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  #1  
Old 05-08-2019, 06:00 PM
swaghauler swaghauler is offline
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Originally Posted by vihkr View Post
Fair point, and my feelings exactly, but I think those days are over, as far as market share goes. The notable exception would be Basic Roleplaying d100, which could make a decent, spiritual successor in terms of a system, to v1/2.2



Monk's truck is hit by an RPG! Everyone make a save vs. spells to dive out and take no damage!
Caught you! There is NO save versus Spells! That would be a DEX save and you'd better have Proficiency too!
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Old 05-08-2019, 06:05 PM
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Caught you! There is NO save versus Spells! That would be a DEX save and you'd better have Proficiency too!
And with 5th Ed., Dex is the One Stat To Rule Them All so if Monk makes his Dex save he probably only takes half damage at worst.
Forget using the RPG on the truck, try using it on Monk with D&D rules - Monk's a Warrior class so he's got buckets of hitpoints. He could probably survive a direct hit to the torso with a PG-7 round because of this, even if he failed the Dex check.


Which is exactly the reason I don't like using rules from a fantasy game for any modern, military, sci-fi or near-future games.
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Old 05-08-2019, 06:14 PM
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Originally Posted by StainlessSteelCynic View Post
And with 5th Ed., Dex is the One Stat To Rule Them All so if Monk makes his Dex save he probably only takes half damage at worst.
Forget using the RPG on the truck, try using it on Monk with D&D rules - Monk's a Warrior class so he's got buckets of hitpoints. He could probably survive a direct hit to the torso with a PG-7 round because of this, even if he failed the Dex check.


Which is exactly the reason I don't like using rules from a fantasy game for any modern, military, sci-fi or near-future games.
5e Is the ONLY RPG I have seen where a character can fall from low Earth orbit without a parachute, live, and be "fighting fit" the next day. It's kind of a joke to me. Give me RUNEQUEST's lethality any day!

Remember, it's NOT a real fight in BRP/RuneQuest if someone isn't suffering an amputation!

Last edited by swaghauler; 05-09-2019 at 03:35 PM. Reason: spelling
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Old 05-08-2019, 08:19 PM
vihkr vihkr is offline
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>tanking RPG hits
>falling from LEO and surviving

Sounds like the perfect v5 ruleset /sarc
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  #5  
Old 05-08-2019, 08:25 PM
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I've reached out to Modiphius on behalf of Raellus, Olefin and myself with the aim of discussing our products and how they might tie into the new edition.
Hopefully they get back to me shortly and we can figure something out.

Noted this on their website:
Seems that they may not be all that friendly to new writers...
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Let's consider the last "made" contributors were people who have since retired from the industry for the most part, who the hell do they think they are going to get.

Yeah, I am now quite concerned.

That said here is my POV, I am slowly writing my "Charters of Freedom" adventure. (and I do mean slowly...) but the fact is, Rae, Olefin, Leg, and maybe even me...(I only say that because we're published), could meet their standard, if they squint, but the fact remains? I am not too impressed by that.
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I guess that relegates me to posting my house rules here in the forum.
Compare that with the approach that Clockwork Publishing took when deciding to produce a 4th edition of Dark Conspiracy... they actively asked well known members of the Dark Conspiracy fanbase if they knew people who would like to contribute to the new edition (as well as asking them if they wished to contribute).
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Old 05-08-2019, 08:45 PM
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Compare that with the approach that Clockwork Publishing took when deciding to produce a 4th edition of Dark Conspiracy... they actively asked well known members of the Dark Conspiracy fanbase if they knew people who would like to contribute to the new edition (as well as asking them if they wished to contribute).
And that is a great example of good marketing. They instantly gained a lot of happy and loyal customers. They didn't even need to use any of the submissions, just ask for them to make everyone feel like they were a part of the greater product.
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Old 05-08-2019, 09:02 PM
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And that is a great example of good marketing. They instantly gained a lot of happy and loyal customers. They didn't even need to use any of the submissions, just ask for them to make everyone feel like they were a part of the greater product.
For sure. It's a smart move for exactly the reasons you mention. But they did go "all the way" so to speak and actually get some of those people involved.
People like Marcus Bone (who has been involved with ezines & a forum supporting the game as well as being part of the 2nd edition developers/writers), there's also Lee Williams (who has contributed to ezines as well as being part of the team behind the 3rd edition) are actively writing parts of the books such as character creation & development and updating equipment & gear lists and so on.
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Old 05-08-2019, 09:50 PM
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It's good policy from a HR standpoint too. As you mentioned, a company can pick up good people at a minimal cost just by spreading the word through associated forums and the like.

