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Has anyone ever tried to run two ,simultaneous campaigns between opposing player groups? For example, having one party made up of NATO PCs and another of WTO PCs, each contending for a similar goal (RESET or something like that).
I was just thinking about doing something like this. It would be a lot of work for the GM but it would be an awesome challenge for the players. Instead of going up solely against the GM's imagination and creativity, groups of players would be going up against the combined intellects (and luck) of their opposite numbers. Skills would be higher so combat would be deadlier. Not to disparage GMs or anything (I'm one too), but it would be like playing a computer game against a tough AI and then playing it against another player. After a while, the AI gets a bit predicatable. An opposing player- or several- add new, dynamic challenges. It seems like something that could be done in PbP; I don't think you could pull if off FtF unless you had groups in different rooms and a mobile GM. Am I crazy? Can it be done? Should I try? Anyway, fusilier and I already pulled off the first PbP campaign NPC cross-over in T2K history (as far as I know) and the players that we share in our respective games got a real kick out of it.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, and co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 |
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