 out of 10 (I love the original way) Background Story: 5 out of 10 (that is personnal and often well defended by the creators) Then I found interesting to post the answers to this review as I found them good as well. Sorry I didn't post two of these comments but the last ones had come to insults and I didn't want to transfer these to this forum. (text removed at the request of the originating website) Last edited by kato13; 12-18-2008 at 05:08 AM. |
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I also looked at the comments but while positive they are anonymous. The original review writer did connect his name and reputation to his words so I have to give that a little more weight.
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Here I the comment I wanted to make. They are more of a critic toward what I found to be a partial review.
![]() I agree that The T2K was Americanocentric (so to say) but that was never a true problem and enough material was available to overcome easily what some could see as a problem. Many people around here posted way enough to do that and still do. The point about Cyberpunk is silly at best as both games have not much in common beside the general mess (and I played both). Of course it is Paranoic but as time proved, the original T2K was that as well PDF has no problem as long as you get the proper computer (always a problem with PDF). I agree with the low amount of illustration but more would have make the book even bigger. Just a tiny little point, PDF are always expensive to print and as a matter of fact, a hard copy would be nice. About rules the answers I just posted said it all. I haven't gone through all of them and I remain unable to comment them. By the way, after 25 years of roleplaying I have never read any rules in full. I have full respect for those who do but find them nuts in the meantime. ![]() The comment on artwork is not that false but it is unfair. When you know how hard and expensive it is to come up with something outstanding you become more forgiving. By the way it has become a bad habit to concentrate on artwork. As a result, among some new games you have great artworks illustrating "No Games". Another point, in the former T2K, the artwork was not better and that would be a critic you can make toward T2013 (they could have improved a bit). About writing what is said is saddly true. However, almost no book is coming out today with proper corrections made. The problem is that the editors are not doing their job anymore (that's a reader opinion) and even prize wining books are full of spelling and typing mistakes. I agree with the figures. 10% is hard but you could have made the oposite critic on the original T2K. I agree about the Flu (a flu only is not enough). I also agree with the critic on countries role but that is their position and I never agreed to the original T2K as well. Many have said that timelines... are very personnal and I strongly agree even if I love to share and read them. By the way they are making their point and they had to make a decision. Here would be my comments. As always they reflect a personnal position and can be widely critisized. ![]() |
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I'm playing star wars and that makes a 2 meter raw on my desk. I have played dungeons & dragons and T2013 is small compare to it. The first T2K was already a "monster book" but still a great game (in my opinion). And that comment would be true for amost every RPG. Strangely that has become a general comment from so-called pro; a comment that is never made against well known RPG (representing several meters raw but considered surprisingly light). Of course, we could make games with plenty of storyline and very thin rules. However, this is something you can find already, it is called a novel ![]() ![]() In that particular case, many critics are true but needlessly offensive and they could have hit me more if they were made with more measure. Actually, I have made many of them myself (artwork, spelling, timeline...) but I really wish to give this game a chance. There are too few games out everyyear now and if that suits a number of player, no need to burn it in public place. |
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I had a respectful request to remove the full text of the linked article from the owner of the originating website. For legal and just plain neighborly reasons I obliged them.
In general we should post snippets, but I understand Law's desire to not edit as not to appear to be adding his own bias. I also was reluctant to delete anything for the same reasons but I will respect this request. Last edited by kato13; 12-18-2008 at 05:47 AM. |
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Even if I don't agree with a lot of what he wrote. ![]() Quote:
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![]() - C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson Last edited by Tegyrius; 12-18-2008 at 05:55 AM. |
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A) When I started posting on the old forums I had only recently started posting on internet forums as I had never before had home internet access, and I was unused to the amazing levels of crassness and rudeness that the internet seems to bring out in some people; and B) I stopped trying to "call people out" on their rudeness fairly quickly when I realised the futility of it. Its just that in Australian society (much like in American society I suspect) if an adult male is openly verbally rude to another adult male they can very shortly expect a punch in the face. I've found that one of the benefits of getting older is that I have become less and less inclined to take crap from people. And if it comes to a physical confrontation my opponent had best be prepared to knock me out because once I'm pissed off I find it REALLY hard to back off. The community at this forum is generally quite even tempered and I really do respect everyones' opinons here. It is actually very rare for things to get heated around here and I really like that.
