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Old 10-17-2008, 08:30 PM
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So, it's pretty much done.

http://93gamesstudio.livejournal.com/13674.html

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Old 10-17-2008, 09:04 PM
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Cool deal. As I said before, it would have been sweet marketing to get it ready to go on the shelves for the holiday shopping season.

And it doesn't mention anything about cost for the preorder.

Otherwise where do I send the check!
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Old 10-18-2008, 04:01 AM
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From what I have seen of the new rules system I think one of the best aspects of the new Twilight will be you can choose between three levels of rules complexity. I know that many die hard old school T2Kers will take one look at the new setting and timeline and shun T:2013 for that aspect alone but who says you have to use the new timeline? The new rules would work fine with the original T2K timeline and look to me like they might be the cure for the myriad shortcomings of v1, v2 and v2.2.

The original v1 rules were great compared to many other systems created before or around the same time but had some strange quirks. V2 and v2.2 had the benefit of an extra decade of RPG development but followed that unfortunate trend of being dumbed down in an attempt to appeal to a wider audience and focus on "role playing not roll playing" (I never subscribed to that school of RPG design philosophy). The new rules stand on the shoulders of 33 years of RPG history and have been crafted by intelligent people, the vast majority of whom have been avid T2Kers in years gone by. Highly unlikely they're going to stuff it up a la the unholy fecal cerebral vandalism that is 4th ed D&D by those slack jawed and drooling retards at Wizards of the Coast.
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Old 10-18-2008, 05:39 AM
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Snake, is there somewhere we can get a preview of how the new rules work? Maybe a look at a character sheet, or character generation?
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Old 10-18-2008, 06:05 AM
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The developers blog that this link http://93gamesstudio.livejournal.com/ goes to has some rules and layout previews.
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Old 10-19-2008, 05:22 PM
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Cool. Thanks
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Old 11-30-2008, 05:46 PM
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I've got a rules quickstart and sample characters up on my .Mac web space:

http://web.mac.com/c_oliver/2013/

Nothing fancy or "official" - these are the player handouts I use in my home campaign, so don't expect any better production values than I can bang out in iWork in an hour or so. But it should give you a general feel for how the basic rules and combat system work.

- C.
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Old 11-30-2008, 06:41 PM
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Ahhh, more stuff to take a look at while at the office this week

Thank you. I'm looking to pick up the product soon...just have to see if it can be worked into the budget for this month with the holiday season and all.
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