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  #1  
Old 03-31-2016, 07:58 PM
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And we can only imagine what we'll have in another hundred+ years!
Give it another thousand and warfare may not even look like anyone's even fighting to our "primitive" minds.
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Old 03-31-2016, 10:30 PM
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Part of the fun of the exercise is that they were terrible. Another part is that I like teh research.

The other part is that most of these were not built to fight other tanks - but that's how they are used in WoT. Shown here, they are even more worthless vehicle vs vehicle...

They are useful vs infantry armed only with small arms...

Uncle Ted
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Old 03-31-2016, 10:42 PM
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The armour values seem a bit high on some of them though if they were only ever supposed to protect against small arms and shrapnel. There's modern IFVs with less (mainly Soviet).
How'd you arrive at those values?
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Old 04-01-2016, 02:03 PM
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XM800T with Chrysler ITV turret.




XM800T with conventional Hispano Suiza 20mm and M60D
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Old 04-01-2016, 08:40 PM
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XM800T with Chrysler ITV turret.


Demands to be statted! Already doing the research.
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Old 04-02-2016, 01:59 AM
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Originally Posted by pmulcahy11b View Post
Demands to be statted! Already doing the research.
Not much to be found unfortunatly.

Crew: 3 (Commander, Driver, Gunner)

Armor: unknown, Possibly similar to an Early M2 Bradley,

Weapons Systems:
Main Turret
Hispano Suiza 20mm with Unknown amount of ammo
M60D with Unknown amount of ammo

Alternate Turret
twin TOW launchers.

Mobility level was similar to the M113.


Video of third surviving prototype
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  #7  
Old 09-30-2016, 12:43 AM
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Originally Posted by Rockwolf66 View Post
Not much to be found unfortunatly.

Crew: 3 (Commander, Driver, Gunner)

Armor: unknown, Possibly similar to an Early M2 Bradley,

Weapons Systems:
Main Turret
Hispano Suiza 20mm with Unknown amount of ammo
M60D with Unknown amount of ammo

Alternate Turret
twin TOW launchers.

Mobility level was similar to the M113.


Video of third surviving prototype
I've just found that the 20mm had 500 rounds of ammunition and the M60 had 2,000 rounds of ammunition for it.
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  #8  
Old 09-27-2016, 12:39 PM
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Originally Posted by ArmySGT. View Post

XM800T with conventional Hispano Suiza 20mm and M60D
In the bottom picture of the XM800T (see above), is that an IR Spotlight on the right of the turret?

Uncle Ted
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  #9  
Old 09-27-2016, 06:40 PM
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The XM800 project was developed for the reconnaissance role but from what little info I could find specifically about the XM800T, it also had the ability to designate targets for other vehicles/aircraft so I think it's probably the surveillance/target designator sight.
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Old 09-29-2016, 11:41 AM
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The XM800 project was developed for the reconnaissance role but from what little info I could find specifically about the XM800T, it also had the ability to designate targets for other vehicles/aircraft so I think it's probably the surveillance/target designator sight.
Hmm I though that was developed in the late 80s; the XM800T was developed in the mid-1970s. Did we have that capability then?

Uncle Ted
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Old 09-29-2016, 03:23 PM
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Quote:
Originally Posted by unkated View Post
In the bottom picture of the XM800T (see above), is that an IR Spotlight on the right of the turret?

Uncle Ted
I don't really know... From the appearance I can only guess......

Appears to me to be either a thermal imager or a low light tv system.

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Old 09-29-2016, 05:02 PM
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Supposed to have been a low light tv...
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Old 09-30-2016, 07:26 PM
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I don't really know... From the appearance I can only guess......

Appears to me to be either a thermal imager or a low light tv system.

That is the day/night sight. It was developed by Delco Electronics Division of General Motors. It has high and low power day channels and high and low power night channels.
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  #14  
Old 04-05-2016, 11:19 PM
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Quote:
Originally Posted by Legbreaker View Post
The armour values seem a bit high on some of them though if they were only ever supposed to protect against small arms and shrapnel. There's modern IFVs with less (mainly Soviet).
How'd you arrive at those values?
Fair question. I will explain below.

1. Thank you for making me take another look. You made me spot an error. I have a table of co-efficients used for adding an effect for different armor types (explained below). I had added a entry to the table, but had not udpated the table's definition to include an additional row; "Steel Riveted" stopped being within the defined table; Steel riveted (less effective plates of steel riveted together) was being picked up as the stronger "Steel" (basic steel armor, 1940 to 1955)

After correcting the table, a soem of the armor values changed; 5s becoming 4s, some 4s becoming 3s.

