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Old 11-07-2010, 08:49 PM
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natehale1971 natehale1971 is offline
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Default Project Organization US & Canada...

Just posting my notes on the levels of organization...

The Morrow Project follows the same boundaries of the Regional divisions used by the United States Census Bureau

I have to come up with the following info for each state as i get the numbering for the various units withing the COGs figured out.

any suggestions, i would love to hear them.

The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d
Morrow Project Assets:



Region 1 (Northeast): Despite being heavily populated, the Project chose to put a single reinforced Combined Operations Group per each state… only New York and Pennsylvania had two assigned to it.
Division 1 (New England): ME (ME-COG-01), NH (NH-COG-01), VT (VT-COG-01), MA (ME-COG-01), CT (CT-COG-01), RI (RI-COG-01)
Division 2 (Middle Atlantic): NY (NY-COG-01, NY-COG-02), PA (PA-COG-01, PA-COG-02), NJ (NJ-COG-01)

Region 2 (Midwest)
Division 3 (East North Central): MI (MI-COG-01, MI-COG-02, MI-COG-03), WI (WI-COG-01, WI-COG-02), IL (IL-COG-01, IL-COG-02), IN (IN-COG-01, IN-COG-02), OH (OH-COG-01, OH-COG-02, OH-COG-03)
Division 4 (West North Central): MN (MN-COG-01, MN-COG-02), IA (IA-COG-01, IA-COG-02), MO (MO-COG-01, MO-COG-02), KS (KS-COG-01, KS-COG-02), NE (NE-COG-01, NE-COG-02), SD (SD-COG-01, SD-COG-02), ND (ND-COG-01, ND-COG-02)

Region 3 (South)
Division 5 (South Atlantic): DC (DC-R-01), MD (MD-COG-01, MD-COG-02), DE (DE-COG-01), WV (WV-COG-01), VA (COG-01, COG-02), NC (NC-COG-01, NC-COG-02), SC (SC-COG-01, SC-COG-02), GA (GA-COG-01, GA-COG-02), FL (FL-COG-01, FL-COG-02), PR (COG-01)
Division 6 (East South Central): KY (KY-COG-01, KY-COG-02), TN (TN-COG-01, TN-COG-02), AL (AL-COG-01, AL-COG-02), MS (MS-COG-01, MS-COG-02)
Division 7 (West South Central): AR (AR-COG-01, AR-COG-02), LA (LA-COG-01, LA-COG-02), OK, TX (TX-COG-01, TX-COG-02, TX-COG-03, TX-COG-04)

Region 4 (West)
Division 8 (Mountain): MT (MT-COG-01, MT-COG-02), ID (ID-COG-01, ID-COG-02), NV (NV-COG-01, NV-COG-02), WY (WY-COG-01, WY-COG-02), UT (UT-COG-01, UT-COG-02), CO (CO-COG-01, CO-COG-02), NM (NM-COG-01, NM-COG-02), AZ (AZ-COG-01, AZ-COG-02)
Division 9 (Pacific): WA (WA-COG-01, WA-COG-02), OR (OR-COG-01, OR-COG-02), CA (CA-COG-01, CA-COG-02, CA-COG-03), HI (HI-COG-01, HI-COG-02, HI-COG-03), AK (AK-COG-01, AK-COG-02, AK-COG-03)


Region 1 (Northeast)

Division 1 (New England)

ME (Maine):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
ME-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),


NH (New Hampshire):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
NH-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),


VT (Vermont):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
VT-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),

MA (Massachusetts):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
ME-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),

CT (Connecticut):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
CT-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),

RI (Rhode Island):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
RI-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)

Division 2 (Middle Atlantic):

NY (New York):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
NY-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),
NY-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),

PA (Pennsylvania):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
PA-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
PA-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)


NJ (New Jersey):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
NJ-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)


Region 2 (Midwest)

Division 3 (East North Central):

MI (Michigan):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
MI-COG-01: MI-CC-01, MI-S-01, MI-M-01, MI-M-03, MI-R-01, MI-R-03, MI-R-05, MI-AG-00, MI-AV-00, MI-CA-00, MI-DT-00, MI-EC-00, MI-FW-00, MI-LS-00, MI-HM-00, MI-PT-00, MI-PG-00, MI-PO-00, MI-RAT-00, MI-ST-00, MI-SP-00
MI-COG-02: MI-CC-02, MI-S-02, MI-M-02, MI-M-04, MI-R-02, MI-R-04, MI-R-06, MI-R-07, MI-AG-00, MI-AV-00, MI-CA-00, MI-DT-00, MI-EC-00, MI-FW-00, MI-LS-00, MI-HM-00, MI-PT-00, MI-PG-00, MI-PO-00, MI-RAT-00, MI-ST-00, MI-SP-00
MI-COG-03 (Upper Peninsula): MI-CC-03, MI-S-03, MI-M-07, MI-R-08, MI-AG-00, MI-AV-00, MI-CA-00, MI-DT-00, MI-EC-00, MI-FW-00, MI-LS-00, MI-HM-00, MI-PT-00, MI-PG-00, MI-PO-00, MI-RAT-00, MI-ST-00, MI-SP-00),

WI (Wisconsin):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
WI-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),
WI-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),

IL (Illinois):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
IL-COG-01: IL-CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),
IL-COG-02: IL-CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),

IN (Indiana):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
IN-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),
IN-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),

OH (Ohio):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
OH-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),
OH-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),
OH-COG-03: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)

Division 4 (West North Central):

MN (Minnesota):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
MN-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),
MN-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),

IA (Iowa):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
IA-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),
IA-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),

MO (Missouri):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
MO-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
MO-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),

KS (Kansas):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
KS-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),
KS-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),

NE (Nebraska):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
NE-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),
NE-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),

SD (South Dakota):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
SD-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),
SD-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),

ND (North Dakota):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
ND-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00),
ND-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)

Region 3 (South):

Division 5 (South Atlantic):

DC (District of Columbia):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d
Morrow Project Assets:
DC-R-01 (MD-COG-02)

MD (Maryland):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
MD-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
MD-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, MD-R-00, MD-R-00, DC-R-00 AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00

DE (Delaware):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d
Morrow Project Assets:
DE-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)

WV (West Virginia):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d
Morrow Project Assets:
WV-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)

VA (Virginia):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d
Morrow Project Assets:
COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)

NC (North Carolina):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d
Morrow Project Assets:
NC-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
NC-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)

SC (South Carolina):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d
Morrow Project Assets:
SC-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
SC-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)

GA (Georgia):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d
Morrow Project Assets:
GA-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
GA-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)

FL (Florida):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d
Morrow Project Assets:
FL-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
FL-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)

PR (Puerto Rico):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d
Morrow Project Assets:
PR-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)

Division 6 (East South Central):

KY (Kentucky):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
KY-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
KY-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)


TN (Tennessee):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
TN-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
TN-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)


AL (Alabama):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
AL-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
AL-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)


MS (Mississippi):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
MS-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
MS-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)


Division 7 (West South Central):

AR (Arkansas):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
AR-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
AR-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)


LA (Louisiana):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
LA-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
LA-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)


OK (Oklahoma):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d
Morrow Project Assets:
OK-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)

TX (Texas)
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
TX-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
TX-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
TX-COG-03: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
TX-COG-04: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)

Region 4 (West):

Division 8 (Mountain):

MT (Montana):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
MT-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
MT-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)


ID (Idaho):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
ID-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
ID-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)


NV (Nevada):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
NV-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
NV-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)


WY (Wyoming):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
WY-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
WY-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)


UT (Utah):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
UT-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
UT-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)


CO (Colorado):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
CO-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
CO-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)


NM (New Mexico):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
NM-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
NM-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)


AZ (Arizona):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
AZ-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
AZ-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)



Division 9 (Pacific):

WA (Washington):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
WA-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
WA-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)


OR (Oregon):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
OR-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
OR-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)


CA (California):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
CA-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
CA-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
CA-COG-03: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
CA-COG-04: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)


