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  #1  
Old 05-22-2020, 12:55 AM
Ewan Ewan is online now
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Default New Edition of Twilight 2000 Interview

A very interesting interview
https://www.twitch.tv/videos/6277597...tt_content=vod
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  #2  
Old 05-22-2020, 05:28 AM
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Definitely "interesting". I think some people will find it quite illuminating.
I am still very much curious (and interested) in the material that Free League will create for the game world but for my tastes, their Year Zero rules are not for me.
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Old 05-22-2020, 12:48 PM
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Yeah, it sounds like they've got some ideas I can agree with, so I remain excited. It's just the difficult challenge of 'sticking the landing' with a good execution of a rule set.
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Old 05-22-2020, 01:14 PM
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I there an overview of what was covered for those who do not have an hour+ to spend listening?
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Old 05-22-2020, 05:48 PM
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I haven't seen anything to that effect but the basics are things that we already know: -
Free League is not really changing the world background that much from what we've seen in 2nd/2.2
it will use a variant of the Year Zero rules
Sweden will be a campaign starting region like Poland was in the earlier editions (like their Tales from the Loop RPG there will be two possible starting locations, in this case, Poland and Sweden)
the artwork will be pretty damned good

What I found interesting was that some of the live audience for the Twitch stream were happy to see that playing civilians would be an option - something that has been in the game since at least 2nd Edition. So it seems to me that some of the audience is actually quite ignorant of the earlier editions which may possibly be an indicator that Free League is attracting a new group of people to the game?

The other things of interest to me were how much the Year Zero rules are slanted towards fast play and also the systems reliance on gimmick dice. They're modifying aspects of the Year Zero system to account for T2k's survival theme and to give some differentiation between items of gear (e.g. small arms), but it is still intrinsically a Year Zero rules set.
While many aspects of the gimmick dice probably won't make it into their version of T2k, they still exist as a possibility. The guy that was interviewed said that the rules are not set just yet as they are only now going into play-testing. Therefore there is still the possibility that changes will be made.

This also means that the skill system we're used to from earlier editions is going to be much reduced and it seems that they won't even be called skills but "talents" and while these talents will be combined with Year Zero's much smaller Attribute list to see if you pass a skill test (like we see in the 2.2 d20 system), multiple types of die will be needed depending on how "talented" the PC is (subject to the play-test). At the moment they are using a two-dice system, it seems the core die is a d6 while the second die reflects how "talented" the PC is.
Low talents start with a d6 but as your PC increases ranks in that talent, the second die becomes a d8, then a d10, then a d12.

While I can see that that sort of mechanic can be really useful for fast paced or cinematic games, it's exactly the opposite of how I view most of a T2k game. It seems to me that the Year Zero system suits lots of dice rolling where you don't have to think too much about the mechanics behind the system or even how rules mechanics can shape/inform the game world. While that can certainly be an asset for some game genres, I'm not convinced it's a good fit for any sort of gritty survival game. It appears to suit their Mutant Year Zero game but that is as much fantasy as the Fallout computer games so definitely not what I would class as gritty or survival themed.
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Old 05-22-2020, 10:44 PM
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Quote:
Originally Posted by StainlessSteelCynic View Post
Free League is not really changing the world background that much from what we've seen in 2nd/2.2
Tomas has offered to
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share the current draft for the overall backstory (alternate 1990s history)? It's a work in progress however, so I'd need to ask you not to share it with others or discuss its contents openly (yet - later, we'll of course welcome public feedback on it).
So obviously once I see it I can't say TOO much, but should be able to give general comments I think - enough to confirm or otherwise how closely it sticks to the earlier versions.
The feedback opportunity should be welcomed by many I believe - sounds like the community will have some influence over the final product.

I'm with you on the intended rule set, and personally don't intend to use it unless it's dramatically better than we fear it will be. Of course there's nothing to stop anyone using the 4th ed setting with 1st, 2nd or even T:2013 rules! For that matter, why not go all the way and use Phoenix Command?
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Old 05-23-2020, 12:29 AM
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PHOENIX COMMAND!

Phoenix Command is directly responsible for me buying Twilight: 2000.
And that's the only good thing I can say about it (aside from the artwork being quite good). Far too complicated for my tastes.
When I finally got into RPGs, being in the Army Reserve at the time, I wanted a military themed RPG and found Phoenix Command. It convinced me that there was an easier way to do things so I went searching for a better rules system and found T2k 2nd Ed.
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Old 05-23-2020, 12:48 AM
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I love that level of crunch. Shame hardly anyone else does.
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Old 05-23-2020, 10:17 PM
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Quote:
Originally Posted by StainlessSteelCynic View Post
The other things of interest to me were how much the Year Zero rules are slanted towards fast play and also the systems reliance on gimmick dice. They're modifying aspects of the Year Zero system to account for T2k's survival theme and to give some differentiation between items of gear (e.g. small arms), but it is still intrinsically a Year Zero rules set.
While many aspects of the gimmick dice probably won't make it into their version of T2k, they still exist as a possibility. The guy that was interviewed said that the rules are not set just yet as they are only now going into play-testing. Therefore there is still the possibility that changes will be made.
Gimmick dice aren't really a requirement for most (all?) of the Y0 system games as long as you have three different colors of D6s. In past games, you get dice for stats, skills, and gear. There are situations where a player can choose to re-roll dice, but a re-roll of 1 on stat dice means an injury and on gear dice means something goes wrong with the gear (skill dice have no re-roll flaw, which makes them valuable). All you really need is to be able to tell your three types of dice apart. The gimmick dice make it easier, but they're not necessary.
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Old 05-23-2020, 11:33 PM
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Some clarification is in order - to me, different coloured dice in that situation are just as much gimmick dice as are any of the speciality/unique dice created for a specific game.
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Old 05-24-2020, 12:48 PM
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I love that level of crunch. Shame hardly anyone else does.
I like the crunch when it adds to the game, for example skills being more specific like EOD being able to defuse unknown explosive devices, but Combat Engineers only being able to deal with with items that they use, or a Tanker being able to drive their tank (and maybe the generation before), but not an mobile artillery or infantry carrier unit with out extra training. Now on the other hand it can be taken to far, for example (I have never played it but heard it is the super crunch game of all) Harpoon where doing the math tracking each bullet fired out of a CIWS can take several hours, and game time for this is 3 seconds.
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Old 05-24-2020, 10:20 PM
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Phoenix Command, and the games that have come from the system (Aliens, Lawnmower Man, Terminator, Dracula) does take a little time initially, but once the players and GM get a handle on it, and have a copy of the tables in front of them, it really doesn't take very long at all. Yes, there's a couple of rolls required for each shot or burst (to hit, glancing, and how hard was the hit, then how well does the target handle it), but it's really not that much slower than most other systems.
Again, PROVIDED the players have read and understood the rules and have the tables immediately at hand.

