RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum

Reply
 
Thread Tools Search this Thread Display Modes
  #31  
Old 03-17-2009, 08:38 PM
Targan's Avatar
Targan Targan is offline
Moderator
 
Join Date: Sep 2008
Location: Perth, Western Australia
Posts: 3,735
Default

Quote:
Originally Posted by pmulcahy11b
Why is there a 6-8 week wait for an MRI down under?
I wouldn't be surprised if it was a similar wait here if it was through Medicare (the Aussie version of the NHS). Much quicker if you have health insurance or just pay cash.
__________________
"It is better to be feared than loved" - Nicolo Machiavelli
Reply With Quote
  #32  
Old 03-17-2009, 08:43 PM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
The Stat Guy
 
Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,345
Default

Quote:
Originally Posted by Targan
I wouldn't be surprised if it was a similar wait here if it was through Medicare (the Aussie version of the NHS). Much quicker if you have health insurance or just pay cash.
No, I've been in MRI machines (for non-emergencies) less than 20 minutes after the doctor ordered the MRI. But I also have Tricare (the military's "HMO"); that might have helped.
__________________
War is the absence of reason. But then, life often demands unreasonable responses. - Lucian Soulban, Warhammer 40000 series, Necromunda Book 6, Fleshworks

Entirely too much T2K stuff here: www.pmulcahy.com
Reply With Quote
  #33  
Old 03-17-2009, 08:49 PM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
The Stat Guy
 
Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,345
Default

Quote:
Originally Posted by jester
Then I am reporting you to the plumbers union for violating their thing!

I mean, has anyone here ever had a plumber who didn't show to much crack?
When you report me, tell them my kitchen sink faucet is leaking!
__________________
War is the absence of reason. But then, life often demands unreasonable responses. - Lucian Soulban, Warhammer 40000 series, Necromunda Book 6, Fleshworks

Entirely too much T2K stuff here: www.pmulcahy.com
Reply With Quote
  #34  
Old 03-18-2009, 12:55 AM
TiggerCCW UK's Avatar
TiggerCCW UK TiggerCCW UK is offline
Registered User
 
Join Date: Sep 2008
Location: Belfast, Northern Ireland
Posts: 663
Default

Last time I had an MRI the nurse thought I'd had a fit or a heart attack or something - my breathing went very strange and she couldn't get a response from me. I'd actually fallen asleep in the machine and started snoring I might not have been reg military, but I do have the soldiers ability to kip out anywhere.
__________________
Chuck Norris can kill two stones with one bird.
Reply With Quote
  #35  
Old 03-18-2009, 03:11 AM
jester jester is offline
Registered User
 
Join Date: Sep 2008
Location: Equaly at home in the water, the mountains and the desert.
Posts: 919
Default

Last time I had one, well they had to do it several times.

Then the tech came out and said,

"We can't get a good image it's kinda fuzzy"


As he looked at the immage it dawned on him, "Do you have any metal in your leg?"

The M in MRI stands for "MAGNETIC" the Drs seemed to have forgotten that.
__________________
"God bless America, the land of the free, but only so long as it remains the home of the brave."
Reply With Quote
  #36  
Old 03-18-2009, 03:49 AM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
The Stat Guy
 
Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,345
Default

Quote:
Originally Posted by TiggerCCW UK
Last time I had an MRI the nurse thought I'd had a fit or a heart attack or something - my breathing went very strange and she couldn't get a response from me. I'd actually fallen asleep in the machine and started snoring I might not have been reg military, but I do have the soldiers ability to kip out anywhere.
I've done that too. And with the medication I'm on, I've fallen asleep during root canals too, especially if the appointment is in the early morning.
__________________
War is the absence of reason. But then, life often demands unreasonable responses. - Lucian Soulban, Warhammer 40000 series, Necromunda Book 6, Fleshworks

Entirely too much T2K stuff here: www.pmulcahy.com
Reply With Quote
  #37  
Old 03-18-2009, 06:05 AM
headquarters's Avatar
headquarters headquarters is offline
Registered User
 
Join Date: Sep 2008
Location: Norways weather beaten coasts
Posts: 1,825
Default rehab

Quote:
Originally Posted by jester
Then I am reporting you to the plumbers union for violating their thing!