HI (Hawaii):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
HI-COG-01 (): CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
HI-COG-02 (): CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
HI-COG-03 (): CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)


AK (Alaska):
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d
Morrow Project Assets:
AK-COG-01: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
AK-COG-02: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
AK-COG-03: CC-00, S-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)



Eastern Canada:

NL (Newfoundland & Labrador)
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d
Morrow Project Assets:
NL-COG-01: NL-CC-01, NL-S-00, NL-M-00, NL-M-00, NL-M-00, NL-R-00, NL-R-00, NL-R-00, NL-R-00, NL-R-00, NL-R-00, NL-AG-00, NL-AV-00, NL-CA-00, NL-DT-00, NL-EC-00, NL-FW-00, NL-LS-00, NL-HM-00, NL-PT-00, NL-PG-00, NL-PO-00, NL-RAT-00, NL-ST-00, NL-SP-00
NL-COG-02: NL-CC-02, NL-S-00, NL-M-00, NL-M-00, NL-R-00, NL-R-00, NL-R-00, NL-R-00, NL-R-00, NL-R-00, NL-AG-00, NL-AV-00, NL-CA-00, NL-DT-00, NL-EC-00, NL-FW-00, NL-LS-00, NL-HM-00, NL-PT-00, NL-PG-00, NL-PO-00, NL-RAT-00, NL-ST-00, NL-SP-00

PE (Prince Edward Island)
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
PE-COG-01: PE-CC-03, PE-S-00, PE-M-00, PE-M-00, PE-M-00, PE-R-00, PE-R-00, PE-R-00, PE-R-00, PE-AG-00, PE-AV-00, PE-CA-00, PE-DT-00, PE-EC-00, PE-FW-00, PE-LS-00, PE-HM-00, PE-PT-00, PE-PG-00, PE-PO-00, PE-RAT-00, PE-ST-00, PE-SP-00)

NS (Nova Scotia)
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
NS-COG-01: NS-CC-04, S-00, M-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)

NB (New Brunswick)
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
NB-COG-01: CC-05, S-00, M-00, M-00, M-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)

Central Canada:

MB (Manitoba)
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
MB-COG-01: CC-06, S-00, M-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
MB-COG-02: CC-07, S-00, M-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)

ON (Ontario)
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
ON-COG-01: CC-08, S-00, M-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
ON-COG-02: CC-09, S-00, M-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)

QC (Quebec)
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
QC-COG-01: CC-10, S-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
QC-COG-02: CC-11, S-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)


Western Canada:

SK (Saskatchewan)
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
SK-COG-01: CC-12, S-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
SK-COG-02: CC-13, S-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)

AB (Alberta)
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
AB-COG-01: CC-14, S-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
AB-COG-02: CC-15, S-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)

BC (British Columbia)
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
BC-COG-01: CC-16, S-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
BC-COG-02: CC-17, S-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)


Northern Canada:

YT (Yukon)
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
YT-COG-01: CC-18, S-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)
YT-COG-02: CC-19, S-00, M-00, M-00, R-00, R-00, R-00, R-00, R-00, R-00, AG-00, AV-00, CA-00, DT-00, EC-00, FW-00, LS-00, HM-00, PT-00, PG-00, PO-00, RAT-00, ST-00, SP-00)

NT (Northwest Territories)
The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
NT-COG-01: CC-20, S-01, M-01, M-03, R-01, R-03, R-05, R-07, R-09, R-11, AG-20, AV-20, CA-20, DT-20, EC-20, FW-20, LS-20, HM-20, PT-20, PG-20, PO-20, RAT-20, ST-20, SP-20)
NT-COG-02: CC-21, S-02, M-02, M-04, R-02, R-04, R-07, R-08, R-10, R-12, AG-21, AV-21, CA-21, DT-21, EC-21, FW-21, LS-21, HM-21, PT-21, PG-21, PO-21, RAT-21, ST-21, SP-21)

NU (Nunavut)

The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d

Morrow Project Assets:
NU-COG-01: NU-CC-22, NU-S-00, NU-M-00, NU-M-00, NU-R-00, NU-R-00, NU-R-00, NU-R-00, NU-R-00, NU-R-00, NU-AG-00, NU-AV-00, NU-CA-00, NU-DT-00, NU-EC-00, NU-FW-00, NU-LS-00, NU-HM-00, NU-PT-00, NU-PG-00, NU-PO-00, NU-RAT-00, NU-ST-00, NU-SP-00)
NU-COG-02: NU-CC-23, NU-S-00, NU-M-00, NU-M-00, NU-R-00, NU-R-00, NU-R-00, NU-R-00, NU-R-00, NU-R-00, NU-AG-00, NU-AV-00, NU-CA-00, NU-DT-00, NU-EC-00, NU-FW-00, NU-LS-00, NU-HM-00, NU-PT-00, NU-PG-00, NU-PO-00, NU-RAT-00, NU-ST-00, NU-SP-00)
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Old 11-07-2010, 09:53 PM
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Let me know if you build a target list. I should be able to map it.

Also if you come up with what the project predicts to be a full target list I can compare it to your asset location list. I have written some code before which compares the distances. I tried to keep each level of caches/bases at least 5 miles further as the location became more important.


Team Cache 30 Miles
Nesting Cache 35 Miles
Team Location 40 Miles
Medium Supply Bases 45 Miles
Large Supply Bases 50 Miles
Regional Supply Bases 60 Miles
Regional HQ 75 Miles
Prime Bases (x3) 100 Miles

This worked for me for every location I had planned for except New Jersey. I was not able to find a location more than 32 miles from a projected Impact zone anywhere in that state.

-kato

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Old 11-08-2010, 12:09 AM
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Let me know if you build a target list. I should be able to map it.
Okay. Do you have the ability to put Lake Bonneville on a map of the USA and Canada? I really want to make a map of the Shattered US and Canada with all the successor state boundaries that we know being drawn in...

Quote:
Also if you come up with what the project predicts to be a full target list I can compare it to your asset location list. I have written some code before which compares the distances. I tried to keep each level of caches/bases at least 5 miles further as the location became more important.
I'll see what i can do. i know putting the locations of every Team Bolthole on a map would be... very intense and time consuming. Putting the locations of major (region and division) resources & bases on the other hand would be a good idea.

Quote:
Team Cache 30 Miles
Nesting Cache 35 Miles
Team Location 40 Miles
Medium Supply Bases 45 Miles
Large Supply Bases 50 Miles
Regional Supply Bases 60 Miles
Regional HQ 75 Miles
Prime Bases (x3) 100 Miles

Quote:
This worked for me for every location I had planned for except New Jersey. I was not able to find a location more than 32 miles from a projected Impact zone anywhere in that state.

-kato
Yeah... NJ is a real pain.most of the units assigned as it's soul COG are buried really DEEP into the earth, if not buried outside the state with plans for them to move into the state posthaste to get their mission started.
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Old 11-08-2010, 01:04 AM
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Yeah... NJ is a real pain.most of the units assigned as it's soul COG are buried really DEEP into the earth, if not buried outside the state with plans for them to move into the state posthaste to get their mission started.
Nate,

Boltholes are pretty survivable and almost unaffected by anything but a direct hit, especially airbursts (ground or subsurface bursts, not so much). I think you deploy several boltholes and installations, as long as the risk is acceptable.

In general, I like when Canada isn't lumped in completely with the USA. There was no Nunuvat (yet) in the canon timeline, and either way, there are probably far too many teams for the North considering the scarce population and resources. Although the Yukon would have more than the NWT (more resources and population).

I would strongly suggest a kind of "national command post", not necessarily a second Prime (at least in terms of supply capability) but at least a central planning and command centre for Canadian regions, like a regional head office. As well, the Canadian government and/or military would want to deal with someone specific that's responsible for Canada that is not located in a foreign nation.

