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  #1  
Old 11-21-2020, 12:54 PM
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Tegyrius Tegyrius is offline
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Default v2.2 Encounter Generator (JavaScript/JQuery)

I was tinkering with rules and got frustrated with the amount of page-flipping involved in rolling up a bunch of encounters. The only logical course of action was to write a random encounter generator:

http://www.de-fenestra.com/t2k/encou...or_strict.html

This should be fully aligned with v2.2 rules as published. Please report any bugs. Idiosyncratic phrasing will not be considered a bug - I'm not obsessive enough to write conditional grammar-parsing code for a project like this.

Permission is granted to download and use locally, mirror/re-host, and tweak the code as you see fit. Please provide credit.

- C.
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Clayton A. Oliver Occasional RPG Freelancer Since 1996

Find my Twilight: 2000 fan material and Twilight: 2013 unofficial support here, and my published T2k sourcebook, The Pacific Northwest, here.

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Old 11-21-2020, 01:03 PM
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That's pretty awesome!
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Old 11-21-2020, 11:46 PM
wolffhound79 wolffhound79 is offline
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ive played around with it a bit and it seems pretty good. thank you.
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Old 11-22-2020, 05:17 AM
Silent Hunter UK Silent Hunter UK is offline
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Excellent work!
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  #5  
Old 11-22-2020, 05:56 AM
nuke11 nuke11 is offline
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Generated this encounter.

independent > wood > animal > dogs > 80 meters

A pack of 13 wild dogs.

If the notice the PCs and outnumber them, they attack. If they lack superior numbers, they flee.

I think it should read "If they notice the PCs"
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Old 11-22-2020, 06:30 AM
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Tegyrius Tegyrius is offline
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Quote:
Originally Posted by nuke11 View Post
Generated this encounter.

independent > wood > animal > dogs > 80 meters

A pack of 13 wild dogs.

If the notice the PCs and outnumber them, they attack. If they lack superior numbers, they flee.

I think it should read "If they notice the PCs"
Thanks! Good catch. This should be fixed now for both dogs and wolves.

I also fixed a missing "a(n)" in the text for a patrol's heavy weapon (if present) and added clarification that a specific artillery result can be either self-propelled artillery or air defense artillery.

- C.
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Clayton A. Oliver Occasional RPG Freelancer Since 1996

Find my Twilight: 2000 fan material and Twilight: 2013 unofficial support here, and my published T2k sourcebook, The Pacific Northwest, here.

Enhance your enjoyment of the forum here.

If you dislike change, you're going to dislike irrelevance even more.
- General Eric Shinseki
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Old 11-22-2020, 06:44 AM
The Zappster The Zappster is online now
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Fantastic job. A real time saver
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Old 11-22-2020, 09:04 AM
Nyrond24 Nyrond24 is offline
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Brilliant, will save me a load of time in adventures, many thanks.
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  #9  
Old 11-26-2020, 09:08 PM
swaghauler swaghauler is offline
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Nice Work man.
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  #10  
Old 11-27-2020, 08:26 PM
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Tegyrius Tegyrius is offline
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Thank you, gentlemen.

I decided to do a bit more tinkering and built another simple generator for the book's settlement and urban encounter tables:

http://www.de-fenestra.com/t2k/settl...or_strict.html

I'm also playing around with various ways to add more depth and detail to the basic encounter generator. This is a work in progress, and likely shall remain so for some time. Results may vary. Not intended for use by children over 40. Front toward enemy. Apply directly to the forehead.

http://www.de-fenestra.com/t2k/encou..._expanded.html

- C.
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Clayton A. Oliver Occasional RPG Freelancer Since 1996

Find my Twilight: 2000 fan material and Twilight: 2013 unofficial support here, and my published T2k sourcebook, The Pacific Northwest, here.

Enhance your enjoyment of the forum here.

If you dislike change, you're going to dislike irrelevance even more.
- General Eric Shinseki
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  #11  
Old 11-28-2020, 07:12 AM
The Zappster The Zappster is online now
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Keep them coming, they are fantastic. Many thanks, your work is appreciated
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  #12  
Old 12-07-2020, 06:41 PM
Amagi Amagi is offline
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Fantastic! These are great.

Do you have a landing page pointing to all of these (and, perhaps any other tools you made)?

*** EDIT ***
I found your landing page.
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  #13  
Old 12-07-2020, 06:44 PM
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First link in my sig file, for any others who may be curious. It's all a work in progress.

I added more material to the expanded encounter generator last weekend, including a bunch of adapted encounters specific to river travel and a lot more detail in villages.

- C.
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Clayton A. Oliver Occasional RPG Freelancer Since 1996

Find my Twilight: 2000 fan material and Twilight: 2013 unofficial support here, and my published T2k sourcebook, The Pacific Northwest, here.

Enhance your enjoyment of the forum here.

If you dislike change, you're going to dislike irrelevance even more.
- General Eric Shinseki
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  #14  
Old 12-07-2020, 06:52 PM
wolffhound79 wolffhound79 is offline
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looks great
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  #15  
Old 12-07-2020, 07:01 PM
wolffhound79 wolffhound79 is offline
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Thank you for sharing this , this is awesome. I see the potential here for helping to map out areas ahead of where my players are moving to help speed up the game.
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  #16  
Old 12-07-2020, 08:41 PM
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Tegyrius Tegyrius is offline
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Quote:
Originally Posted by wolffhound79 View Post
Thank you for sharing this , this is awesome. I see the potential here for helping to map out areas ahead of where my players are moving to help speed up the game.
Excellent! I hope it turns out to be useful. If any of the added material yields cool stories, I'd love to hear about it.

- C.
__________________
Clayton A. Oliver Occasional RPG Freelancer Since 1996

Find my Twilight: 2000 fan material and Twilight: 2013 unofficial support here, and my published T2k sourcebook, The Pacific Northwest, here.

Enhance your enjoyment of the forum here.

If you dislike change, you're going to dislike irrelevance even more.
- General Eric Shinseki
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