![]() |
![]() |
#1
|
||||
|
||||
![]()
I was tinkering with rules and got frustrated with the amount of page-flipping involved in rolling up a bunch of encounters. The only logical course of action was to write a random encounter generator:
http://www.de-fenestra.com/t2k/encou...or_strict.html This should be fully aligned with v2.2 rules as published. Please report any bugs. Idiosyncratic phrasing will not be considered a bug - I'm not obsessive enough to write conditional grammar-parsing code for a project like this. Permission is granted to download and use locally, mirror/re-host, and tweak the code as you see fit. Please provide credit. - C. |
#2
|
||||
|
||||
![]()
That's pretty awesome!
|
#3
|
|||
|
|||
![]()
ive played around with it a bit and it seems pretty good. thank you.
|
#4
|
|||
|
|||
![]()
Excellent work!
|
#5
|
|||
|
|||
![]()
Generated this encounter.
independent > wood > animal > dogs > 80 meters A pack of 13 wild dogs. If the notice the PCs and outnumber them, they attack. If they lack superior numbers, they flee. I think it should read "If they notice the PCs" |
#6
|
||||
|
||||
![]() Quote:
I also fixed a missing "a(n)" in the text for a patrol's heavy weapon (if present) and added clarification that a specific artillery result can be either self-propelled artillery or air defense artillery. - C. |
#7
|
|||
|
|||
![]()
Fantastic job. A real time saver
|
#8
|
|||
|
|||
![]()
Brilliant, will save me a load of time in adventures, many thanks.
|
#9
|
|||
|
|||
![]()
Nice Work man.
|
#10
|
||||
|
||||
![]()
Thank you, gentlemen.
I decided to do a bit more tinkering and built another simple generator for the book's settlement and urban encounter tables: http://www.de-fenestra.com/t2k/settl...or_strict.html I'm also playing around with various ways to add more depth and detail to the basic encounter generator. This is a work in progress, and likely shall remain so for some time. Results may vary. Not intended for use by children over 40. Front toward enemy. Apply directly to the forehead. http://www.de-fenestra.com/t2k/encou..._expanded.html - C. |
#11
|
|||
|
|||
![]()
Keep them coming, they are fantastic. Many thanks, your work is appreciated
|
#12
|
|||
|
|||
![]()
Fantastic! These are great.
Do you have a landing page pointing to all of these (and, perhaps any other tools you made)? *** EDIT *** I found your landing page. |
#13
|
||||
|
||||
![]()
First link in my sig file, for any others who may be curious. It's all a work in progress.
I added more material to the expanded encounter generator last weekend, including a bunch of adapted encounters specific to river travel and a lot more detail in villages. - C. |
#14
|
|||
|
|||
![]()
looks great
|
#15
|
|||
|
|||
![]()
Thank you for sharing this , this is awesome. I see the potential here for helping to map out areas ahead of where my players are moving to help speed up the game.
|
#16
|
||||
|
||||
![]() Quote:
- C. |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | Search this Thread |
Display Modes | |
|
|