We've got close to a thousand members in this forum alone, with what, about 50 or so active contributors per week give or take? I know as fact that there are quite a number of talented people in just those who are active, and many, many different and relevant skill sets. It just makes sense to look in places such as this for contributions and feedback.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

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Old 05-09-2019, 03:38 PM
swaghauler swaghauler is offline
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Originally Posted by StainlessSteelCynic View Post
Compare that with the approach that Clockwork Publishing took when deciding to produce a 4th edition of Dark Conspiracy... they actively asked well known members of the Dark Conspiracy fanbase if they knew people who would like to contribute to the new edition (as well as asking them if they wished to contribute).
I need to pop into the Dark Conspiracy forum if I'm going to be running it as a new campaign. I wonder if Clockwork is still taking contributions to the game. I'd like to get my optics and spotting posts evaluated.
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Old 05-10-2019, 05:13 AM
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Originally Posted by StainlessSteelCynic View Post
...Clockwork Publishing took when deciding to produce a 4th edition of Dark Conspiracy...
I'm wondering if it's them behind the 4th ed T2K. Would make a lot of sense given they've already done most of the hard work tweaking the rules, and both games have always gone pretty much hand in hand with each other...
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  #11  
Old 05-10-2019, 07:02 AM
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I'm wondering if it's them behind the 4th ed T2K. Would make a lot of sense given they've already done most of the hard work tweaking the rules, and both games have always gone pretty much hand in hand with each other...
As far as I can tell, Clockwork is not behind a 4th edition of T2k. It's never come up in conversation and it was new info for some of the other developers when I mentioned it in our online workspace.
Full disclosure time.
My name is Kevin O'Neill, I'm on the team at Clockwork Publishing (AKA Uhrwerk Verlag) developing the 4th edition of Dark Conspiracy.
I wasn't keen to disclose much about it so I never mentioned anything outright but it's why I've been gobbing off about the 4th edition all the time. Since the launch of the crowdfunder, I don't think there's now any restriction on me coughing up that I'm on the development team.

Quote:
Originally Posted by swaghauler View Post
I need to pop into the Dark Conspiracy forum if I'm going to be running it as a new campaign. I wonder if Clockwork is still taking contributions to the game. I'd like to get my optics and spotting posts evaluated.
Interestingly enough, one of the sections I've been assigned is surveillance devices so some optical devices fall under my tasks at least as far as equipment lists are concerned. I've asked for some clarification as far as weapons sights go but I have a sneaking suspicion that they might be part of a "catch-all" group such as Other Equipment.

The recruiting drive was started in the middle of 2018 and concluded in the last half of that year. They probably aren't looking for new team members but I've asked if they're interested and I'm just waiting on a reply.
Alternately I can submit your material for you if they're interested in just the submission (under your name so you get full credit) but in either case, I can't guarantee anything beyond them thinking about it.
I'll let you know once I know.
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Old 05-10-2019, 09:20 AM
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Interesting.....
FYI, I'm writing the Anzac book in a way that will allow it to be used for DC as well with a few relatively minor tweaks. As I said before, the two games always seemed like siblings to me.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

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  #13  
Old 05-10-2019, 09:23 PM
swaghauler swaghauler is offline
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Originally Posted by StainlessSteelCynic View Post
The recruiting drive was started in the middle of 2018 and concluded in the last half of that year. They probably aren't looking for new team members but I've asked if they're interested and I'm just waiting on a reply.
Alternately I can submit your material for you if they're interested in just the submission (under your name so you get full credit) but in either case, I can't guarantee anything beyond them thinking about it.
I'll let you know once I know.
You're more than welcome to take ANYTHING I've posted in this Forum and use it as needed. Feel free to convert it into whatever format you need as well. I feel I can trust most of the members of this forum (and I CANNOT say that about the majority of forums I post in). My hope is to see a "more complete" version of the V2.2 rules than GDW did initially.

I'm also interested in seeing a "universal" damage standard. Melee weapons should use multiple dice just like firearms do. I would use a Melee version of the Unarmed Combat formula to generate a number between 1 and 5 and use that as the NUMBER of Damage dice the character rolls. The TYPE of die should be based on the Weapon itself. Melee weapons should be every bit as dangerous as firearms within their reach. I would also see HTH damage rolled as multiple dice but treated as STUN Damage not killing damage. By having only one Damage system, you reduce confusion about how Damage works during play.

Lethality NEEDS to increase a bit too. You can do that by reducing HP per location though. I use;
Head = CON
Chest & Abdomen = CON + STR
Arms = 2 X STR + CON
Legs = 2 X CON + STR

This reduces each location to a low of 5 Hp up to a high of 15 Hp for a perfectly average character. This increases lethality WITHOUT making the characters "glass cannons."
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