RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 12-14-2009, 08:19 PM
Mohoender's Avatar
Mohoender Mohoender is offline
Registered User
 
Join Date: Sep 2008
Location: Near Cannes, South of France
Posts: 1,653
Default Firefighters

Reading some things in the US Army issue weapon threads, I had the envy to design the followings. I hope you'll like them. I forgot the air firefighters attached to the french air force. Strangely Fire Fighters have been largely forgotten by T2K but may be some of you have some elements on your own.

For my parts I designed the two that are attached to the military. I'll try to post something on air, professionals and volunteers later. If you have any critics feel free.

Brigade des Sapeurs Pompiers de Paris (BSPP)
It counts 7412 personnel. Its members are all formed to basic infantry training and outside of the fire equipments; it is equipped with assault rifle. The UES are specially trained units operating at special locations (gas extraction, missile/spatial launch pad, sensitive art centers). In addition, elements are regularly deployed abroad in places such as Lebanon. Their motto is “Sauver ou Périr” (Saving or Dying). It is placed under the authority of a General with a Colonel heading each group and a captain leading the UES.
Its OOB is the following
- 1st Fire Group:
o 7th, 9th, 10th, 12th, 13th, 14th, 24th and 26th Companies
- 2nd Fire Group
o 1st, 2nd, 8th, 11th, 15th, 17th, 22nd and 23rd Companies
- 3rd Fire Group
o 3rd, 4th, 5th, 6th, 16th, 21st, 27th and 28th Companies
- Support Group
o HQ Company
o Independent Company
o Support and Services Company
o 5 UES (Specialized Elemental Units): Larq-Artix, Biscarosse, Kourou, Louvre and National Library
- Formation and Instruction Group

Basic Training
- Biology : 0
- Computer : 0
- Ground Vehicle (Wheeled) : 1
- Medical (Trauma Aid) : 1
- Small Arms (Rifle) : 2
- Swimming : 1
- Thrown Weapon : 0
- Unarmed Martial Arts: : 1

BSPP Enlisted
Entry: No prison record
First Term Skills (3 years term)*
- Climbing : 1
- Fire Fighting : 2
- Ground Vehicle (Wheeled) : 1
- Medical (Trauma Aid) : 2
- Small Arms (Rifle) : 1
Subsequent Term Skills (3 years term)*
- Biology
- Chemistry
- Climbing
- Computer
- Construction
- Excavation
- Fire Fighting
- Ground Vehicle (Tracked)
- Ground Vehicle (Wheeled)
- Leadership
- Medical (Trauma Aid)
- Small Arms (Rifle)
- Survival
- Swimming
- Unarmed Martial Arts
Promotion: Special.
Contact: One per term – Government, Journalism, Medical, Military. Roll 1D10 for 7+ for the contact to be foreign.
Special: The character receives a breathing mask and a fire suit as basic equipment. Two secondary skills. In the term when he reaches the rank of Adjudant (and only for that term), he gets three secondary skills.
* Due to the intensity of that profession, each term as an enlisted has a length of three years instead of the regular 4 years game term.

Ranks:
Caporal (Corporal) : One term, Medical(Trauma Aid) 5, Leadership 1
Caporal-Chef (Technical Corporal) : One term as Caporal
Sergent (Sergeant) : One term as Caporal/Caporal-chef, Leadership 2
Sergent-chef (Staff Sergeant) : One term as Sergent
Adjudant (Technical Sergeant) : One term as Sergent/Sergent-chef, Leadership 3
Adjudant-chef (Master Sergeant) : One term as Adjudant
Major (2nd Lieutnant) : Only after two terms as Adjudant-chef and after reaching the age of 50.

BSPP Officer
Entry: Military Academy (2 skill points in combat engineer, 1 in leadership and navigation as secondary skill), Graduate School (2 skill points in leadership and navigation as secondary skill), Medical School (leadership as secondary skill), one term in the field as officer in the Army.
First Term Skills
- Climbing : 1
- Fire Fighting : 2
- Ground Vehicle (Wheeled) : 1
- Leadership : 1
- Medical (Trauma Aid) : 1
- Small Arms (Pistol) : 1
Subsequent Term Skills
- Biology
- Chemistry
- Climbing
- Computer
- Combat Engineer
- Fire Fighting
- Ground Vehicle (Wheeled)
- Leadership
- Medical (Trauma Aid)
- Navigation
- Small Arms (Rifle)
- Small Arms (Pistol)
- Survival
- Swimming
- Unarmed Martial Arts
Promotion: Unlike the other military branch, promotion is automatic after each term.
Contact: Two per term – Government, Journalism, Medical, Military. Roll 1D10 for 6+ for the contact to be foreign.
Special: The character receives a breathing mask and a fire suit as basic equipment. Two secondary skills.