Tony

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Old 11-08-2010, 10:31 AM
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Okay. Do you have the ability to put Lake Bonneville on a map of the USA and Canada? I really want to make a map of the Shattered US and Canada with all the successor state boundaries that we know being drawn in...
I should be able to do borders in non IE browsers (Microsoft draws additional lines very inefficiently over Google maps). I'm not sure about adding a solid lake but it might be possible. The hardest part of both will be getting the long/lat for the points on the border. I have all the existing state borders somewhere so maybe I will start with that.


Quote:
Originally Posted by natehale1971 View Post
I'll see what i can do. i know putting the locations of every Team Bolthole on a map would be... very intense and time consuming. Putting the locations of major (region and division) resources & bases on the other hand would be a good idea.
Once I look at the base/expanded Morrow target list and perhaps get a full US target list from Chico, I can probably give you a tool which will help with this. It should be able to give you long/lat for any point and the distance to the 4/25 nearest nuclear targets.



Quote:
Originally Posted by natehale1971 View Post
Yeah... NJ is a real pain.most of the units assigned as it's soul COG are buried really DEEP into the earth, if not buried outside the state with plans for them to move into the state posthaste to get their mission started.
Cape May was the best bet if I recall correctly.
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Old 11-08-2010, 01:11 PM
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Nate,

Boltholes are pretty survivable and almost unaffected by anything but a direct hit, especially airbursts (ground or subsurface bursts, not so much). I think you deploy several boltholes and installations, as long as the risk is acceptable.

In general, I like when Canada isn't lumped in completely with the USA. There was no Nunuvat (yet) in the canon timeline, and either way, there are probably far too many teams for the North considering the scarce population and resources. Although the Yukon would have more than the NWT (more resources and population).

I would strongly suggest a kind of "national command post", not necessarily a second Prime (at least in terms of supply capability) but at least a central planning and command centre for Canadian regions, like a regional head office. As well, the Canadian government and/or military would want to deal with someone specific that's responsible for Canada that is not located in a foreign nation.

Tony
Hi Tony,

My idea for Canada is this.... Alaska and Canada is so much wide open spaces, with so few missile targets that the Project build all of their BULK storage centres in those regions (thus the personnel assigned to such low-population regions, they know they'd be reassigned to other locations throughout North America 'as needed').

Canada has always been one of my locations of a mini-Prime Base that would be directly tied in with the Regional Canadian Command Centres that is located in Nunavut (a central location on the Hudson Bay). Each Regional Command Centre is tied to MPNET... the Shadow Internet that Morrow Project had set-up.

Also Teams that are suppose to function EXCLUSIVELY in Canada are predominately made up of Canadian Citizens. And I can see the Canadian Government being in on the Project at its highest levels, knowing that when TEOTWAWKI Event occurs that they would have a lot of help coming once things stabilized.

I had plans for a story that dealt with the descendants of FEMA and Mount Weather seeing the Morrow Project as being something they have exclusive control over since they are from BEFORE TEOTWAWKI Event, and thus directly under their authority.

Alaska and Canada has so much open spaces where no one is at, that just begs for top-secret bunkers and facilities to be placed there. The large storage Depots and factories of the Project would be located in those areas... we know that the Project was set up by industrialists, what would stop them from putting underground factories in strategic locations for use during the 'pinch' times when they are having to rebuild the infrastructure throughout North America?

While the Morrow Project is dedicated to rebuilding the United States of America... It's not to rebuild the USA as it is today, but to restore the Republic and the Ideals that inspired 'The American Dream'... A land of limited government intervention in the lives of it's citizens. Where a person with a dream can come and build it from nothing.

THAT is the true Goal of the Project in my opinion.
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Old 11-08-2010, 03:31 PM
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Canada has always been one of my locations of a mini-Prime Base that would be directly tied in with the Regional Canadian Command Centres that is located in Nunavut (a central location on the Hudson Bay). Each Regional Command Centre is tied to MPNET... the Shadow Internet that Morrow Project had set-up.

While the Morrow Project is dedicated to rebuilding the United States of America... It's not to rebuild the USA as it is today, but to restore the Republic and the Ideals that inspired 'The American Dream'... A land of limited government intervention in the lives of it's citizens. Where a person with a dream can come and build it from nothing.
Nate,

In the canon rules, the MP Intranet is called MORONET (see "Computers in the Morrow Project"). Personally, I call it MORROWNET because it avoids the word "moron", but there you go.

Interesting rationale for the North, makes a lot of sense to hide stuff up there. Except for the permafrost, that is! But there are mountains in parts of the north, so those would be good places to hide stuff. I use the canon background, so units allocated to "Nunuvat" would be folded into NWT and the Yukon.

I'm pretty much with you until you get to your personal political and social views, and I respect them on a personal level.

Overall, the Project should appeal to more than one set of American political ideals, therefore a "neutral" model seems like the best way to go. That is, rebuilding the USA to the pre-war political and social status quo: a liberally democratic centrally-governed industrial nation with a free-market economy governed by the rule of law. (I should point out this model heavily favours big business.) Then if the American people want to change things for "the better" then they can do so democratically, without the Project dictating their choices for them.

Note I'm not suggesting an abrogation of a social or political role for the Project; by its very nature the Project is going to significantly change many lives and communities, even in the 3-5 year window. (At least, that's the plan.) On a local level there might be shifts to the left or right (depending on the situation). The overall idea shouldn't be to force Americans into an overall conservative or liberal political or social mould until such a time as they can decide for themselves.

Tony

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Old 11-08-2010, 03:55 PM
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Originally Posted by kato13 View Post
I should be able to do borders in non IE browsers (Microsoft draws additional lines very inefficiently over Google maps). I'm not sure about adding a solid lake but it might be possible. The hardest part of both will be getting the long/lat for the points on the border. I have all the existing state borders somewhere so maybe I will start with that.

Once I look at the base/expanded Morrow target list and perhaps get a full US target list from Chico, I can probably give you a tool which will help with this. It should be able to give you long/lat for any point and the distance to the 4/25 nearest nuclear targets.

Cape May was the best bet if I recall correctly.
That's possible.

I've got an idea for another specialty team... Maritime Teams. Teams that are based on ships. Alaska and British Columbia have so many little coves that could have been easy to build underground docks that would house ships, and the like.

As for putting the borders of Lake Bonneville in Utah, i can fill it in with MS Paint.

And putting the bases on the map, the only ones we know for sure in the various modules would we be able to give you to put on there. But from there we can start trying to figure out where Regional and Divisional bases would be located. COGs would only have Agricultural, Medical & Maintenance Faculties since the Command Team of a COG is suppose to set up with what ever local government they are helping..
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Old 11-08-2010, 04:15 PM
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Nate,

In the canon rules, the MP Intranet is called MORONET (see "Computers in the Morrow Project"). Personally, I call it MORROWNET because it avoids the word "moron", but there you go.

Interesting rationale for the North, makes a lot of sense to hide stuff up there. Except for the permafrost, that is! But there are mountains in parts of the north, so those would be good places to hide stuff. I use the canon background, so units allocated to "Nunuvat" would be folded into NWT and the Yukon.

I'm pretty much with you until you get to your personal political and social views, and I respect them on a personal level.

Overall, the Project should appeal to more than one set of American political ideals, therefore a "neutral" model seems like the best way to go. That is, rebuilding the USA to the pre-war political and social status quo: a liberally democratic centrally-governed industrial nation with a free-market economy governed by the rule of law. (I should point out this model heavily favours big business.) Then if the American people want to change things for "the better" then they can do so democratically, without the Project dictating their choices for them.

Note I'm not suggesting an abrogation of a social or political role for the Project; by its very nature the Project is going to significantly change many lives and communities, even in the 3-5 year window. (At least, that's the plan.) On a local level there might be shifts to the left or right (depending on the situation). The overall idea shouldn't be to force Americans into an overall conservative or liberal political or social mould until such a time as they can decide for themselves.

