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View Poll Results: What's your favorite melee weapon in T2k? | |||
Fighting knife |
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4 | 18.18% |
Bayonet |
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3 | 13.64% |
Machete |
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5 | 22.73% |
Club (includes axe handles, bats, metal pipes, etc.) |
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1 | 4.55% |
Hatchet (includes Tomahawks) |
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4 | 18.18% |
Axe (includes mattocks, picks, etc.) |
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0 | 0% |
Entrenching tool |
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1 | 4.55% |
Spear |
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2 | 9.09% |
Other (please specify in post) |
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2 | 9.09% |
Voters: 22. You may not vote on this poll |
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#1
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I don't recall too many instances in my T2k playing/ref'ing of a PC using a melee weapon in combat, but there have been a few.
What's your favorite melee weapon (in T2k) and why? If you have any in-game anecdotes about this topic, please do share. -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module Last edited by Raellus; 09-20-2021 at 05:50 PM. |
#2
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I went with club, but the club I am thinking of is the ASP baton.
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#3
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I went with machete because it provides an F-U to underbrush and limbs. I don't have any good melee stories as my characters have never been super excited about melee combat.
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#4
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original group we played with back in college included a Native American who played his PC as one - and had him equipped with both a bow and with a tomahawk and both were used in combat during the game - he actually owned a tomahawk in real life and showed us how accurately he could throw it - was pretty damn impressive
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#5
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I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier. |
#6
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I picked Fighting Knife, because it's what I know best.
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#7
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Really? A good knife is what you want.
Absolutely terrifying in a grapple as they're wickedly fast in the hands of a competent knife-fighter and come in from all directions. However the problem with them is that the same goes for the other guy. This is an ancient sword fighting doctrine known as The Paradox of Defence and it still holds true. The concept is that it's absurdly easy to kill a person with a weapon, morons do it all the time. So that means it's easy to kill a person but conversely hard to stay alive, and from experience I can tell you the closer you get then the harder it is to achieve. In the 1300s the famous sword fighting teacher Johannes Leichtenaur stated "God have mercy on those who take daggers into their hands". So, in that case you might start thinking "why not a short fighting axe?" After all they have a bit of reach and they're not a grappling weapon like a short blade. Easy to carry, they pack a powerful punch and a back-spike can go through armour. If you have decent, unbroken ground under you and you have a passing knowledge of footwork you can sit back and kill anyone. After all, you can still carry a utility knife if things go south and you have to grapple. However if you have both hands free then you can carry something truly frightening. The most terrifying thing I can think of to face is a hedging hook. It has the mass so you can't deflect it easily and the reach to sit back and butcher an opponent. it can shear limbs off with a single swipe and it's a superior machete. So yeah, if I can carry a short blade as well I'm going with this bad boy. ![]() |
#8
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As for in-game anecdote I ran a game with a guy who did house clearing with a pistol in his off-hand and an entrenching tool, he'd whack the opponent if they got too close and then step back and put a few rounds into them. It was pretty brutal.
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#9
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My favorite T2k PC once used a hatchet in close combat. It was messy, but effective. He's used knuckle-dusters a few times, always in an attempt to subdue an opponent or end a fist-fight quickly.
Personally, I like the Kukri. I just looks cool. My dad, a Korean War vet, told me a story he'd heard about Gurkhas in WW2. I can't remember if it took place in the ETO or PTO (I think it was the former, either in Italy or North Africa). Anyway, he'd heard that for night patrols, some Gurkhas would strip down completely naked and crawl into no man's land armed only with their Kukris. They'd sneak up on foxholes and reach in to touch the occupant. If they felt any clothing, they knew it was an enemy and would silently dispatch said with their Kukris. It sounds apocryphal to me now, but as a kid, the story made quite an impression. In the poll, the closest thing to a Kukri would be machete. I also like Tomahawks, ever since reading a couple of books about Roger's Rangers in the French & Indian War. -
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#10
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#11
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#12
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In my last campaign a Gurkha PC nearly decapitated a Soviet sentry during the mission to plant a nuclear demolition charge inside the wire of WarPac Reserve Front HQ in Lublin. The damage from that hit was so catastrophic the sentry dropped like a sack of spuds.
In a one-shot session I ran back in the '90s the PCs were a unit of French Foreign Legionnaires being stalked on the Iran-Iraq border by a unit of Spetznaz. There was a desperate last stand on a rocky outcrop among thorn bushes and the PCs who could still stand fixed bayonets once their ammo ran out. One of the PCs managed to skewer a Russian before they took him out.
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#13
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In fact I think I've never managed to run them out of fuel. |
#14
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Billhook. Very common tool here in Finland and its also combat engineer tool in FDF.
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#15
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I once had a guy who had his brain turned off walk into the backswing of the hook and I missed his head by inches by going over the top. It would have cut his head clean off. |
#16
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A tankard from my local tavern, errr sorry, wrong game.
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"Beep me if the apocolypse comes" - Buffy Sommers |
#17
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I don't recall ever seeing a billhook down at the local big box hardware/home improvement store. Maybe they're not that common in the US?
It strikes me (no pun intended) that a Halligan tool or crowbar might be especially handy given their non-weapon utility. -
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#18
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Halligan tool would be perfect - its a tool, its a weapon, its both
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#19
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I suspect that particular melee weapon is used in a lot of games
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