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#1
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Ive been searching for rules for ERA (Explosive Reactive Armor) and things like the Drozd system. Anyone got any sources or maybe house rules?
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#2
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Go to my site (www.pmulcahy.com) and look particularly under Russian Tanks. I think I did a decent job with systems like Drozd and Arena.
As for ERA, they're in the v2 and V2.2 rules, as well as in the V1 Soviet Vehicle Guide if you need a v1 version of ERA. You might also go to my site, look on the PDF downloads page, and (hope you have a high-speed connection) download Wapahani's (TR's) site. He had some good rules on more modern ERA systems.
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And so it goes - Linda Ellerbee Entirely too much T2K stuff here: www.pmulcahy.com |
#3
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Paul, did I fail to mention you've got one of the most useful info sites for the casual reader out on the Web other than Jane's? ![]() ![]() I've always wondered a bit about ERA though. It seems that it can cause some unfortunate issues for infantry if they happen to be working in close proximity with tanks when those ERA panels blow off... Also I read of one tactic that guerillas used in Chechnya to defeat tanks utilizing ERA: Have a team with two RPG gunners tasked to take out a vehicle with ERA. The first gunner uses his RPG to blow off one or two ERA panels, and the second RPG gunner uses his RPG to hit the same area where the ERA panels were. It takes some time and good coordination, not to mention skill, and getting within a fair distance of the vehicles (which unfortunatley isnt' hard in urban terrain) but unfortunately for the Russians, it seemed to work rather well.
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"The use of force is always an answer to problems. Whether or not it's a satisfactory answer depends on a number of things, not least the personality of the person making the determination. Force isn't an attractive answer, though. I would not be true to myself or to the people I served with in 1970 if I did not make that realization clear." — David Drake |
#4
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I have and use the 2.0 version. Couldnt find it. I dont suppose you have a page reference? Oh, and I will check out your site. Today is a long boring day here at work. Lots of time on my hands.
![]() Last edited by Ronin; 09-08-2011 at 06:46 AM. Reason: spelling |
#5
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Ok, I've poured through the main book (2.0) and my supplements (American, NATO,Soviet) I cant find any refference to ERA. Let alone Drozd. I've been told TNE Fusion and Steel, has the rules. But I'm not looking to buy a new book for another game (compatible or not). Can anyone point me in the correct direction?
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#6
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This from the V2.2 BYB page 216:
Quote:
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem Last edited by Legbreaker; 09-11-2011 at 08:44 PM. |
#7
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Sweet. Big thanks Leg Breaker. I owe you now.
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#8
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Active Protective Systems.
The first operational active protection system [APS], named Drozd, was developed by the Soviet Union between 1977 and 1982. This system was installed on some 250 naval infantry T-55As (redesigned T-55ADs) in the early 1980s, and was designed for protection from ATGMs and antitank grenades. It used primitive millimeter-wave radar sensors on each side of the turret to detect incoming rounds. A filter in the radar processor was intended to ensure that the system responded only to targets flying at speeds typical of ATGMs. These are engaged by one or more short-range rockets carrying fragmentation warheads (similar to mortar rounds), fired from four-round launchers (one on each side of the turret). Drozd provides maximum overlap and protection only to the forward 60� portion of the turret, leaving the sides and rear vulnerable. The tank crew can change the orientation of the system by rotating the turret. Drozd suffered from several shortcomings. Its radar was unable to determine threat elevation levels adequately, and the self-defense rockets would almost certainly have caused unacceptably high levels of collateral damage � particularly to accompanying dismounted infantry. Citation |
#9
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Nice article link. Im not a big fan of the soft kill systems. They do generally protect against the big boys of ATGM world. (TOW, HOT, MILAN, and etc.) But, any grunt with a straight rocket, still can mess you up. Which Russians learned in the Chechen Wars. Shtora failed miserably there. Mainly because they were faced with unguided munitions. This helped prompt the development of the Arena system. The Israelis were developing a similar hard kill active system (Iron Fist). But I believe have dropped the project. I personally think this is a mistake.
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#10
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Member of the Bofors fan club! The M1911 of automatic cannon. Proud fan(atic) of the CV90 Series. |
#11
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I'm performing some thread necromancy because I've been reading up a bit on ERA and Hard Kill systems as part of looking at the Armata and wanted to both provide and solicit ideas.