Tony
Tony, That's the point of my political and social ideals, and how the Project works in my opinion. Local communities who believe in socialist dogma can live it right up until the local government has collapsed due to burecratic redtape and taxes have risen to a point that the productive citizens have fled as fast as their feet can carry them. Just as the founding fathers wanted and planned when they created this Representative Republic. While The USA isn't the OLDEST republic, it does have the Oldest Written Constitution that has survived with only minor changes (Amendments).

A STRONG central government is only good if it's kept SMALL. Jefferson spoke elegantly to this point, that Government grows at the expense of Liberty.

The Project would be dedicated to rebuilding the Republic using a 'hands-off' policy when it comes to local politics. It's why i laugh at the people who write the New Confederacy and KFS as a bunch of evil right-wing fascists... Because they forget that Fascism is a left-wing ideology that emerged from Marxism (Goebbels sang the praises of Lenin and Hitler in the same breath so many times as being the two greatest men he had ever met, and in a way that sounded more like a religious experience than just meeting a 'great' historically significant personality).

I'm a constitutionalist when it comes right down to it. I believe that we have a federal government to protect us form outside forces, and those inside forces that would force their will upon us (Ie enemies foreign and domestic), this is why we in the military swore and oath to protect and defense it instead of the government and what ever political administration is in power.

It's why i believe that any attempt to create a dictatorship in this country would be put down quickly by the armed forces, because we are loyal to the ideals this nation was founded upon, and not any one single POLITICAL IDEOLOGY.

Strong Central Governments are way to easy to become tyrannies, and so-called 'Liberal' governments are the ones most prone to become tyrannies. Because they believe with all their hearts that they KNOW Better than everyone else what is best for them.

Try getting a Happy Meal with a toy in it in some parts of California, or buying a sugary snack or drinks in some government buildings in New York... or even 'hate speech' laws in Canada as evidence of this trend.

Yes the Right can get tyrannical when it comes to forcing Moral issues on people, but even they are called on the carpet by others on the Right when to many times those on the Left defend 'nanny state' moves when they come from the left side of the political spectrum.

Thus my belief that the Morrow Project would be working to set things up with as little political interference as possible. Because Politics and Religion are two things that cause fights more than anything else. Even when you are not trying to start one when you are just trying to explain your position or what you believe.

As for the MorrowNet name for the Project's Shadow internet, it sounds good... but is a little long. especially when something like MPNET works as a .mpnet prefix at the end of a URL address (like .gov is used by official US government websites). Thus why i used it for the name of the network. of course there would be other prefixes that they'd use for various parts of the network... but we wouldn't have to actually say that since we already have .com, .net, .gov, and plenty more.
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Old 11-08-2010, 04:47 PM
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CC (Command & Control Team)
S (Science)
M (Mars)
R (Recon)
AG (Agricultural Team)
AV (Aviation Team)
CA (Civil Affairs Team)
DT (Decontamination Team)
EC (Engineering & Construction Team)
FW (Frozen Watch)
LS (Logistics & Supply Team)
HM (Health & Medical Team)
PT (Personnel & Training Team)
PG (Power Generation & Reception Team)
PO (Psychological Operations Team)
OPS (Operations Team)
RAT (Rapid Assistance Team)
ST (Support Team)
SP (Special Purpose Team)

PHOENIX (Phoenix Team)

MS (Maintenance & Support Team)
CT (Combined Team)
LE (Law Enforcement Team)
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Fuck being a hero. Do you know what you get for being a hero? Nothing! You get shot at. You get a little pat on the back, blah blah blah, attaboy! You get divorced... Your wife can't remember your last name, your kids don't want to talk to you... You get to eat a lot of meals by yourself. Trust me kid, nobody wants to be that guy. I do this because there is nobody else to do it right now. Believe me if there was somebody else to do it, I would let them do it. There's not, so I'm doing it.
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Old 11-08-2010, 06:34 PM
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Thus my belief that the Morrow Project would be working to set things up with as little political interference as possible. Because Politics and Religion are two things that cause fights more than anything else. Even when you are not trying to start one when you are just trying to explain your position or what you believe.

As for the MorrowNet name for the Project's Shadow internet, it sounds good... but is a little long. especially when something like MPNET works as a .mpnet prefix at the end of a URL address (like .gov is used by official US government websites). Thus why i used it for the name of the network. of course there would be other prefixes that they'd use for various parts of the network... but we wouldn't have to actually say that since we already have .com, .net, .gov, and plenty more.
Nate,

I'm glad you kind of pulled back from defining the Project's goal in an ideological sense. If nothing else, Project members from the left and right need to be able to work together toward a common goal without squabbling over politics and the meaning of "big government" or "tyranny".

As for the name change for MORONET/MORROWNET, I hear you. It's a closed intranet so does DNS address system really matter? Plus, did they even have that in the 80's? Maybe my not wanting to "update" the Project is because I'm conservative and resistant to change simply for change's sake...

Doing some more research, it seems the IP system (IPv4) does pre-date the final Project update in 1987, so it could have been built into the MPC (Morrow Project Computer) architecture. As one of my players points out, it would be best to go with simply using IP addresses with password promts and not full domain names.

"Less likley of anyone finding them or knowing how to access them with out knowing what class address the MP grooup was using. That and it would give a huge range as in the 80 you could still get all three of the class adresses A, B, & C."

- Timothy Coffey

Tony

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Old 11-08-2010, 07:29 PM
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I normally go with a later TEOTWAWKI Event happening to allow for the project to have the time to stockpile all the resources and personnel to be sufficient for rebuilding after a nuke exchange. 1962 to 2012 gives the project the Fifty years to do this and develop the extremely high-tech gear and equipment that they've got acess too.

I do have in my timeline that i've been putting together the initial cryo-hibernation tube technology as having been started by a group of Nazi Scientists who used those in concentration camps for human experimental guinea pigs.

This also makes it easier to explain something like Damocles and the remote controlled unmanned vehicles that it uses to protect itself. And it also allows for NEW players to get into the game world and enjoy it.

It's one of the things i enjoyed that Chris said that GMs and Players would be able to decide when TEOTWAWKI Event actually happened.
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  #13  
Old 11-09-2010, 04:35 AM
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Originally Posted by natehale1971 View Post
It's one of the things i enjoyed that Chris said that GMs and Players would be able to decide when TEOTWAWKI Event actually happened.
Nate,

It seems to me many PDs change the timeline simply to accommodate their favourite pet "3G toys" (Guns, Gear and/or Ground vehicles) or feel because WWIII didn't happen before the Cold War ended and therefore it's "outdated". I liked someone else's rationale for the canon timeline: TMP is set an alternative timeline (which is literally true according to TM 1-1) so just go with it. We may never get to the time when Damocles is possible and TEOTWAWKI hasn't happened, so why chase a target that recedes as time goes on? In an alternative timeline, rogue AIs like Damocles are just as plausible as cryotubes, fusion power, powered armour and miraculous medical advances.

I love your origin for cryotube technology, but again, it's an alternative timeline and many things are possible.

My understanding from people who worked on the 4th edition is that players and PDs aren't going to be given the choice on TEOTWAWKI, including the original Cold War timeline. The only information and background available is for an "updated" Project timeline, take it or leave it. If 4th ed. ever comes out I hope it's better and more successful than other well-meaning "improvements" on well-loved games like T2013 and Mega-Traveller/TNE/T20/G:T, etc. Or at least more flexible and inclusive. My information on 4th ed. TMP is secondhand and may be incorrect.

The Cold War is over and Communism is no longer a dire threat to our daily lives. Updating TMP to modern times makes it pale and generic compared to the existential horror of the Cold War that we lived through.

Tony

Last edited by helbent4; 11-09-2010 at 06:26 AM.
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Old 11-09-2010, 10:22 AM
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Default Morrow Project Divisions

Hello...

Hey, I'm back. Sorry I haven't talked for a while - large amounts of college work have been my focus for the time being. I just wanted to add my two cents about the organization of the Morrow Project in the US and Canada.

