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  #1  
Old 08-24-2012, 09:26 AM
Michael Lewis Michael Lewis is offline
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Default Twilight 2013 Optimum range

What happens if you shoot a gun less than it's optimum range? I can't seem to find the rule.


Also, why is there no index? Did someone create one and post it online somewhere?


Michael
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  #2  
Old 08-24-2012, 12:10 PM
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They are only effected by the range penalities and speed effects.

Quote:
Every ranged weapon has both an optimum range and a
maximum range. A weapon’s optimum range is the distance at
which it provides the best possible balance of speed and accuracy.
If a target is within a range band that’s closer than the weapon’s
optimum range, attacks take more time, as the wielder has to fight
the weapon’s inertia to swing it to bear on a new target. Every
range band closer then optimum adds a cumulative +1 to the tick
cost of all attacks.

An M4A1 carbine’s optimum range is Tight and its
maximum range is Open. Attacks against targets in CQB, Gunfighting,
or Personal range take more ticks than normal to resolve
– respectively, +1, +2, and +3 ticks as the target grows progressively
closer. Attacks against targets in Tight range suffer no
speed or accuracy penalties. Attacks against targets in Medium
or Open range suffer respective –3 and –6 accuracy penalties (in
addition to any penalties applied by the limit of visual range - see
p. 74).
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Last edited by Cdnwolf; 08-24-2012 at 12:15 PM.
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Old 08-24-2012, 05:15 PM
leonpoi leonpoi is offline
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And I don't think that the PDF version had an index; only the print version from memory.
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Old 08-24-2012, 09:46 PM
alexei alexei is offline
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Both my PDF and print version have an index starting on Page 332. (On the PDF it shows up as 334 because the covers are included.)
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  #5  
Old 08-26-2012, 01:28 PM
Michael Lewis Michael Lewis is offline
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Default Thanks

I found it. The Index kind of sucks.
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  #6  
Old 08-26-2012, 07:19 PM
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Agreed. I usually just search the PDF for a keyword when I need to locate something.

- C.
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  #7  
Old 09-18-2012, 02:58 PM
Michael Lewis Michael Lewis is offline
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Default Oops

Quote:
Originally Posted by Cdnwolf View Post
They are only effected by the range penalities and speed effects.
I think I've been doing it wrong.

So you apply a range penalty of -3 for every range band beyond it's optimum up to the weapons maximum range.

You also apply the visual range penalties?

So your M1A4 carbine has a penalty of -3 at open range and -8 for the visual range penalty for a total of -11?

Is this correct?
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Old 09-18-2012, 06:31 PM
stg58fal stg58fal is offline
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Quote:
Originally Posted by Michael Lewis View Post
I think I've been doing it wrong.

So you apply a range penalty of -3 for every range band beyond it's optimum up to the weapons maximum range.

You also apply the visual range penalties?

So your M1A4 carbine has a penalty of -3 at open range and -8 for the visual range penalty for a total of -11?

Is this correct?
This is why I cut the range penalties in half. With the published values, unless youre using something with a scope with magnification, you might as well forget any shots made at anything past tight range, maybe medium if you've got a good (11+) coordination. Based on my personal experiences shooting things further than 200 meters away, the penalties are wrong, excessive. Not that any other editions were better, mind you. I cant think of any system that does a good job, only some that arent as bad as others. And some are truly horrible (Palladium, I'm looking at you. AGAIN.)
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  #9  
Old 09-18-2012, 07:31 PM
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Quote:
Originally Posted by stg58fal View Post
I cant think of any system that does a good job...
I can
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Old 09-18-2012, 08:10 PM
Michael Lewis Michael Lewis is offline
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Thanks.

I'm assuming your talking about Gun Master?

Is there a review of that online somewhere?
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  #11  
Old 09-18-2012, 08:19 PM
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Quote:
Originally Posted by Michael Lewis View Post
Thanks.

I'm assuming your talking about Gun Master?

Is there a review of that online somewhere?
Sorry, bit of a running joke around here.

Actually I've never read any reviews of Gunmaster, it's a fan-produced product. The thing is, if you don't own or have access to a copy of one of the versions of Harnmaster, Gunmaster won't be much use to you.

On the other hand, if you have enough familiarity with how the task resolution system works in Harnmaster, and therefore in Gunmaster, you could probably extract some of the ideas in Gunmaster's to-hit and damage system and use them in other systems.

You can download Gunmaster and have a look for yourself at: http://www.warflail.com/harn/index.html
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Old 09-19-2012, 08:32 AM
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Quote:
Originally Posted by Michael Lewis View Post
I think I've been doing it wrong.

So you apply a range penalty of -3 for every range band beyond it's optimum up to the weapons maximum range.

You also apply the visual range penalties?

So your M1A4 carbine has a penalty of -3 at open range and -8 for the visual range penalty for a total of -11?

Is this correct?
I think you have to look at the range bands first... the M4 is one of the few with a shorter range band based on historical accuracy and design of the weapon.

Medium: The range that most military-scale combats
will occur in surroundings with a moderate degree of cover and
terrain complications. The Medium range band extends from 100
to 200 meters. This is the practical limit at which the unaided
eye can discern significant details of a subject. Under normal field
conditions, an average observer will discern a standing human
target about 50% of the time at Medium range.

Open: As the name implies, the Open range band encompasses
the ranges at which most infantry actions take place in open terrain
with minimal contours: 200 to 400 meters. Visual observation
normally encounters minimal penalties at these distances. Under normal field conditions, an average observer will discern a standing
human target about 15% of the time at Open range.

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