The delays mostly come from lack of preparation and only having one copy of the relevant tables. ALWAYS a good idea to photocopy the tables and distribute them before the game session.
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  #13  
Old 05-24-2020, 10:53 PM
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Quote:
Originally Posted by Legbreaker View Post
Phoenix Command, and the games that have come from the system (Aliens, Lawnmower Man, Terminator, Dracula) does take a little time initially, but once the players and GM get a handle on it, and have a copy of the tables in front of them, it really doesn't take very long at all. Yes, there's a couple of rolls required for each shot or burst (to hit, glancing, and how hard was the hit, then how well does the target handle it), but it's really not that much slower than most other systems.
Again, PROVIDED the players have read and understood the rules and have the tables immediately at hand.

The delays mostly come from lack of preparation and only having one copy of the relevant tables. ALWAYS a good idea to photocopy the tables and distribute them before the game session.
Are you implying that I didn't properly read the Phoenix Command rules?





You're right.
The system was too dense for my tastes. I wanted a system that I could adjudicate without having to constantly reference the rules. None of the people I gamed with at the time wanted the complexity of the Leading Edge Games system, to the point where they ran the games published by LEG with other rules systems.

OH I see what's going on here.
Leading Edge Games
LEG
Legbreaker
Leg
Hmm, seems to be a vested interest here!
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Old 05-24-2020, 11:15 PM
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Quote:
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Are you implying that I didn't properly read the Phoenix Command rules?
Oh not at all! I'm sure you read them and then read them another dozen times.
What I'm saying is your small mind was and still is, simply incapable of understanding them.

I quite like the system, although it's been near impossible to find others willing to give it a go. It's (in my opinion) got an undeserved reputation as being very heavy going with a steep learning curve, but that's more from GMs rushing in without first fully understanding it themselves and thinking a few minutes play time with it should make everything clear. When in your first session you only manage a few seconds of combat in total, many people understandably are reluctant to give it another go.

Another thing I've found that for some reason many players can't wrap their heads around is that percentiles run from 00 to 99 rather than the more common 01-100 range. It's a small thing, but I've noticed whenever I have been able to scrape up players, it seems like a significant hurdle for most people.
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Old 05-25-2020, 12:07 AM
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Oh not at all! I'm sure you read them and then read them another dozen times.
What I'm saying is your small mind was and still is, simply incapable of understanding them.
OI! I resemble that remark!
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Quote:
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Another thing I've found that for some reason many players can't wrap their heads around is that percentiles run from 00 to 99 rather than the more common 01-100 range. It's a small thing, but I've noticed whenever I have been able to scrape up players, it seems like a significant hurdle for most people.
That's really interesting, there's no difference between the two sets of ranges in terms of number of results. My maths is pretty average (which defintely contributed to my disinterest in the Phoenix Command rules) but even I can figure that much out so yeah, I'm with ya on this one

EDIT: And I bet you drink warm beer too!

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Old 05-25-2020, 12:45 AM
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Quote:
Originally Posted by StainlessSteelCynic View Post
[...]
Free League is not really changing the world background that much from what we've seen in 2nd/2.2
[...]
Sweden will be a campaign starting region like Poland was in the earlier editions (like their Tales from the Loop RPG there will be two possible starting locations, in this case, Poland and Sweden)
[...]
Hmm... it sounds then like it will be v2.2 timeline, and the Swedish setting will be an offshot from the timeline to keep it playable, because in v2.2 Core book it says: "Most of the cities of Scandinavia are independent or insular, although broad regions in the south are organized. Areas in the north subjected to fighting during the war are either cantonments, devastated or in anarchy."
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Old 05-25-2020, 01:10 AM
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They said that they were keeping the alternate history idea rather than making it a possible future setting. So far, the background/timeline is like the 2nd/2.2 edition, i.e. the Cold War escalates after the Russian coup succeeds and the Russian hardliners take control.
There wasn't much more information than that but it seems Free League are looking at some measure of compatibility with earlier editions. Whether they can achieve that is still an open question for them as things like the play test and so on might require them to change the history/timeline.
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Old 05-25-2020, 02:24 AM
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OI! I resemble that remark!
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Old 05-26-2020, 05:40 PM
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It seems the twitch interview is now permanently offline.
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Old 05-26-2020, 08:55 PM
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Less than a week....
Wonder why?
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Old 05-26-2020, 11:10 PM
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Yes indeed.
I checked on it a few days ago and it was offline then. I kept checking in case it was something about twitch that I knew nothing about (highly likely in many cases as I barely use twitch for anything i.e. me = unskilled operator).
I think this is more about the guy's channel and how he manages it rather than the T2k specific material in this case.
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