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Old 01-22-2009, 07:41 AM
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Default Weather

How do you represent the effects of weather and temperature in Twilight? The next stage of my campaign is going to be Armies Of The Night and I'm planning on putting in some very cold, icy and snowy weather. How would you recommend representing this in game? I'm thinking of minuses to movement in snowy or icy conditions, minuses to agility where appropriate but I'm not sure about how to play extreme cold. Minuses to agility and movement for bulky clothes? Any suggestions welcome.
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Old 01-22-2009, 07:52 AM
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Originally Posted by TiggerCCW UK
How do you represent the effects of weather and temperature in Twilight? The next stage of my campaign is going to be Armies Of The Night and I'm planning on putting in some very cold, icy and snowy weather. How would you recommend representing this in game? I'm thinking of minuses to movement in snowy or icy conditions, minuses to agility where appropriate but I'm not sure about how to play extreme cold. Minuses to agility and movement for bulky clothes? Any suggestions welcome.
Harnmaster/Gunmaster has a fatigue system (both for running/fighting and that sort of thing and also for forced marches and lack of sleep). Harnmaster/Gunmaster simulates some of the effects of cold environments by applying fatigue penalties (because the body uses more energy when it is trying to keep warm). Also, Harnmaster characters have a Touch attribute and I could see that taking penalties (due to numbness in the extremities). Then there is the extra food requirement for people working in cold environments.

I'll look in my rule books and see what other effects there are. IIRC the Boomer T2K module talks about the effects of operating in the cold too.
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Old 01-22-2009, 08:52 AM
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Default Increased fatigue

with the cold its easier to tire ,and also requirements for calories go up.
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Old 01-22-2009, 10:11 AM
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with the cold its easier to tire ,and also requirements for calories go up.
Increase food consumption by 50% maybe?
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Old 01-22-2009, 04:06 PM
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Challenge mag, say, around issue 28? had an article on weather and its effects, I used that a lot back in the (1st ed.) day.
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Old 01-26-2009, 12:15 PM
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Challenge mag, say, around issue 28? had an article on weather and its effects, I used that a lot back in the (1st ed.) day.
I've found it. Actually is number 29. It seems a good article to simulate weather effects at game level (v1). Thanks for the reference.
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Old 01-23-2009, 04:00 AM
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Default yep around that

Quote:
Originally Posted by TiggerCCW UK
Increase food consumption by 50% maybe?
I guess thats ok .

we were told that we need to consume more fat when the weather grew colder to stay warm and to not feel hungry all the time .

Also in the cold -drinking water is a major issue .Eating snow or sucking on ice is not good .

Since all is frozen ,getting the required amount of h2o is a challenge .While marching with full kit you will probably need around 1-2 liters of water pr period to keep from dehydrating .

bottles filled with snow tucked under the clothing will melt it to water little by little - but if you have to keep up a high pace -like running from a pursuer with no let up - you expend more water then you get in .

dehydration will quickly lead to freezing and to increased fatigue in game terms.
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Old 01-24-2009, 12:22 AM
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I guess thats ok .

Since all is frozen ,getting the required amount of h2o is a challenge .While marching with full kit you will probably need around 1-2 liters of water pr period to keep from dehydrating .
What temperatures are you talking about? What you describe seems to be about -50°C. Anyway, if that is the case, dehydratation would be the least of your problems. If temperatures are closer to -10°C or -20°C that would be less of a problem except of course if you have no snow around. However, if you have snow finding water won't be that hard. Melting it might be a bigger problem but you might simply forget about that if you really are thirsty. As a result, I would expect you to die more quicly from some kind of diseases than from dehydratation.
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