As you may know, the Morrow Project was divided into a number of divisions with independent responsibilities. As you were welcome to suggestions, I came up with one. So if you don't mind Natehale1971, I borrowed from your collection of teams and tried to divide them into a number of divisions. This is kind of a rough draft, so I would probably need to correct them. Well here it goes...

Morrow Project Command
  • Command & Control Team
  • Operations Team
  • Special Purpose Team
Combat Division
  • MARS Team
  • RAT Team
Engineering Division
  • Decontamination Team
  • Engineering & Construction Team
  • Logistics & Supply Team
  • Maintenance & Support Team
  • Power Generation & Reception Team
Humanitarian Division
  • Agricultural Team (I originally thought that this would fall under Engineering, but I decided to put it in the Humanitarian Division.)
  • Civil Affairs Team
  • Health & Medical Team
  • Personnel & Training Team
  • Psychological Operations Team
Recon Division: This only encompasses the recon teams.

Science Division: This only encompasses the science teams.

Transportation Division
  • Aviation Team
  • Maritime Team
Independent Teams
  • Frozen Watch Team (Perhaps this comes under the direction of Morrow Project Command?)
  • Phoenix Team

So what do you think? I went over it a couple of times and divided them based on the positions available in the particular teams. If I missed something, let me know, and of course feel free to comment. Take care...

whassupman03
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  #15  
Old 11-09-2010, 11:08 AM
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Originally Posted by whassupman03 View Post
Morrow Project Command
  • Command & Control Team
  • Operations Team
  • Special Purpose Team
Combat Division
  • MARS Team
  • RAT Team
Engineering Division
  • Decontamination Team
  • Engineering & Construction Team
  • Logistics & Supply Team
  • Maintenance & Support Team
  • Power Generation & Reception Team
Humanitarian Division
  • Agricultural Team (I originally thought that this would fall under Engineering, but I decided to put it in the Humanitarian Division.)
  • Civil Affairs Team
  • Health & Medical Team
  • Personnel & Training Team
  • Psychological Operations Team
Recon Division: This only encompasses the recon teams.

Science Division: This only encompasses the science teams.

Transportation Division
  • Aviation Team
  • Maritime Team
Independent Teams
  • Frozen Watch Team (Perhaps this comes under the direction of Morrow Project Command?)
  • Phoenix Team

So what do you think? I went over it a couple of times and divided them based on the positions available in the particular teams. If I missed something, let me know, and of course feel free to comment. Take care...

whassupman03
I like what you did!

The only thing I would change would be adding a Division for Supply & Support that would include the Logistics & Supply and Maintenance & Support Teams... A logistics network type of division since they would have a MAJOR aspect that deserves their own division... much like any large chain store has it's logistics network, the project would dedicate a MAJOR part of it's pre-TEOTWAWKI Event time in setting this up. The networks of Supply Depots and Maintenance Depots would be scattered all over the place with either their own aviation assets, or Aviation teams set up NEAR them or Medical Facilities.

The Phoenix Team would definately be outside the framework of other teams, because only the Council For Tomorrow and Morrow himself really knew about the Phoenix Team.

Frozen Watch teams would be under Command (should be called Operations) Division since they are reinforcements. Personnel & Training teams should also be in this division since they are your training and education infrastructure... and during the operations of the Project, they can help set up schools for general education.
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Last edited by natehale1971; 11-09-2010 at 11:29 AM.
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  #16  
Old 11-09-2010, 11:28 AM
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Originally Posted by helbent4 View Post
Nate,

It seems to me many PDs change the timeline simply to accommodate their favourite pet "3G toys" (Guns, Gear and/or Ground vehicles) or feel because WWIII didn't happen before the Cold War ended and therefore it's "outdated". I liked someone else's rationale for the canon timeline: TMP is set an alternative timeline (which is literally true according to TM 1-1) so just go with it. We may never get to the time when Damocles is possible and TEOTWAWKI hasn't happened, so why chase a target that recedes as time goes on? In an alternative timeline, rogue AIs like Damocles are just as plausible as cryotubes, fusion power, powered armour and miraculous medical advances.
I like pushing the timeline back (and explaining thus explaining how timelines get altered due to the efforts of the project to advert TEOTWAWKI Event) so that all these 'far-out' advanced technologies don't totally blow the 'suspension of disbelief' when you're playing with people who are knowledgeable about high technology (when we played when i was in the Navy, there was a nuclear machinist mate, a radioman, a Ops specialist and many others who knew about these kinds of things... and my last group had a college physics professor).

By pushing the timeline back to 2012 allows for this, and the fifty years that the project had to set up, makes it more believable for such 'out-there' advanced tech.. and for the project to take the long term approach of building up. While the initial belief was that TEOTWAWKI Event was to have happened in 1989, because that was when it happened BEFORE Morrow had made his first jump back in time and before he created the Council For Tomorrow.

But their actions had pushed the timeline back, and when dealing with anything that has 'time travel' in it.. this is more than plausible... and allows for the PD/GM to decide which of the timelines they can end up playing in.

But as i said, it's not really been to have more cool toys for teams to play with... it's always really been more to allow for some of my players to have the 'suspension of disbelief'

Quote:
I love your origin for cryotube technology, but again, it's an alternative timeline and many things are possible.
Thank you. Using the alternate timeline comes from Morrow's ability to jump through time. It's why my timeline starts at 1900, when one of Morrow's jumps did something that created the Butterfly effect to cause TEOTWAWKI in 1989, then pushed it back after the creation of the Council for/of Tomorrow. And so on... it's fun when you get a chance to play around with time.

I like my explanation of Krell more than the one in the others i've seen that he was either the embezzler or an rogue Air Force General who killed Maxwell of Maxwell's Militia and split the recovering USA (that one goes against what was said in Prime Base about Krell using a nuke right after the war).

I did use the idea of Krell having military experience as part of his education thanks to Morrow, and the fact that he was BEM's protegee to make his betrayal of the Project all the more painful.

Quote:
My understanding from people who worked on the 4th edition is that players and PDs aren't going to be given the choice on TEOTWAWKI, including the original Cold War timeline. The only information and background available is for an "updated" Project timeline, take it or leave it. If 4th ed. ever comes out I hope it's better and more successful than other well-meaning "improvements" on well-loved games like T2013 and Mega-Traveller/TNE/T20/G:T, etc. Or at least more flexible and inclusive. My information on 4th ed. TMP is secondhand and may be incorrect.
I really hated what they did with the new 2320AD, it totally blew chunks, and as much as i liked some of the things they did with T2013... they really screwed the pooch with that one. They had the ability to do so much with it, but to many people i had to game with just didn't want to do it after they read 'Shall not Parish' because they KNEW the President didn't have the power to do what he did in that short story... and it just killed their suspension of disbelief to get into the game. and believe me, i tried for a year and half to get them to play it... even with promises of changing the background... they just were turned off by that to much.

Quote:
The Cold War is over and Communism is no longer a dire threat to our daily lives. Updating TMP to modern times makes it pale and generic compared to the existential horror of the Cold War that we lived through.

Tony
Yeah... exactly. Thus any new version of The Morrow Project has to include something that causes people today to have that same kind of fear and horror that we had at that time. And in all honesty... pushing the timeline back to 2012 allows that easier. because most kids today would think... wait the world ended in 1989? I wasn't born yet. Screw that. I'm not playing that game.
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  #17  
Old 11-09-2010, 02:45 PM
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whassupman03 whassupman03 is offline
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Default MP Divisional Structure v0.2

Hello...

Quote:
Originally Posted by natehale1971 View Post
I like what you did!
Thanks!

Quote:
Originally Posted by natehale1971 View Post
The only thing I would change would be adding a Division for Supply & Support that would include the Logistics & Supply and Maintenance & Support Teams... A logistics network type of division since they would have a MAJOR aspect that deserves their own division... much like any large chain store has it's logistics network, the project would dedicate a MAJOR part of it's pre-TEOTWAWKI Event time in setting this up. The networks of Supply Depots and Maintenance Depots would be scattered all over the place with either their own aviation assets, or Aviation teams set up NEAR them or Medical Facilities.
Good point.

