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View Poll Results: What's Your Favorite T2K-era SAW/LSW/LMG | |||
FN Minimi/M249 SAW | 31 | 47.69% | |
L86A1/A2 LSW | 1 | 1.54% | |
H&K 11/21 | 5 | 7.69% | |
H&K 13/23 | 3 | 4.62% | |
L4 Bren | 7 | 10.77% | |
RPK-47 | 3 | 4.62% | |
RPK-74 | 4 | 6.15% | |
RPD | 1 | 1.54% | |
Negev | 2 | 3.08% | |
Vektor SS77 | 0 | 0% | |
Ultimax | 3 | 4.62% | |
Other (Please Specify in Thread) | 5 | 7.69% | |
Voters: 65. You may not vote on this poll |
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#1
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after excluding the GPMG's on the list here i have to go with the HK23. accurate and reliable like its GMPG big brother it is far better than the M249 in terms of mean rounds between failure, more accurate, and i don't have to worry about breaking the weapon if i run out of ammo and have to use it like a baseball bat.
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the best course of action when all is against you is to slow down and think critically about the situation. this way you are not blindly rushing into an ambush and your mind is doing something useful rather than getting you killed. |
#2
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Quote:
23E with 21E conversion kit. |
#3
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I went for the L4 Bren; first MG I ever fired but in a T2k environment the slow rate of fire is made up for in the ability to use it without a loader, and as an individual weapon, at a pinch. Just remember to only put 28 rounds in the magazine!
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I laugh in the face of danger. Then I hide until it goes away. |
#4
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Quote:
Another gunner in my platoon occasionally removed the bipod and used it more like a rifle. He tended to attract less attention too as unless you looked closely it didn't actually look like an MG. Not great for longer range work, but perfect for up to a few hundred metres, especially if he could rest it on a log, window sill, etc.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem Last edited by Legbreaker; 04-23-2016 at 07:32 PM. |
#5
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HK21 FTW
If I could re-vote, I'd go with one of the HK 21. I did a lot of research for a PC I run in Fusilier's game and it sounds like a really versatile weapon. With its heavy barrel and biped, when scoped and firing semi-auto from box mags, it can serve as a DMR. With a drum mag, it's a SAW with more range and punch than equivalent 5.56mm weapons. Add in a conversion kit, when your T2K character invariable runs out of 7.62mm NATO, he can switch to 7.62x39mm AK rounds. And, according to Wikepedia, it's got 48% parts commonality with the G3, which, in the v1.0 timeline at least, would still be fairly common in the ETO.
Apparently, German KSK commandos still use a version of the HK12.
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