Ranks:
Lieutenant (1st Lieutnant) : First term rank
Capitain (Captain) : Second term
Commandant (Major) : Third term
Lieutenant-Colonel (Lt-Colonel) : Fourth term
Colonel (Colonel) : Fifth term


Batallion des Marins Pompiers de Marseille (BMPM)
The battalion belongs to the navy and counts 2450 personnel. Its members are all formed to basic naval training and it is equipped with more than 700 vehicles and watercrafts. It is organized in 6 companies and 7 special operational sections. Their mottos are “Honneur-Patrie-Valeur-Discipline” (Honor-Country-Valor-Discipline) and “Courage et Dévouement” (Courage and Devotion). There is also an unofficial motto which is “S’il y a des vies qui vous sont chères, pour nous, elles le sont toutes” (If certain lives are dear to you, to us, they are all). The battalion is placed under the authority of the Naval Prefect.
Its OOB is the following
- 1st, 2nd, 3rd, 4th and 5th Companies
- 6th Company (Support)
- 7th Company (SMUR): mobile emergency
- 8th Company (EMPM): instruction company with 800 recruits
- 7 Special Operational Sections
o SOS GRIMP (hazardous environment): 85 personnel
o SOS SD (search and release): 135 personnel and 5 dogs
o SOS AQUA (sea intervention): 80 personnel
o SOS RT (technological risks): 60 personnel
o SOS HELI (airborne commandoes): 90 personnel and 6 helicopters
o SOS DEPOLL (pollution risks): 160 personnel
o SOS IT (technical support): 100 personnel

Basic Training
- Autogun : 0
- Ground Vehicle (Wheeled) : 0
- Medical (Trauma Aid) : 1
- Small Arms : 1
- Small Watercraft : 1
- Swimming : 1
- Unarmed Martial Arts: : 1

BMPM Enlisted
Entry: No prerequisite
First Term Skills (3 years term)*
- Climbing : 1
- Fire Fighting : 2
- Ground Vehicle (Wheeled) : 1
- Medical (Trauma Aid) : 1
- Small Watercraft : 1
- Swimming : 1
Subsequent Term Skills (3 years term)*
- Biology
- Chemistry
- Climbing
- Computer
- Construction
- Electronics
- Excavation
- Fire Fighting
- Ground Vehicle (Tracked)
- Ground Vehicle (Wheeled)
- Language
- Leadership
- Mechanic
- Medical (Trauma Aid)
- Observation
- Scuba
- Small Arms
- Small Watercraft
- Survival
- Swimming
- Unarmed Martial Arts
Promotion: Special.
Contact: One per term – Government, Journalism, Medical, Military. Roll 1D10 for 7+ for the contact to be foreign.
Special: The character receives a breathing mask and a fire suit as basic equipment. Two secondary skills. In the term when he reaches the rank of Adjudant (and only for that term), he gets three secondary skills.
* Due to the intensity of that profession, each term as an enlisted has a length of three years instead of the regular 4 years game term.

Ranks:
Caporal (Corporal) : One term, Medical(Trauma Aid) 5, Leadership 1
Caporal-Chef (Technical Corporal) : One term as Caporal
Sergent (Sergeant) : One term as Caporal/Caporal-chef, Leadership 2
Sergent-chef (Staff Sergeant) : One term as Sergent
Adjudant (Technical Sergeant) : One term as Sergent/Sergent-chef, Leadership 3
Adjudant-chef (Master Sergeant) : One term as Adjudant
Major (2nd Lieutnant) : Only after two terms as Adjudant-chef and after reaching the age of 50

BMPM Officer
Entry: Military Academy, Graduate School, Medical School, Naval Officer.
First Term Skills
- Fire Fighting : 1
- Ground Vehicle (Wheeled) : 1
- Leadership : 1
- Medical (Trauma Aid) : 1
- Small Arms : 1
- Small Watercraft : 1
- Swimming : 1
Subsequent Term Skills
- Biology
- Chemistry
- Climbing
- Computer
- Construction
- Electronics
- Excavation
- Fire Fighting
- Ground Vehicle (Wheeled)
- Language
- Leadership
- Mechanic
- Metallurgy
- Medical (Trauma Aid)
- Navigation
- Observation
- Persuasion
- Scuba
- Small Arms
- Small Watercraft
- Survival
- Swimming