Quote:
Originally Posted by natehale1971 View Post
Frozen Watch teams would be under Command (should be called Operations) Division since they are reinforcements. Personnel & Training teams should also be in this division since they are your training and education infrastructure... and during the operations of the Project, they can help set up schools for general education.
Yep. Operations does sound like a better name for MP Command. I'll take that into advisement. The big reason why I put Personnel & Training within the Humanitarian Division was simply because I thought they educated everyone, not just MP personnel, but also the local populations as well.

Here's the redone version (aka v0.2 , I'll turn it into v1.0 when we have corrected all the kinks...) of the MP Divisional Structure...

Operations Division:
  • Command & Control Team
  • Frozen Watch Team
  • Operations Team
  • Personnel & Training Team
  • Special Purpose Team
Combat Division:
  • MARS Team
  • RAT Team
Engineering Division:
  • Decontamination Team
  • Engineering & Construction Team
  • Power Generation & Reception Team
Humanitarian Division:
  • Agricultural Team
  • Civil Affairs Team
  • Health & Medical Team
  • Psychological Operations Team
Recon Division: This only encompasses the recon teams.

Science Division: This only encompasses the science teams.

Supply & Support Division:
  • Logistics & Supply Team
  • Maintenance & Support Team
Transportation Division:
  • Aviation Team
  • Maritime Team
Independent Teams:
  • Phoenix Team
Well I hope that works better. Take care and have a nice day.

whassupman03
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  #18  
Old 11-10-2010, 05:44 PM
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Default MP Divisional (aka Branch) Structure v0.3?

Hello...

Quote:
Originally Posted by natehale1971 View Post
Just posting my notes on the levels of organization...

The Morrow Project follows the same boundaries of the Regional divisions used by the United States Census Bureau

I have to come up with the following info for each state as i get the numbering for the various units withing the COGs figured out.

any suggestions, i would love to hear them.

The Pre-War Situation:
The War Situation:
The Post-War Situation:

Nuclear Targets:
<city>, <state>: d
Morrow Project Assets:



Region 1 (Northeast): Despite being heavily populated, the Project chose to put a single reinforced Combined Operations Group per each stateā€¦ only New York and Pennsylvania had two assigned to it.
Division 1 (New England): ME (ME-COG-01), NH (NH-COG-01), VT (VT-COG-01), MA (ME-COG-01), CT (CT-COG-01), RI (RI-COG-01)
Division 2 (Middle Atlantic): NY (NY-COG-01, NY-COG-02), PA (PA-COG-01, PA-COG-02), NJ (NJ-COG-01)

Region 2 (Midwest)
Division 3 (East North Central): MI (MI-COG-01, MI-COG-02, MI-COG-03), WI (WI-COG-01, WI-COG-02), IL (IL-COG-01, IL-COG-02), IN (IN-COG-01, IN-COG-02), OH (OH-COG-01, OH-COG-02, OH-COG-03)
Division 4 (West North Central): MN (MN-COG-01, MN-COG-02), IA (IA-COG-01, IA-COG-02), MO (MO-COG-01, MO-COG-02), KS (KS-COG-01, KS-COG-02), NE (NE-COG-01, NE-COG-02), SD (SD-COG-01, SD-COG-02), ND (ND-COG-01, ND-COG-02)

Region 3 (South)
Division 5 (South Atlantic): DC (DC-R-01), MD (MD-COG-01, MD-COG-02), DE (DE-COG-01), WV (WV-COG-01), VA (COG-01, COG-02), NC (NC-COG-01, NC-COG-02), SC (SC-COG-01, SC-COG-02), GA (GA-COG-01, GA-COG-02), FL (FL-COG-01, FL-COG-02), PR (COG-01)
Division 6 (East South Central): KY (KY-COG-01, KY-COG-02), TN (TN-COG-01, TN-COG-02), AL (AL-COG-01, AL-COG-02), MS (MS-COG-01, MS-COG-02)
Division 7 (West South Central): AR (AR-COG-01, AR-COG-02), LA (LA-COG-01, LA-COG-02), OK, TX (TX-COG-01, TX-COG-02, TX-COG-03, TX-COG-04)

Region 4 (West)
Division 8 (Mountain): MT (MT-COG-01, MT-COG-02), ID (ID-COG-01, ID-COG-02), NV (NV-COG-01, NV-COG-02), WY (WY-COG-01, WY-COG-02), UT (UT-COG-01, UT-COG-02), CO (CO-COG-01, CO-COG-02), NM (NM-COG-01, NM-COG-02), AZ (AZ-COG-01, AZ-COG-02)
Division 9 (Pacific): WA (WA-COG-01, WA-COG-02), OR (OR-COG-01, OR-COG-02), CA (CA-COG-01, CA-COG-02, CA-COG-03), HI (HI-COG-01, HI-COG-02, HI-COG-03), AK (AK-COG-01, AK-COG-02, AK-COG-03)
Hey, it's me. I thought of something that I can make a change to in the divisional structure we have come up with. Do you think that I should rename the divisions (e.g. Operations Division, Combat Division, Engineering Division, etc.) "branches" instead? I ask because you use the word "division" (e.g. Division 1 (New England), Division 2 (Middle Atlantic), etc.) in terms of the segments of each region. If so, this can become v0.3. Of course, I wouldn't want to impose on you to have you change it to "district." If any of you see any changes that I can make to the divisional structure, please let me know. I'll turn it into v0.3, and when there aren't any more I will make it v1.0. Thank you.

whassupman03
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  #19  
Old 11-10-2010, 09:39 PM
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Originally Posted by whassupman03 View Post
Hello...

Hey, it's me. I thought of something that I can make a change to in the divisional structure we have come up with. Do you think that I should rename the divisions (e.g. Operations Division, Combat Division, Engineering Division, etc.) "branches" instead? I ask because you use the word "division" (e.g. Division 1 (New England), Division 2 (Middle Atlantic), etc.) in terms of the segments of each region. If so, this can become v0.3. Of course, I wouldn't want to impose on you to have you change it to "district." If any of you see any changes that I can make to the divisional structure, please let me know. I'll turn it into v0.3, and when there aren't any more I will make it v1.0. Thank you.

whassupman03
Yes... lets call the teams being grouped by "Branch" instead of Division. Thus allowing for a hybrid structure of corporate and military lines. One of the associate members of the Council For Tomorrow was General of the Army MacArthur, who had wrote the plans for doing the rebuilding after a nuclear exchange before he died (i had thought of him being the second person that Morrow had taken a personal hand in faking their death. Instead i'm thinking of using the concept of MacArthur using the time to right an autobiography. And he did, he also wrote the handbook for Bruce E. Morrow on HOW to build a devastated country from the ground up using his experiences rebuilding Japan.
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  #20  
Old 11-10-2010, 10:14 PM
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Default MP Branch Structure v0.3

Hello...

Ask and you shall receive:

Operations Branch:
  • Command & Control Teams
  • Frozen Watch Teams
  • Operations Teams
  • Personnel & Training Teams
  • Special Purpose Teams
Combat Branch:
  • MARS Teams
  • RAT Teams
Engineering Branch:
  • Decontamination Teams
  • Engineering & Construction Teams
  • Power Generation & Reception Teams
Humanitarian Branch:
  • Agricultural Teams
  • Civil Affairs Teams
  • Health & Medical Teams
  • Psychological Operations Teams
Recon Branch: This only encompasses the recon teams.

Science Branch: This only encompasses the science teams.

Supply & Support Branch:
  • Logistics & Supply Teams
  • Maintenance & Support Teams
Transportation Branch:
  • Aviation Teams
  • Maritime Teams
Independent Teams:
  • Phoenix Teams
Well that's v0.3. I also have two questions:
  1. Which branch do you think the Combined Teams (CT) go (I tend to think they would fall under Operations, like the Frozen Watch.)?
  2. Which branch do you think the Law Enforcement teams go (I tend to think they fall under either Humanitarian or Combat.)?
When you answer them, I'll establish v0.4 with them in their respective branches, and eventually v1.0. Feel free to comment! Anyway I have to go for now. I'll try to catch up tomorrow, depending on how busy things get. Have a good Veteran's Day everybody. So take care, kick back, and light a few brats OK? Thanks!