I mean, has anyone here ever had a plumber who didn't show to much crack?

I think there are groups for people that are in rehab(recovery from their abuse .
Reply With Quote
  #38  
Old 03-18-2009, 11:00 AM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
The Stat Guy
 
Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,345
Default

Quote:
Originally Posted by headquarters
I think there are groups for people that are in rehab(recovery from their abuse .
<Stands up> My name is Paul Mulcahy, and I have a butt crack problem...
__________________
War is the absence of reason. But then, life often demands unreasonable responses. - Lucian Soulban, Warhammer 40000 series, Necromunda Book 6, Fleshworks

Entirely too much T2K stuff here: www.pmulcahy.com
Reply With Quote
  #39  
Old 03-18-2009, 04:12 PM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

Quote:
Originally Posted by pmulcahy11b
<Stands up> My name is Paul Mulcahy, and I have a butt crack problem...
How that relates to the topic of this thread, grappling and melee, I really don't want to know....

Reply With Quote
  #40  
Old 03-18-2009, 08:46 PM
Targan's Avatar
Targan Targan is offline
Moderator
 
Join Date: Sep 2008
Location: Perth, Western Australia
Posts: 3,735
Default

Quote:
Originally Posted by Legbreaker
How that relates to the topic of this thread, grappling and melee, I really don't want to know....

I think it has some small relevance. Are you going to grapple with a man who publicly announces he has a problem with his butt crack?

I think not.
__________________
"It is better to be feared than loved" - Nicolo Machiavelli
Reply With Quote
  #41  
Old 03-22-2009, 10:07 PM
Nowhere Man 1966's Avatar
Nowhere Man 1966 Nowhere Man 1966 is offline
Registered User
 
Join Date: Sep 2008
Location: Tiltonsville, OH
Posts: 325
Send a message via ICQ to Nowhere Man 1966 Send a message via AIM to Nowhere Man 1966 Send a message via MSN to Nowhere Man 1966 Send a message via Yahoo to Nowhere Man 1966
Default

Quote:
Originally Posted by pmulcahy11b
I've done that too. And with the medication I'm on, I've fallen asleep during root canals too, especially if the appointment is in the early morning.
You too, huh? When I had my root canal in 1983/84, I always fell asleep too, my appointments were after school, I had my own car so I drove it to school then the dentist. Basically I just sat there immobile, can't take or do anything but listen to the radio to music so out I went. Actually when the dentist had to shift my head a bit, I was kind of miffed that he woke me up. I could look out the window but my glasses had to come off and I'm terminally nearsighted so I just went inward in my mind.

Same with MRI's, I had a few of those and when they had to do my neck for a car accident, I had to remain still not move my mouth or anything, I could not even talk. I know I could tap once for yes or two for no with my hand, bu that's the only communications I could do. At least with the chest, back and so on, I can talk.

Chuck M.
__________________
Slave to 1 cat.
Reply With Quote
  #42  
Old 06-04-2012, 01:30 PM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Question

Quote:
Originally Posted by TiggerCCW UK View Post
Thanks Targ, I'll keep you informed. At the end of the day I can't complain too much, when I dinged the knee back in '91 the doctor told me I'd be on sticks permanently within 15 years.
How'd that MRI turn out anyway Tigger?
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote
  #43  
Old 06-04-2012, 01:52 PM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
The Stat Guy
 
Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,345
Default

Let me ignore butt crack problems (some of them mine) and get back to the topic:

I don't think there's much that can be done with grappling and melee within the framework of the rules. Probably, because ability scores are in percentiles instead of a d20 system, more could be simulated in v1 than in v2/2.2. But in v2.2, pretty much a karate expert and a kung fu expert both simply have high hand-to-hand scores.