ERA is relatively easy to model, since it adds to armor in particular situations. Early ERA adds only to HEAT, while more modern ERA also protects against KE. Here's what I've been able to find (stats are for v2). Most of the numbers come from manufacturers, so take them as best-case optimistic numbers. Blazer (1982): An Israeli ERA used on Centurion, M48, M60, and T-55 tanks. Adds 40 to AV vs HEAT. Adds 1,000 kg to vehicle weight. Kontakt-1 (1984): Early Soviet ERA, used on T-55, T-62, T-64, T-72, and T-80 tanks. Adds 80 to AV vs HEAT. Adds 1,200 kg to vehicle weight. Kontakt-5 (1985): A heavy ERA, used on T-72, T-80, and T-90 tanks. Adds 100 to AV vs HEAT and 60 to AV vs KE. Adds 2,800 kg to vehicle weight. Relikt (2006): Relikt is an upgraded heavy ERA used on the T-72, T-80, and T-90. Adds 200 to AV vs HEAT and 160 to AV vs KE. Weight unknown to me. I don't have numbers for Super Blazer, and don't have good numbers for Malachit (the new ERA on the T-14). Hard Kill systems: Drozd (1978): Used by the Soviet Navy for their T-55 tanks. Uses a sensor array at the rear of the turret and a total of 8 107mm HE rockets to shoot down incoming rounds. Approximately 50% successful, but can only protect the 60-degree arc that the turret is facing. Cannot be used with ERA. Weighs approximately 1000 kilograms. Arena (1992): Shown mounted on T-72 and T-80 tanks, it was developed after Chechen combatants used RPGs to destroy tanks equipped with the Shtora passive anti-missile system (which relied on jamming sensors the RPGs didn't have). The system has 26 projectiles and protects roughly a 300 degree arc everywhere except the rear of the turret. Approximately 55% successful, though success is defined as halving the penetrative capability of incoming HE or better. Cannot be used with ERA. Weighs 1100 kilograms. Trophy HV (2010): An Israeli system used on Merkava 4 and Namer, and set to be installed on M1A2 SEP V2 Abrams. Used a pair of launchers, each with 3 rounds. Claimed to be nearly 100% successful in recent use. Weighs 850 kilograms. Newer versions are lighter, but I have little information on the MV and LV. As with the ERA, I know there are other systems out there (Afghanit, Akkor, Quick Kill, etc), but don't have much information on them. ERA is pretty easy to model, given the existing rules in the core book and simply modifying them based on the AV for the specific type of ERA in use. How have people integrated hard kill systems into their games?
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The poster formerly known as The Dark The Vespers War - Ninety years before the Twilight War, there was the Vespers War. |
#12
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Don't forget all the bolt-on/addon armors like TUSK.
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#13
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It's hard to forget about things when I don't know about them in the first place.
![]() Looking up the TUSK, it appears there are two layers of ERA, a base layer of M19 blocks (ARAT-1) that can have a second layer of M32 blocks added (ARAT-2). I can't find estimates for the full system, but ARAT-1 would add AV 110 vs. HEAT only.
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The poster formerly known as The Dark The Vespers War - Ninety years before the Twilight War, there was the Vespers War. |
#14
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Go to my PDF Download Page http://www.pmulcahy.com/PDFs/pdf_page.htm and downloads Wapahani's old site. He has pretty good rules for different types of ERA.
__________________
And so it goes - Linda Ellerbee Entirely too much T2K stuff here: www.pmulcahy.com |
#15
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The poster formerly known as The Dark The Vespers War - Ninety years before the Twilight War, there was the Vespers War. |
#16
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The composite nature of bolt-on armors is carried through to US armored cars. If you look into a smaller Cash-In-Transit van you will see aluminum or mild steel plates welded or riveted to the standard outer car body. between these layers is either 2" of cork or foam. The combination of these THREE materials will stop ALL handgun rounds and, in some cases, even reach NIJ Level 3 (rifle) specifications. The van will still look "stock" and have almost the same interior space as well. |
#17
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Paul's site also has stats for the AAVP-7's applique armour
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#18
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Coming back to this, allegedly Malachit is AV 200-220 against KE and 240-280 against HEAT.
Relikt is around the same mass as Kontakt-5 (5.8 kg per plate vs 5.7 kg per plate), somewhere in the 2850 kg range. ERA systems I still don't have stats for: Super Blazer ARAT-2 (M-19 + M-32) ERAWA-1 ERAWA-2 Hard kill systems I don't have complete (or complete enough) stats for: Quick Kill Iron Curtain Afghanit AMAP-ADS GL5 Iron Fist LEDS Zaslon Trophy The hard kill and most of the ERA wouldn't be around in a v1 or v2 timeline, though Super Blazer would. In an alternate timeline, they could be around. Some of these are still in development, so they're unlikely to have solid information available for a while.
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The poster formerly known as The Dark The Vespers War - Ninety years before the Twilight War, there was the Vespers War. |
#19
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Did the US Army not make a a version of this?
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