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  #21  
Old 11-10-2010, 11:20 PM
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Quote:
Originally Posted by whassupman03 View Post
  1. Which branch do you think the Combined Teams (CT) go (I tend to think they would fall under Operations, like the Frozen Watch.)?
  2. Which branch do you think the Law Enforcement teams go (I tend to think they fall under either Humanitarian or Combat.)?
When you answer them, I'll establish v0.4 with them in their respective branches, and eventually v1.0. Feel free to comment! Anyway I have to go for now. I'll try to catch up tomorrow, depending on how busy things get. Have a good Veteran's Day everybody. So take care, kick back, and light a few brats OK? Thanks!



whassupman03
Combined Teams would definitely be in the Operations Branch and Law Enforcement would be humanitarian since their mission is not combat oriented... but law enforcement. Still working out how it's going to be set up.
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Fuck being a hero. Do you know what you get for being a hero? Nothing! You get shot at. You get a little pat on the back, blah blah blah, attaboy! You get divorced... Your wife can't remember your last name, your kids don't want to talk to you... You get to eat a lot of meals by yourself. Trust me kid, nobody wants to be that guy. I do this because there is nobody else to do it right now. Believe me if there was somebody else to do it, I would let them do it. There's not, so I'm doing it.
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  #22  
Old 11-11-2010, 09:52 AM
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Default MP Branch Structure v0.4

Hello...

Well here's v0.4. I guess pretty soon we'll have v1.0.

Operations Branch:
  • Combined Teams (CT)
  • Command & Control Teams (CC)
  • Frozen Watch Teams (FW)
  • Operations Teams (OPS)
  • Personnel & Training Teams (PT)
  • Special Purpose Teams (SP)
Combat Branch:
  • MARS Teams (M)
  • RAT Teams (RAT)
Engineering Branch:
  • Decontamination Teams (DT)
  • Engineering & Construction Teams (EC)
  • Power Generation & Reception Teams (PG)
Humanitarian Branch:
  • Agricultural Teams (AG)
  • Civil Affairs Teams (CA)
  • Health & Medical Teams (HM)
  • Law Enforcement Teams (LE)
  • Psychological Operations Teams (PO)
Recon Branch (R): This only encompasses the recon teams.

Science Branch (S): This only encompasses the science teams.

Supply & Support Branch:
  • Logistics & Supply Teams (LS)
  • Maintenance & Support Teams (MS (I think...))
Transportation Branch:
  • Aviation Teams (AV)
  • Maritime Teams (MT?)
Independent Teams:
  • Phoenix Teams (PHOENIX)
Well you take care everyone and have a good Veteran's Day. I'll try to catch up later today. And for your Veteran's Day enjoyment...

http://www.youtube.com/watch?v=F2OjBSDhzdg

EDIT: No rabbids were harmed in the making of this picture.

Thanks a bunch, and have a good Veteran's Day!

whassupman03
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Last edited by whassupman03; 11-11-2010 at 02:18 PM.
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  #23  
Old 11-11-2010, 07:25 PM
Matt W Matt W is offline
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Default

Some very minor criticism/suggestions

Change "Command & Control' to "C4I"

Change the "Law Enforcement" Team to "Emergency Services Team" (a wider role that would include Fire & Rescue training)

Change "Psychological Operations Team" to "Public Engagement Teams" or "Public Information Teams" (sounds a little less scary)

Add a (small) Legal Team somewhere. Even the Morrow Project needs something like a JAG function

Transportation Branch: Change "Maritime" to "Coastal, River & Maritime"
they could operate everything from barges to boats like the Swedish CB90 http://wn.com/swedish_cb90


Add a Meteorological Team somewhere (possibly to the Transportation Branch?)

Last edited by Matt W; 11-11-2010 at 07:33 PM.
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  #24  
Old 11-11-2010, 08:39 PM
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Default MP Branch Structure Suggestions

Hello...

Quote:
Originally Posted by Matt W View Post
Some very minor criticism/suggestions

Change "Command & Control' to "C4I"
Well, I would tend to believe that C4I could work. Of course if it were up to me, I would use both. Command & Control would be used in Combined Operations Groups at state level, while C4I would be improved Command & Control teams that are at divisional or regional level.

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Change the "Law Enforcement" Team to "Emergency Services Team" (a wider role that would include Fire & Rescue training)
That's a good idea. Teams with fire & rescue training could be useful in the long run. After all, you don't exactly send an ambulance to a house fire with HAAM suits and guns blazing like MARS teams. Those guys would be like the SWAT teams of the Project. And the RAT teams? Let's just say that if they have to be called in, all the gloves are off.

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Change "Psychological Operations Team" to "Public Engagement Teams" or "Public Information Teams" (sounds a little less scary)
That could also work.

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Add a (small) Legal Team somewhere. Even the Morrow Project needs something like a JAG function
I like that. Of course, to me it would probably be implemented at divisional, regional, or even national level, rather than one for every state. In fact, there could even be one at Council of Tomorrow level, as they had to find Krell somehow...

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Transportation Branch: Change "Maritime" to "Coastal, River & Maritime"
they could operate everything from barges to boats like the Swedish CB90 http://wn.com/swedish_cb90
That's interesting. Perhaps we could name them CRM teams?

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Add a Meteorological Team somewhere (possibly to the Transportation Branch?)
This is a team I tend to believe would be moderately common. There could probably be one for every COG, and there will probably be more at divisional, regional, and national level, forming a large meteorological network. After all, as the comedian Ron White once said about a hurricane (In which a guy tied himself to a tree to prove that he could withstand one without having to evacuate...):

"It's not that the wind is blowin'. It's what the wind is blowin'."

While Ron White referred to a Volvo, I tend to think of the fallout and biowar weapons that are crisscrossing the atmosphere. While the biological weapons would be less effective, the fallout would go on for a very long time. And they would have to watch that.

Well that's all I have to say. Take care and have a good night!

whassupman03
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  #25  
Old 11-12-2010, 01:11 AM
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Some very minor criticism/suggestions

Change "Command & Control' to "C4I"

Change the "Law Enforcement" Team to "Emergency Services Team" (a wider role that would include Fire & Rescue training)
Actually there will be a separate team called Emergency Services Team that is composed of Fire and Rescue specialists. I just haven't added them in the main list yet (because i'm still working out the kind of composition they'd have).

I had originaly thought of calling the Law Enforcement Team the Emergency Services Team when i started working on it. Problem was that there was just to many specialist positions... so i have been working on others.

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Change "Psychological Operations Team" to "Public Engagement Teams" or "Public Information Teams" (sounds a little less scary)
Psychological Operations Teams aren't the same as the Army has... These guys ARE Psychological professionals. Counselors, Psychiatrists and Psychologists to help deal with survivors guilt and the like.

Public Engagement and Public Information is done by Civil Affairs teams.

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Add a (small) Legal Team somewhere. Even the Morrow Project needs something like a JAG function
Been trying to work on that... The team would definitely have a Judge, Prosecutor and Advocate positions, as well as paralegals and law specialists. At first i thought of wrapping that into Law Enforcement Teams.

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Transportation Branch: Change "Maritime" to "Coastal, River & Maritime"
they could operate everything from barges to boats like the Swedish CB90 http://wn.com/swedish_cb90
Maritime Teams becoming Coastal, River and Maritime Teams is possible... but it's a major mouthful when maritime covers both coastal and river... but i love the name.

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Add a Meteorological Team somewhere (possibly to the Transportation Branch?)
I like that... defiantly something I've been debating... because i have metrological specialists in both Aviation and Ag teams. But to create a team like this, i'd roll into it radar and satelitte operations because of the overlaps....