OK, I changed my mind. I'll bet there are some of you who have already come up with a system that allows variations in martial arts.
__________________
War is the absence of reason. But then, life often demands unreasonable responses. - Lucian Soulban, Warhammer 40000 series, Necromunda Book 6, Fleshworks

Entirely too much T2K stuff here: www.pmulcahy.com
Reply With Quote
  #44  
Old 06-04-2012, 02:15 PM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

Quote:
Originally Posted by pmulcahy11b View Post
Let me ignore butt crack problems (some of them mine).
Paul, ignoring your problem won't make it go away. Stand up and take ownership, we all support you.
In spirit anyway, there's no way I'm going anywhere near your butt!

__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote
  #45  
Old 06-05-2012, 01:57 AM
Targan's Avatar
Targan Targan is offline
Moderator
 
Join Date: Sep 2008
Location: Perth, Western Australia
Posts: 3,735
Default

Quote:
Originally Posted by pmulcahy11b View Post
Let me ignore butt crack problems (some of them mine) and get back to the topic:

I don't think there's much that can be done with grappling and melee within the framework of the rules. Probably, because ability scores are in percentiles instead of a d20 system, more could be simulated in v1 than in v2/2.2. But in v2.2, pretty much a karate expert and a kung fu expert both simply have high hand-to-hand scores.

OK, I changed my mind. I'll bet there are some of you who have already come up with a system that allows variations in martial arts.
Cyberpunk 2020 did some interesting things with martial arts and melee. Actually I'm just being lazy and haven't checked back to the start of the thread and I have a sneaking suspicion that CP 2020's system has been mentioned on this forum before. CP 2020's melee and martial arts system aren't as good as the system we used in my last T2K campaign but as far as fairly roolz-lite goes CP 2020's system isn't bad.
__________________
"It is better to be feared than loved" - Nicolo Machiavelli
Reply With Quote
  #46  
Old 06-05-2012, 03:41 PM
James Langham James Langham is offline
Registered User
 
Join Date: Aug 2010
Posts: 735
Default

A quick and dirty stab at a system. Characters taking unarmed combat skill have the OPTION to take a combat form that modifies their effective skill. E.G.

Boxing: +2 punching +1 grappling -2 kicking
Judo/Jui Jitsiu: +2 grappling -1 kicking
Karate: +1 kicking +1 punching -1grappling


Generally the character should end up +1 better off but reduced in at least 1 area.

Not sure how to handle characters who take more than one martial art, maybe making each a cascade skill?

It's simple and takes very little messing around with the rules. Hopefully just enough chrome without much book-keeping.
Reply With Quote
  #47  
Old 06-05-2012, 05:34 PM
B.T.'s Avatar
B.T. B.T. is offline
Registered Kraut
 
Join Date: Jan 2009
Location: Ruhrgebiet, Germany
Posts: 271
Default Unarmed Melee Damage

@ James:
I think, this is an interesting way to go. Maybe I'll try this in my group.

The thing, that I think is really not that good in the T2k rules (I'm playing Ver2.2!), is the damage. I think, the damage should be increased, but I'm uncertain. Maybe:
Every punch, etc makes 1d6 damage, the "Unarmed Combat Damage" is a bonus. I'm to lazy, to go for my rules right now, but IIRC, the damage of a punch or a kick (Not a leaping kick!) is the same. If that's true, the damage of a kick should be higher than the damage of a punch.

Hm ...
__________________
I'm from Germany ... PM me, if I was not correct. I don't want to upset anyone!

"IT'S A FREAKIN GAME, PEOPLE!"; Weswood, 5-12-2012
Reply With Quote
  #48  
Old 06-06-2012, 06:42 AM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

And the average 9mm pistol does 1D6 also... Doesn't that make a punch somewhat overpowered?
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote
  #49  
Old 06-06-2012, 06:49 AM
Targan's Avatar
Targan Targan is offline
Moderator
 
Join Date: Sep 2008
Location: Perth, Western Australia
Posts: 3,735
Default

Other than coup-de-gras type situations, can a single shot from a 9mm actually kill you in any of the original 3 versions of T2K?
__________________
"It is better to be feared than loved" - Nicolo Machiavelli
Reply With Quote
  #50  
Old 06-06-2012, 07:13 AM
Adm.Lee Adm.Lee is offline
Registered User
 