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- C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
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Last edited by kato13; 12-18-2008 at 06:32 AM. |
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![]() Quite a few of my friends are either ex-military or surfers or both so we handle disputes a bit of the old fashioned way, either "taking it outside" for a "fair fight" or, if things have REALLY escalated we move to what the army guys refer to as "big boys' rules". Then it can get quite nasty. Unfortunately increasing number of Australian city boys are turning into pansies though. Out in the country it is a whole different ball game. You would have to be very hard, a bit stupid or just plain insane to pick a fight with an outback Australian male. Most of those guys are hard as nails.
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Of course, I'll have plenty of critcs on some parts of the book itself but they are intended at getting answers and improvements. I expect this book to be a beginning and I would be unhappy to see it as a "one shot". When my own game went out three years ago it was also qualified to be a monster book (also it was almost 150 pages shorter than yours). Strangely, the comment we got on our game were almost word for word the same than the one I found in that "review" of his. Good for you, you seem better prepared than I was. |
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Ask the guy I shot in the eye with a nerf gun after he said something about my wife...I admit..if I wasn't so damn mad...it would be funny.
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Author of "Distant Winds of a Forgotten World" available now as part of the Cannon Publishing Military Sci-Fi / Fantasy Anthology: Spring 2019 (Cannon Publishing Military Anthology Book 1) "Red Star, Burning Streets" by Cavalier Books, 2020 https://epochxp.tumblr.com/ - EpochXperience - Contributing Blogger since October 2020. (A Division of SJR Consulting). |
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Too big ???The book gets a negative for being too big?
Wtf? Get with it please . Too big is NOT a problem - too slim definently is . You got a problem with a book being too big ,and that your computer dont do up the pdf quick enough you cant retain respect as a reviewer if you write this imo. Playtesting the rules ,trying to use the artwork and material inside for actual sessions as a GM and get back to us please.(citisizing the critique here I know and a little less diplomatic about it but doing a review of a product in the fledgleing RPG business takes a certain tact imo ). A lot of people here could come up with and publish a game if they took the time and effort - fact is that the T2013 guys did ,the rest of us didnt .You may -may not like the rules /timeline ( V1.0 rules kinda suck imo compared to V.2.0 and even V.2.2 that I dont like so much ) As for coming up with "fresh" rules you would be hard pressed not to include some element of odds calculation that havent been done before in other systems - how many ways to modify factors and calculate probability are there ? Timelines discussion - if anyone truly believes that the first 2 timelines were so Dang sharp a gazilion analysts could be brought to the discussion to state why there is no way those timelines are realistic either ...much as the new one ..(no offense -please - I made our timeline for our game,its on our site , I dont doubt people will find it inplausible .I live in Norway ,I have my mental luggage as others have theirs and the way I view the world order is definently different from others --they are personal and can be countered at every turn -its speculation in a game setting .(Can I help that peopl ewill hail me as a nostradamus II after I am gone ??). As for the rest - until I playtest I got only this to say: I thought the game was an old relic washing around in the minds of people that played it for fun in their youth -but here it is- a fresh publication .Love that the game is being kept alive .As for the new version (V.3.0?) - I got to try it out before I comment as I said . Each to his own taste in gaming I say -I like the V.2.0 with our own house rule amendments.It is a little harsh on the characters but he who liveth by the pen and paper sword shall perish etc ..( on paper as well.) Bringing "fistfights/lets meet up too se what happens " into the discussion doesnt sit well with me -its just negative is all . Anyone got a problem with that come see me . lol I `ll get you a cup of coffee and help you get over spending 1100 US $ getting from where you are to my place ![]() Last edited by headquarters; 12-18-2008 at 08:30 AM. |
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link please |
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![]() By the way, at last some people finaly read it or so it seems. The initial critics were on the universe and now they are on the rules. I'm thinking about remaking it (translating it to english) and to be honest I'll rework the rules entirely. That thread make my day, people are still playing in our universe and they even talk about adapting that universe to other rules ![]() ![]() ![]() ![]() |
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HQ
That is just to say that I entirely agree with you on the comments you made on the review. |
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