When i get a chance, i'll post the positions i have for each of teh teams, and specialities that i haven't put into any team...
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Old 11-12-2010, 02:30 PM
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Hello...

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Actually there will be a separate team called Emergency Services Team that is composed of Fire and Rescue specialists. I just haven't added them in the main list yet (because i'm still working out the kind of composition they'd have).
I had originaly thought of calling the Law Enforcement Team the Emergency Services Team when i started working on it. Problem was that there was just to many specialist positions... so i have been working on others.
Well that's also a good idea. I didn't think of that. Having the fire and rescue specialists separate from the law enforcement specialists means that if you lose one, you wouldn't lose the other. Still, it would be damaging to a developing community if they lost one of the two - but it's better than losing both.

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Psychological Operations Teams aren't the same as the Army has... These guys ARE Psychological professionals. Counselors, Psychiatrists and Psychologists to help deal with survivors guilt and the like.
Public Engagement and Public Information is done by Civil Affairs teams.
That's true. Actually, after thinking about it, I did see some positions in the Civil Affairs teams during my readings involving public information, like the media. I just didn't think of it at the time...

Quote:
Originally Posted by natehale1971 View Post
Been trying to work on that... The team would definitely have a Judge, Prosecutor and Advocate positions, as well as paralegals and law specialists. At first i thought of wrapping that into Law Enforcement Teams.
If I were to make a suggestion, I would use the Law Enforcement teams as the Morrow Project's MPs (No pun intended... ), and the JAG as the judges, prosecutors, and advocates. However, I would place the JAG teams at a higher jurisdiction, such as divisional or regional, and the Law Enforcement teams at COG level.

Quote:
Originally Posted by natehale1971 View Post
Maritime Teams becoming Coastal, River and Maritime Teams is possible... but it's a major mouthful when maritime covers both coastal and river... but i love the name.
That's true. Perhaps Coastal, River, and Maritime could be a sub-branch of the Transportation Branch, while still naming the teams Maritime teams. As to Aviation teams, you would probably have to do the same. Perhaps we can rename the divisions "districts" (If I remember correctly, Natehale1971 once named them districts, but changed them to divisions. But I'm not sure... ) rename the branches "divisions," and the subunits "branches?" This could become v0.5. But since if I recall correctly most of this is Natehale1971's work, I vote that he should decide, with our advisement.

Quote:
Originally Posted by natehale1971 View Post
I like that... defiantly something I've been debating... because i have metrological specialists in both Aviation and Ag teams. But to create a team like this, i'd roll into it radar and satelitte operations because of the overlaps....

When i get a chance, i'll post the positions i have for each of teh teams, and specialities that i haven't put into any team...
I agree to this. But consider in terms of military hierarchy. While the Morrow Project isn't exactly a military operation, take for example the emplacement of weapons within a military unit. For example, a rifle company would be emplaced with 60mm mortars to provide fire support. But if they needed better fire support, they would turn to battalion, with 81mm mortars. And if the 81mm mortars couldn't do the job, turn to brigade or division, with 105mm, 155mm, or MLRS weapons, and so on.



And that works not only with weapons, but with just about any capability of the military. Communications, engineering, medical, everything has a better version higher in the hiearchy. That kind of military reinforcement can apply to the Morrow Project, as if the teams themselves can't tell the weather with what they have, they can turn to Meteorological teams that specialize in it, to reinforce their weather prediction methods. That is my point of view.

Well you take care. I'll probably be available today, so I might post again. But of course in my life, anything goes, but I'll try my best. Take care.

whassupman03
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  #27  
Old 11-25-2010, 04:24 AM
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Nate,

The Specialty teams seem to be missing their "Specialty" Branch designation (per TM 1-1). It's great you actually have Specialty teams, many games (and quite a few of the adventures) seem to forget they exist!

Fire and Rescue services would be under the MARS team. MARS has become a kind of shorthand for Project Special Forces over time, but "Rescue" is literally their middle name. They'd probably be the ones to handle police training duties, too.

Tony
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Old 11-25-2010, 04:59 PM
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Nate,

The Specialty teams seem to be missing their "Specialty" Branch designation (per TM 1-1). It's great you actually have Specialty teams, many games (and quite a few of the adventures) seem to forget they exist!

Fire and Rescue services would be under the MARS team. MARS has become a kind of shorthand for Project Special Forces over time, but "Rescue" is literally their middle name. They'd probably be the ones to handle police training duties, too.

Tony
The kin of rescue that the MARS Teams do is like the hostage rescue variety. The Emergency Services Fire & Rescue teams are a very different kind of rescue... in the navy we have fire & rescue training every six months. And the SEALs let me watch the hostage rescue training.

Having dedicated Fire & Rescue workers acting as trainers (what the project personnel are suppose to be doing... acting as advisers and teachers).
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  #29  
Old 11-26-2010, 06:13 AM
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The kin of rescue that the MARS Teams do is like the hostage rescue variety.

Having dedicated Fire & Rescue workers acting as trainers (what the project personnel are suppose to be doing... acting as advisers and teachers).
Nate,

Couldn't they do both kinds of rescue and training?

Tony
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Old 11-26-2010, 07:42 PM
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Yeah... exactly. Thus any new version of The Morrow Project has to include something that causes people today to have that same kind of fear and horror that we had at that time. And in all honesty... pushing the timeline back to 2012 allows that easier. because most kids today would think... wait the world ended in 1989? I wasn't born yet. Screw that. I'm not playing that game.
Nate,

My apologies for not responding to this from a while back.

The "young-un's don't care for the Cold War" rationale has been dragged up to justify a "reboot" or update of TMP, but it's never washed for me. Maybe I just hang with strange kids, who know and care about the Cold War.

Some of the best gaming I've done was running and playing Recon, set during the Vietnam war (or American war, depending on the side). This was despite it being a conflict I was similarly only dimly aware of, being born on January 31, 1968. Having played Recon was at least partially responsible for my wife and I spending over a month in Viet Nam earlier this year and visiting historical sites all along the DMZ and in Sai Gon. I'm sure you'd call me a fool if I seriously suggested that an RPG set during the Vietnam war really needed to be updated in order to keep it "relevant" for those of us too young to personally remember it or the times.

This belief is partly from personal experience, because I've run TMP for players who weren't born or were too young to remember the Cold War, yet this wasn't a big deal for them. Mostly because the ones who know any history still find the Cold War relevant (or at least learned about it in school and are familiar with it) and those who don't aren't the ones to really care about stuff like background or TEOTWAWKI, anyways (that's so Y2K, man).

(Hmmm, on the not-so-serious side, let's see...

The then-new M16 was considered a crappy weapon back then, so naturally replace that piece of junk and equip all the US forces in Viet Nam with the later M4s or maybe G36s... no wait, the HK 416 is really hip right now! So are Strykers and battlefield information networks, so give the PCs all laptops, too. And Twitter accounts. Communism is basically dead so the bad guys should be fighting not for an outdated ideology but instead be radical Islamo-fascists fighting to create a Muslim state under Sharia law in Southeast Asia. May as well rename the VC "al qaeda in Viet Nam" and the NVA/Russians the "Chinese" just to make them much more topical and immediate. (Of course this may seem like an illogical, but the Chinese are certainly capable of realpolitik and could be playing the same game as the Pakistani ISI.) Oh yeah, the Cold War is gone, so better change the conflict to the Global War on Terror. There, that should interest the kids! I mean, seriously, who cares about a war that was fought and lost decades ago? People can only barely remember what happened in the last 10 minutes!

Of course, I'm just kidding, no one in their right mind would make these changes and expect to still capture anything of the Vietnam war.)

For most people nowadays, nuclear Armageddon (as we all called it back then) is something that belongs in the past. Thus taking it out of the past and setting it nowadays actually removes much of the existential dread and fear that gave TMP and other games such an emotional and power. (Some people still do fear TEOTWAWKI and not without good reason, but after Y2K it's mostly spent and irrelevant as a larger cultural force. Nothing like it was during the Cold War, you have to admit.)

Tony
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