Join Date: Sep 2008
Location: Columbus, OH
Posts: 1,381
Default

Quote:
Originally Posted by Targan View Post
Other than coup-de-gras type situations, can a single shot from a 9mm actually kill you in any of the original 3 versions of T2K?
Head shots will get close, and can kill weaker NPCs.
__________________
My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
Reply With Quote
  #51  
Old 06-06-2012, 07:25 AM
Targan's Avatar
Targan Targan is offline
Moderator
 
Join Date: Sep 2008
Location: Perth, Western Australia
Posts: 3,735
Default

Hmm. I'm well familiar with 1st ed, it's the others I was hazy on. 9mm not being able to kill average PCs with a headshot = poxy system. NPCs being innately easier to kill than PCs = poxy system. IMHO.
__________________
"It is better to be feared than loved" - Nicolo Machiavelli
Reply With Quote
  #52  
Old 06-06-2012, 07:29 AM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

In 2.x, anyone with a Constitution stat of 3 or less and it's possible. Head hit capacity is 2x Con. From memory, 1.0 isn't much different.

An Aimed shot which hits either the head or chest has a chance of an instant kill (roll a D10 - dead on equal or less than the number of damage dice of the bullet. ie 1-4 for a 7.62N, 1 for 9mmP).

2.2 also allows for double damage on an Outstanding Success on the hit roll.

While not personally familiar on an intimate level with 9mmP, I've heard anecdotes of VC barely staggering from a 9mmP burst at 50 metres. The follow up double tap 7.62N on the other hand....
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote
  #53  
Old 06-06-2012, 07:33 AM
Targan's Avatar
Targan Targan is offline
Moderator
 
Join Date: Sep 2008
Location: Perth, Western Australia
Posts: 3,735
Default

Quote:
Originally Posted by Legbreaker View Post
In 2.x, anyone with a Constitution stat of 3 or less and it's possible. Head hit capacity is 2x Con. From memory, 1.0 isn't much different.

An Aimed shot which hits either the head or chest has a chance of an instant kill (roll a D10 - dead on equal or less than the number of damage dice of the bullet. ie 1-4 for a 7.62N, 1 for 9mmP).

2.2 also allows for double damage on an Outstanding Success on the hit roll.
Those rules are a bit more reasonable. Thanks for the explanation.
__________________
"It is better to be feared than loved" - Nicolo Machiavelli
Reply With Quote
  #54  
Old 06-06-2012, 07:48 AM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

It's worth noting that even a scratch can be potentially fatal - the injured party looses at least their next action, and depending on which version you're using may not be able to act for upwards of 30 seconds in which time their enemy may act with abandon. It only takes a little concussion damage to keep them down too while the attacker moves up for the killing shot/blow.

Therefore it's damn good practice for a PC with a high initiative to carry a grenade launcher, even if they don't have a very good (or even any) skill. Near enough is good enough....

And lets not even talk about infections!
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote
  #55  
Old 06-06-2012, 08:40 AM
B.T.'s Avatar
B.T. B.T. is offline
Registered Kraut
 
Join Date: Jan 2009
Location: Ruhrgebiet, Germany
Posts: 271
Default

Quote:
Originally Posted by Legbreaker View Post
And the average 9mm pistol does 1D6 also... Doesn't that make a punch somewhat overpowered?
You're right! That's one of the reasons, why I'm not happy with the melee damages. The majority of PCs and detailed NPCs did not spent points to increase "Unarmed Melee". So the most PCs do a damage of "1". That's a bit weak. Maybe something like 1d6 / 2 or 1d3 damage, reducing the "Unarmed Combat Damage" and apply as a bonus?
I mean, an experienced martial artist can (under certain circumstances) break an opponents arm!

How do you handle this, Leg? (Now, off course, if anyone else want's to give his 2 cents, you're welcome!)
__________________
I'm from Germany ... PM me, if I was not correct. I don't want to upset anyone!

"IT'S A FREAKIN GAME, PEOPLE!"; Weswood, 5-12-2012
Reply With Quote
  #56  
Old 06-06-2012, 08:50 AM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

Quote:
Originally Posted by B.T. View Post
How do you handle this, Leg? (Now, off course, if anyone else want's to give his 2 cents, you're welcome!)
I shoot the enemy. Eliminate the problem entirely!

