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Now having said that prisoner ingenuity is sometimes nothing short of mind blowing, so what they could come up with I can not say for sure. However the likely hood of having "a couple of hundred men" able to work on any part of it is not going to happen, at most you are going to have maybe twenty. As for the battering ram where are they going to get the ram? The most I have seen in a cell is a sink (light gauge steel), a toilet (also light gauge steel), a bunk(s) (thicker steel but still softer tempered), and maybe a shelf(s) (once more soft metal). So none of these will work as a battering ram, so unless they can come up with some idea that I can not (and as I said their ingenuity can sometimes be mind blowing so possible) so far they have no way out. Now if we expand this out to the work areas for the most part the basic setups do not change none of the tables and such are really study enough to make a good ram, and most of the areas are designed to not have tools that would be very usable to escape with. However the workshops do have tools that could be useful (more likely more useful tools in the maintenance area then the prisoner workshop) but if you are planing on leaving them would you let them have access to this area? If you are planing on leaving and not coming back would you not want to take at least most of the easy to move tools? I am not one who thinks that they would not be able to work together, but before we got to the point that they would be left in there cells to die, I do think you would only have the worst of the worst left, all the rest either having been drafted, or released to reduce the number of guards needed. Now yes it is possible that some of these remaining inmates have advanced knowledge that would help they to escape. I am not sure how many of the guards that would be left at this point would really have issues with just locking them up and walking away, as I said I am basing this on there only being the worst of the worst left. So if you only have the murderers, rapists, child molesters and the likes left and likely the ones who are anti-social, I think it is much less likely that the guards will have any attachment to them. It would be entirely possible to have revulsion and/or dislike for them depending on how they have acted during the time that they have been there. Now lets go on the assumption that they somehow did get a tool that would let them defeat the door (or the wall around the door enough to get the door open) I am guessing that with any hand tool it would take several days at the very lest per door (lets say between two and four day per) the shortest route out of the one that I went to most often was four doors and that was from the holding cells where they placed the inmates that we notified them before hand we would be picking up, from other locations it would double or more the number of doors to get through. So we are looking at between eight and sixteen day for the easy way, now even if it takes half that time (four to eight days) this is assuming that the inmates started right after the guards left, that they did not wait any time. The more time that they waited before they started working (thinking that the guards would be back or whatever) the weaker they would become from lack of food (depending on if/what they had in there cell with them), now they will be able to last for a month or so. But the more hard labor they are doing without food the weaker they will become so tasks will take more time and so on. |
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My nephew was a prison guard before he joined the Army. (He's still in the Army, BTW, but as an Infantryman.) From what he described of his job (at the Huntsville, TX maximum-security facility) being a prison guard at a maximum-security prison is like Napoleon described wars: "Hours of boredom punctuated by minutes of sheer terror."
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War is the absence of reason. But then, life often demands unreasonable responses. - Lucian Soulban, Warhammer 40000 series, Necromunda Book 6, Fleshworks Entirely too much T2K stuff here: www.pmulcahy.com Last edited by pmulcahy11b; 02-17-2020 at 10:16 AM. Reason: Used wrong word |
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Wasnt there a Challenge Magazine article about a bunch of Russian officers who broke out of a prison they were being held in somewhere in New Jersey?
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Thanks for sharing your experience, CDAT. You raise and reinforce some important points.
To answer your question re ersatz battering rams, in some prisons, ones with indoor common areas, I've seen metal table-bench combos bolted to the floor (the seniors at the high school I work at once detached and stacked many such tables in the commons as their graduation prank). Once detached, pieces of such could be used as battering rams to attack doors and/or walls. I agree that defeating reinforced steel doors and or concrete walls would take quite a lot of time, but that is something inmates have tons of. What's stopping prisoners from doing this now is guard supervision. That's the key, IMHO. Without active supervision, prisoners would be free to try anything within their means to get out of prison buildings. This is why, if/when the guards go home (in a SHTF scenario), it would only be a matter of time before inmates would be busting out. So, the idea that a community near a prison (and with hundreds of prisons in the U.S., there are many such communities) taking it upon themselves to police the local prison, rather than simply turning a blind eye or executing all of the inmates, isn't really far-fetched. Again, I agree that at a few prisons, guards might take it upon themselves not to leave any inmates alive when they leave, but I think that would be the exception rather than the rule.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 02-17-2020 at 12:16 PM. |
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And let us not forget that most prison gangs have members on the outside and ties to non-prison gangs. Such groups would have a vested interest in getting their people out of prison.
