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I still have issues with how Bows, Crossbow, and other "primitive" weapons are treated in game. My Compound Bow (80lbs draw weight) using a 400-grain broadhead will COMPLETELY PENETRATE a whitetail deer at up to 40 meters. and there are NUMEROUS videos showing bolts and arrows penetrating up to Level 3A soft body armor and even PASGT helmets. I particularly like the videos presented by The Chopping Block and Twang&Bang, but Jeff Quitney has the best video comparing penetration of weapons. It is a 2 minute Army SF video comparing the M1911 Pistol, M1 Carbine, M1 Garand, and a recurve bow's penetration in a dirt-filled box. The 30-06 won't penetrate, but the broadhead punches right through.
The damage in game isn't right either. I would bet that my Compound bow has stopping power equal to a .44 magnum pistol in the real world. Any bow or crossbow damage should be based on the weapon's Draw Weight. I have been contemplating every 20 lbs of draw weight equalling 1 STR point. Thus an 80lb draw weight would require a STR of 4 to use. Damage could be something like: STR 1 or 2 = 1D6 STR 3 to 5 = 2D6 STR 6 to 8 = 3D6 STR 9 to 10 = 4D6 Crossbows could be the same but using 1D10 for the damage dice. Slings might be something like: STR 1 = 1D6-1 STR 2 or 5 = 1D6 STR 6 to 9 = 1D10 STR 10 = 2D6 This still doesn't address the Penetration issues. Last edited by swaghauler; 02-24-2017 at 11:43 PM. Reason: used the wrong notes to do the initial posting. |
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