2. How does Uncle Ted make armor sausage?

I built a spreadsheet (of course). The armor section works like this. I had collected a raft of data for WW2 and post-WW2 military vehicles for Advanced Tobruk, including armor (detailed to facings and slope of armor). Using that analysis, i compared those sheets to some of the existing older vehicles in the T2K cannon (which is, not surprisingly, inconsistent, even with specific time periods)

What I came up with was that for steel armor:
for WW2 steel armor (1940 - 1955ish) = an armor point for every 7mm;
for more modern steel armors, one for every 5mm

Modern armor/5
Older armor/7

This is complicated by average slope of the given armor face, which may drive increase the value of by up to a factor of 2.

This is complicated by the armor type. For vehicles in the period of steel armor (basically, every tank before 1975, and several since), this breaks down into solid or welded armor and bolted (bolted includes most armored vehicles built before 1940).

Remember that coefficient I mentioned above? This is where armor type gets factored in. These vehicles are mostly all endowed with bolted armor plates.
(exceptions: VK-31 & A2E1 Medium Mk I have steel)

Now, T2K uses one armor scale for vehicle vs Vehicle and personnel combat, which leads to a few peculiarities at the bottom o f the scale. Using the scale outlined above, many of these early tanks would have an armor factor of 2, which would not keep out contemporary small arms (Lee-Enfield rifle, 8mm Mauser, Lebel etc).

So I include a check to provide "design for effect" - if I have armor values and the process above gives an armor value of less than 3.6, it adds 1. This ensures that these early vehicles can shake off small arms.

Modern MBTs (and some recent IFVs), where they seldom mention armor thickness directly, and their armor type is not steel are handled differently.

Corrected version attached

And now I have some other files I need to correct.....

Uncle Ted
Attached Files
File Type: docx Tanken2.docx (576.8 KB, 209 views)

Last edited by unkated; 05-27-2016 at 02:54 PM.
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  #15  
Old 04-06-2016, 01:02 AM
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With the early tanks, the crew would often be injured from spalling when rifle and machinegun bullets hit the armour near them - the reason spall liners are basically standard equipment in AFVs today.
Have you modelled that somehow?
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

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  #16  
Old 04-06-2016, 12:08 PM
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Standard Manufacturing Excalibur 20mm Vulcan SHORAD

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Old 04-06-2016, 12:13 PM
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Standard Manufacturing Rough Terrain variable height transporter.

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  #18  
Old 04-06-2016, 03:59 PM
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Quote:
Originally Posted by Legbreaker View Post
With the early tanks, the crew would often be injured from spalling when rifle and machinegun bullets hit the armour near them - the reason spall liners are basically standard equipment in AFVs today.
Have you modelled that somehow?
Nope. None of the versions of T2K have it modeled in vehicle combat, and T2K includes HEAT which creates spalling.

I wanted to have vehicles to compare to existing ones in T2K, not re-invent the combat system, particularly where at the moment I don't contemplate actually using these designs in a game. But i'll bear that in mind for if an when I consider using these vehicles.

Uncle Ted

Last edited by unkated; 04-06-2016 at 04:24 PM.
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  #19  
Old 04-06-2016, 10:47 PM
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Pretty much any projectile which hits has the potential to cause spalling - the thicker the armour, the larger the impact or explosion needs to be though. For more modern vehicles spalling is not much of an issue as they're almost invariably fitted with spall liners.
For early AFVs (up to the late 1930's and into the 40's I believe) spall liners where not standard and from what I can find were really only developed in response to the introduction of HESH rounds by the British in the 1940's.
In WWI, AFV crews had to wear armoured masks similar to the one pictured to protect the face and especially eyes from flying shrapnel spalled off the inside of their vehicles armour. Even just the impact of ordinary rifle bullets could be enough to blind a crewman close to the point of impact (a gunner for example looking for targets).

While this is not an issue for T2K era vehicles, probably not even the left over WWII ones (which were likely retrofitted with liners) it is probably something which should be kept in mind if an earlier vehicle was used.

Attachment 3711
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

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Last edited by Legbreaker; 04-29-2021 at 04:56 AM.
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  #20  
Old 04-01-2016, 08:39 PM
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Quote:
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And we can only imagine what we'll have in another hundred+ years!
Give it another thousand and warfare may not even look like anyone's even fighting to our "primitive" minds.
I get the idea that in 100 years that armored vehicles will be UGVs, aircraft will be UCAVs with a single controlling station or stations aboard JSTARS-type aircraft, and that infantry will be cyborgs.
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Old 04-02-2016, 09:51 AM
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Quote:
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I get the idea that in 100 years that armored vehicles will be UGVs, aircraft will be UCAVs with a single controlling station or stations aboard JSTARS-type aircraft, and that infantry will be cyborgs.
Then there is the Hammer Slammer version where nothing that flies survives.
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Old 04-03-2016, 12:40 PM
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Rapid Infantry Transport

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Old 04-03-2016, 04:26 PM
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Default Swedish Udes XX-20

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Old 04-03-2016, 08:22 PM
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I have that on my site, courtesy of Antenna.
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