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#1
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Unfortunately, my budget does not allow me to contribute until July. Will I still be able to contribute then?
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War is the absence of reason. But then, life often demands unreasonable responses. - Lucian Soulban, Warhammer 40000 series, Necromunda Book 6, Fleshworks Entirely too much T2K stuff here: www.pmulcahy.com |
#2
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I think the Kickstarter campaign ends tomorrow. From what I’m told Compass does these Kickstarter campaigns right before a release to generate buzz. Product is already in the warehouse and ready to be shipped, it will go back up on their website to buy direct. So you should be able to buy in July. |
#3
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My copy arrived this week, looks good so far. My weekly wargaming table may be able to meet soon, this will be among the first nominees to play.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#4
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... and we're under way with the Baltic Approaches training scenario.
This looks good! One of my (small) beefs with the original has been addressed: the Pact armies and fronts have been sorted to match many other sources. The sequence of play is a bit involved, and the combat sequence is very intriguing, there is some cut-and-thrust that looks good so far. One major difference from the past edition: all NATO units are brigades or regiments, rather than divisions (with steps) and brigades.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#5
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"Under way" in what form? I haven't even received my game. Are they sending out new stuff in addition?
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Liber et infractus |
#6
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On my table; it arrived about 3-4 weeks ago.
The Baltic Approaches scenario is a small one, new to this edition of the game.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#7
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I should have included an end-game report; we finished 3 or 4 weeks ago. The game has a 14-turn (2 week) end state, after that, it's presumed to be a different war.
The Pact ran out of steam really about turn 10, due to mounting casualties. NATO players figured out that removing units worked more to their advantage after a while, so they concentrated on hitting reduced divisions and single-step brigades/regiments. That meant the Pact had to spread out to hold their gains. We quit on the Pact half of Turn 13, with Pact forces 1 hex from the Rhine and thus unable to react the Sudden Death victory conditions, and without enough VPs to reach a victory. I don't think NATO launched more than a handful of ground attacks the whole game? This is a fun game, there's more to learn here, and I'm sure my group will play it again. The Extended Buildup scenario beckons....
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#8
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__________________
War is the absence of reason. But then, life often demands unreasonable responses. - Lucian Soulban, Warhammer 40000 series, Necromunda Book 6, Fleshworks Entirely too much T2K stuff here: www.pmulcahy.com Last edited by pmulcahy11b; 08-01-2021 at 08:13 AM. Reason: Needed to ask another, related question. |
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