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  #1  
Old 06-23-2009, 05:37 PM
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Default How many died?

In TW 2013 they had a break down of how many people died and how and was wondering if the DC group ever analyzed it for TW 2K?
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Old 06-23-2009, 06:48 PM
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As far as the DC group goes I think Chico had a death rate by state IIRC.
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Old 06-24-2009, 08:38 AM
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Quote:
Originally Posted by kato13
As far as the DC group goes I think Chico had a death rate by state IIRC.
Probably much better than the 2013 silliness too.
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Old 06-24-2009, 09:41 AM
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I did work out the US population for 2001. It's broken down by state, age & gender. I took a base 40% casualty rate, and adjusted it for age, climate, urban/rural, foreign invasion and military service (about 4.5 million combat casualties from the 31 million available in the 18-34 cohort, 80% male).

Howling Wilderness states that total US population losses are 52%. Mine totals up to 54.6%. I think that's close enough...

Alaska gets hits the hardest - 67.3% casualties due to the harsh climate and Soviet invasion. Hawaii gets hits the lightest - 42.9% mostly due to the mild climate.

I've attached the file.
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File Type: xls US Population, 2001.xls (226.0 KB, 278 views)
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Old 06-24-2009, 08:59 PM
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Quote:
Originally Posted by chico20854
Hawaii gets hits the lightest - 42.9% mostly due to the mild climate.
You could even break that state down by island -- Niihau would probably be largely unscathed, while Oahu would be nuked until it glowed.
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Old 06-24-2009, 12:10 PM
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Quote:
Originally Posted by Fusilier
Probably much better than the 2013 silliness too.
Ok ok I don't like much of the time line either but I have to say again the T2013 rules are pretty cool. It is the first game in a long time to make me rethink my custom rule system.
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Old 06-24-2009, 01:50 PM
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Quote:
Originally Posted by kato13
Ok ok I don't like much of the time line either but I have to say again the T2013 rules are pretty cool. It is the first game in a long time to make me rethink my custom rule system.
in the one-off adventure I ran using the T:2013 ruleset, we used the V1 timeline as a 'background'. The T:2013 timeline is OK, but needs some tweaking I think.

I can't wait to see what the DC group comes up with - all that I've read so far is incredible.
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  #8  
Old 06-24-2009, 08:51 PM
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My concern is that not ENOUGH people died to create the backwards collapse of civilization.

In TW 2013 they went drastic and said 90% of the population died. Even at that its one hell of a lot of people. NYC had a population of 18.8 million people... so if even 10% survived thats still over 1.88 million people!! Who is going to feed them or provide for them. IMO I think a 1 - 2 % survival rate AFTER all the lingering affects of the world wide disaster would make more sense. We could have new strains of super resistant viruses running rampant.
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Old 06-24-2009, 09:49 PM
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Quote:
Originally Posted by kato13
Ok ok I don't like much of the time line either but I have to say again the T2013 rules are pretty cool. It is the first game in a long time to make me rethink my custom rule system.
Just today I visited my FLGS and asked them (politely but firmly!) to get in a bunch of T2013 rule books. I'm still trying to get together a group to play test the rules before I write a review.
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Old 06-25-2009, 04:57 AM
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On the other hand, the numbers of Twilight 2000 correspond to a “photo” of the situation at the beginning of 2000. Even with a better tendency than in the previous years, most probably we could suppose that the demographics curve is still descending. In the following years there would be a lot of deaths derived from the conditions caused by the war. I recognize that, sometimes, as a GM, I tend to describe to my players more stable and organized communities than would exist in reality. In someway I think that the Twilight modules fall in the same mistake. It seems easy, in these modules, to find organized communities perfectly adapted to postwar world. But in 2000 AD, everybody would be struggling to survive and deaths in a community (disease, famine, radiation, fights) would be a day-to-day fact.
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