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Old 02-26-2009, 01:10 AM
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Mohoender Mohoender is offline
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Default Cavalry in T2K

I know that we already talked about that in the past but i wanted to know/say more about that subject as cavalries have been included again in the game.

I'll talk of Russian cavalry as this is my field of expertise.

In T2K, several units have been turned into cavalry, especially among the Warsaw Pact (Poland and Russia). I find that plausible even if that requires some times. Russia, still has enough horses to achieve that, several people know very well how to use horses and several of the older officers (in the time of T2K) must retain a practical idea of the use you can make of a cavalry. At last, it is well documented and past experience will be very usefull. CCCP had used cavalry on a large scale as late as 1945 and I think that they were retired only in the very late 1940's. The offensive on Manchuria was launched using cavalry collaborating with tanks and, in T2K, I would not be surprised to see Russia use the old Trotsky's saying again: "Workers get on Horsback!"

However, T2K cavalry would have nothing in common with 18th and 19th century cavalries and I doubt that many heroic charge will ever take place. In fact, it will be more like WW2 cavalry units: a mobile infantry using horses for movement (No, the poles never launched a charge on Panzer!! ). That bring me to a point. Per cannon, the game describes the front to be fairly static but, in Poland, with the fairly important number of cavalry, I see that to be quite unrealistic. Of course, the lack of communication could bring the front to exactly that but what would have been the point of rebuilding a cavalry to simply leave it in cantonments?

What are the weakpoints of cavalry:
- You need remount to replace the losses. You can count that the Russians would not have forgot that and remount sections would have been constituted. However, the horses you can get are often not as sturdy as military mounts and that will reduce efficiency.
- It can be easily wiped out by airstrike. Not really a problem anymore in T2K. Still, it remains an important threat, especially from helicopters.
- You need to feed it. That might seem to be a problem but the red cavalry proved that it was often capable of feeding from the land. After all, horses will eat what you won't. Nevertheless, that can also reduce your efficiency and make you unpopular among locals.
- It lacks firepower. Your mounted troops are only carrying light weaponry (AK-47, LMG, RPG...). However, this was overcome with the use of "Tatchanka", a type of carriage mounting a weapon that is put on the ground or fire to the back. As a result it can easily provide cover fire even in case of retreat. That would be pressed into service again, no doubt, mounting not only HMG but light auto cannon, mortars, anti tank and anti aircraft weapon (including light SAM). You should look at another thread if you want to avoid bad bruns to the driver.

What are the main strong point
- It doesn't use fuel and grass is much easier to find.
- You need much less support troops to make it battle worthy. In 1921 a red army cavalry brigade was composed of 2982 men and 3210 horses with 2700 sabers (combat troops). That is a very good ratio I think.
- It can move something like 60 miles per day (100km) which gives it a very high mobility in T2K (of course this is not the case every day). Moreover, if the ennemy doesn't retain the same kind of mobility it can often escape destruction and becomes very efficient using hit and fade tactics. It can also conducts raids behind ennemy lines, quickly becoming a pain. As a result, a relatively small cavalry units can force you to mobilize troops to protect your supplies that would be needed elsewhere
- If the charge is not anymore the main form of attack it still can be of use and a saber remains a very threatening weapon (I have several much to my wife dismay )
- It can actively collaborate with your tanks. In such case, it can allow your forces to conduct full scale offensives with very little need for gas (reduced to only tanks). Just imagine: your tanks on the offensive, followed by mounted cavalry supported by mortars and auto cannons on Tatchankas.
- They can move in very harsh weather conditions while your tanks and truck are still stuck in the ice or mud. Very realistic in Russia.

I always found that warsaw Pact cavalry units were a very interesting idea that was underused by the authors (and may be gamers). They should provide some mobility to the Warsaw Pact while NATO would be more static (because of the lack of supply). They also should be more of a threat than described.

Moreover, I hardly see why NATO doesn't rely on them as well. I remember that Jester (I think it's him) answered me that it would certainly be used by special forces (as in Afghanistan today). That's a good idea (used for the recon units in UK and among the Dutch) but that won't be the only case IMO.

During WW2, Nazi Germany rebuilt a number of cavalry units to answer the threat of the Russian cavalry. What do you think will be the case in T2K? Do you think that the western countries still have the horse to achieve that?

One last thing, here is a link to a fairly interesting article on that subject that was published in 1946 (USA):

http://www.lonesentry.com/articles/cavalry/

More facts can be found it gives an accurate view of that subject.
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