My theory is the army issues you with a rifle so you can shoot the enemy way over there.
They issue you a bayonet so you can stab the enemy way over there.
Why let them get close enough for a punch?
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote
  #57  
Old 06-06-2012, 09:00 AM
B.T.'s Avatar
B.T. B.T. is offline
Registered Kraut
 
Join Date: Jan 2009
Location: Ruhrgebiet, Germany
Posts: 271
Default

Quote:
Originally Posted by Legbreaker View Post
My theory is the army issues you with a rifle so you can shoot the enemy way over there.
They issue you a bayonet so you can stab the enemy way over there.
Why let them get close enough for a punch?


So it is written, so it shall be done ...
__________________
I'm from Germany ... PM me, if I was not correct. I don't want to upset anyone!

"IT'S A FREAKIN GAME, PEOPLE!"; Weswood, 5-12-2012
Reply With Quote
  #58  
Old 06-06-2012, 09:12 AM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

One other option my be to treat unarmed damage as mostly Stun. Perhaps 1/4 is permanent (bruising, cracked ribs, etc) and the rest "disappears" after a suitable period?
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote
  #59  
Old 06-06-2012, 12:14 PM
weswood weswood is offline
Registered User
 
Join Date: Oct 2008
Location: Baytown Tx
Posts: 550
Default

The rules system I prefer (Top Secret/SI) has 3 types of damage: constitutition damage, for things like poison, bruise damage for things like punchinng, kicking and blunt weapons and wound damage for penetrating and slicing damage.

For example, a typical character has 5 hit points per area- head, left or right chest, abdomen, left/right arm, left/right hand and left/right leg. A baseball bat does 1-6 points wound damage, a 9mmP does 1-6 wound damage.

Hand to hand is determined by the character's skill check roll. The system uses percentile die to determine success/fail. It also gives a hit location and damage for weaponless hand to hand. If a character rolls a 40% in boxing, the "tens" die gives the amount of bruise damage (4 points) in the head (area 0= head). 4 points is lower than the character's total for that area, so he keeps on fighting. If it was 5 or more bruise points to the head, it would be a KO. At twice the amount of hit points, he'd have a cracked skull.

Wound damage supercedes bruise damage. If the character above got out of the fight with 4 bruise points to the head (call it a black eye for fun) and gets into a firefight later and takes 3 points from a firearm (wound damage) the character would have 3 points wound damage and 1 point bruise damage.

Maybe that would help, keep seperate track of wound and bruise damage for the T2K character. Maybe come up with a weaponless combat system with better damage potential.
__________________
Just because I'm on the side of angels doesn't mean I am one.
Reply With Quote
  #60  
Old 06-06-2012, 05:08 PM
WallShadow's Avatar
WallShadow WallShadow is offline
Ephemera of the Big Ka-Boom
 
Join Date: Jan 2010
Location: near TMI
Posts: 574
Default

<Delicately avoiding the entire "butt crack problems" and "violating plumbers' things(?!?)" discussion>

Lots of people who were members of the SCA (Society for Creative Anachronism) were also in the military _and_ stationed in Europe in the mid to late 1990's. I'm sure their melee skills would give them an advantage with baton/bat/axe/sword/club/spear, and they could teach shield-wall tactics to local ORMO troops for riot control-- mighty handy in the Great Free City of Krackow when the KGB-incited mob rises up in revolt.

I can also see some of them flying their heraldic devices to catch the attention of other SCAdians they might encounter. ("Holy crap! That's Sir Manfred's device painted on that BMP! Hold your fire!") Of course what the locals might think of this, who could tell?
__________________
"Let's roll." Todd Beamer, aboard United Flight 93 over western Pennsylvania, September 11, 2001.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Melee damage/Single target auto fire v1 Caradhras Twilight 2000 Forum 10 07-03-2009 06:33 AM
Melee Rules Edit headquarters HQ - General Discussion 3 05-28-2009 05:48 AM
melee combat General Pain Twilight 2000 Forum 1 11-17-2008 05:12 AM


All times are GMT -6. The time now is 03:08 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.