I used to live in a prison town and I've made deliveries to said prison. I personally knew a pizza delivery guy who made a wrong turn going to the prison and was stopped by multiple armed guards. The guys with rifles in the towers are not just for keeping the prisoners in but keeping the prisoner's buddies out. Then you have the various relationships between guards and prisoners. While most guards are totally professional you still get friendships between the guards and inmates. These run from guards who help out an inmate who is trying to reform, guards that do favors for criminals to guards that are criminals. You also get the occasional intimate relationship between guards and prisoners. I can totally see guards at a women's prison taking some of the inmates as concubines when they leave. It's really a complex subject and it really depends on the prison. Some like Pelican Bay I could see some of the worst prisoner's culled. I could also see attempts to break prisoners out of the SHU. |
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I have to agree with CDAT and Rockwolf66, The prisoners don't exist in a vacuum and some prisoners may actually have good relations with the staff (these are usually referred to as "trustees"). I think that the worst offenders would be marched in front of the other Prisoners and executed by any occupying force (particularly a military one). WHY? Because that prison or jail is a VALUABLE RESOURCE! Every correctional facility generally has...
1) A large dining facility which can feed hundreds on short notice. 2) An independent power supply (diesel or natural gas based) to keep things running during an emergency. 3) Communications with the local government that are at least "disaster-resistant" and the ability to coordinate with government agencies. 4) Workshops and Fabrication facilities for a variety of Trades including Carpentry and Metalworking. 5) An Infirmary with the capability to treat at least minor injuries. 6) Security and Surveillance for important equipment storage. 7) Most importantly, a ready "labor force" that they don't have to pay and can push hard without major repercussions among the population. I think that most facilities will be converted into makeshift production facilities or repair shops with important resources stored there and managed by the "captive labor force" they have at their fingertips. |
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Just butting in to fully agree with this. This is a very likely outcome. Even if the prisoners get reduced due to emergency drafts or forced labour, the facility stands and should work as an excellent center for a cantonment. |
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https://www.nj.com/cumberland/2017/0...state_inm.html I imagine it could have several inmates remaining working there to ensure they have a steady source of food--interesting potential negotiations/interactions between MilGov and the Farm with security patrols traded for steady supply of rations for the Base. Perhaps the PCs might be stationed there as part of their military duty.
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"Let's roll." Todd Beamer, aboard United Flight 93 over western Pennsylvania, September 11, 2001. |
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Looking at Twilight Polska Rzeczpospolita Ludowa (PRL), the Polish People's Republic, the police force is known as the MO, Milicja Obywatelska, Citizens' Militia,
These guys aren't called up because they are a gendarmerie, or paramilitary police force of the style that is common in Europe (and arguably many US police forces are becoming). They wear light grey uniforms and in wartime would be outfitted with equipment similar to the army (Polish People's Army Ludowe Wojsko Polskie LWP) although very lightly armed. They wore the Wz. 67 helmet in light grey in combat situations, a grey peaked hat, a grey ushanka fur hat or a blue beret (for some units). Normally they would be only armed, if at all, with the FB P-83 Wanad pistol (in 9x18mmM). I think you'd probably see them with AKMs rather than the Kbk wz. 88 Tantal if in action though. The elite of the MO was the ZOMO, Zmotoryzowane Odwody Milicji Obywatelskiej, Motorized Reserves of the Citizens' Militia. These guys were a sort of vast SWAT/Riot Troops/Disaster Reaction who had stringent enlistment requirements (180 cm/90 kg) and even more political reliability. It was these characters that did much of the mass repression. They were armed as light infantry (including the BTR-60 in the special platoons). These guys make really nifty "bad guys". For role playing I generally have the MO depicted as good communists, prone to corruption (like all soviet government) but otherwise fairly normal. I let them have a wide ranging personalities and in fact in my canon the Warsaw Milicja make a famous last stand against NATO forces at the Warszawa Główna railway station during The Siege of Warsaw, the pivotal battle in my campaign's history. They make both good helpers and adversaries. The ZOMO however were used to keep the population in line and their brutality suppressing protests is legendary. They will be active in rear areas hunting down stragglers - ie: player characters. Worse, they will probably hand prisoners over to their bosses - the feared Ministry of Public Security, Ministerstwo Bezpieczeństwa Publicznego, the SB. The SB are not noted for their humanity. Last edited by ChalkLine; 04-30-2020 at 05:38 AM. |
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