Promotion: Unlike the other military branch, promotion is automatic after each term.
Contact: Two per term – Government, Journalism, Medical, Military. Roll 1D10 for 6+ for the contact to be foreign.
Special: The character receives a breathing mask and a fire suit as basic equipment. Two secondary skills

Ranks:
Lieutenant (1st Lieutnant) : First term rank
Capitain (Captain) : Second term
Commandant (Major) : Third term
Lieutenant-Colonel (Lt-Colonel) : Fourth term
Colonel (Colonel) : Fifth term

Special Operational Sections Prerequisites: 1 previous term as enlisted/Officer
- SOS GRIMP: Biology 1, Chemistry 2, Survival 1.
- SOS SD: Construction 1, Excavation 1, Observation 2.
- SOS AQUA: Swimming 2, Scuba 2, Small Watercraft 1.
- SOS ET: Chemistry 1, Electronics 1, Construction 1, Mechanic 1.
- SOS HELI: a previous term as Naval Aviator.
- SOS DEPOLL: Biology 2, Chemistry 2, Survival 1.
- SOS IT: Construction 1, Ground Vehicle (Tracked) 1, Mechanic 1.

Last edited by Mohoender; 12-16-2009 at 12:10 AM.
Reply With Quote
  #2  
Old 12-15-2009, 05:06 PM
Jason's Avatar
Jason Jason is offline
Registered User
 
Join Date: Sep 2008
Location: Omaha, NE
Posts: 80
Default

I wondered about FireFighters many times. Thanks, I am going to use this.
Reply With Quote
  #3  
Old 12-15-2009, 06:46 PM
kato13's Avatar
kato13 kato13 is offline
Administrator
 
Join Date: May 2007
Location: Chicago, Il USA
Posts: 3,353
Send a message via ICQ to kato13
Default

In Chicago all firefighters get 2 days off for every one (24 hour) day working. And an additional day off for every 3 days worked, plus something like an additional 20 sick and personal days.

Virtually every firefighter I know has a second Job, so I would probably allow 3 secondary activities or perhaps another overlapping term with half points.
Reply With Quote
  #4  
Old 12-15-2009, 09:20 PM
Mohoender's Avatar
Mohoender Mohoender is offline
Registered User
 
Join Date: Sep 2008
Location: Near Cannes, South of France
Posts: 1,653
Default

Quote:
Originally Posted by kato13 View Post
In Chicago all firefighters get 2 days off for every one (24 hour) day working. And an additional day off for every 3 days worked, plus something like an additional 20 sick and personal days.

Virtually every firefighter I know has a second Job, so I would probably allow 3 secondary activities or perhaps another overlapping term with half points.
Good point, I forgot about this. And, I have a friend in the Paris Brigade. Actually, talking of second job, he has collegues doing strip-teases at girls brithday party (old women phantasm).

Two secondary activities would be good , then. Three during the term as Adjudant.
Reply With Quote
  #5  
Old 12-15-2009, 11:40 PM
Mohoender's Avatar
Mohoender Mohoender is offline
Registered User
 
Join Date: Sep 2008
Location: Near Cannes, South of France
Posts: 1,653
Default More from the firefighter front

As my kids are sick and as I can't do much more than that, here are the additional firefighter profession I designed this morning. They are made from the French friefighters and are, of course, open to critics. If anynone has some suggestion, I'll be more than happy to see them. IMO, some physical prerequisite must be applied I didn't do it so far (need more thinking). In addition, for the volunteers, the extra skill points allowed must be up to the GM (everyone has to do his job). I doubt that an attorney or a commercial pilot will be allowed as much extra time off as a farmer or a mechanic.

Professional Firefighters
Several countries, such as France, have dedicated professional firefighters that compose the Fire Brigades. These men and women, although not military often progress in ranks in way similar to that of their military counter parts. Here is this profession as I designed it for France. I hope it can work for other countries but if it doesn’t, feel free to modify it.

Firefighter Enlisted
Entry: No prerequisite
First Term Skills (3 years term)*
- Climbing : 1
- Fire Fighting : 2
- Ground Vehicle (Wheeled) : 1
- Medical (Trauma Aid) : 1
- Swimming : 1
Subsequent Term Skills (3 years term)*
- Biology
- Chemistry
- Climbing
- Computer
- Construction
- Excavation
- Fire Fighting
- Ground Vehicle (Tracked)
- Ground Vehicle (Wheeled)
- Leadership
- Mechanic
- Medical (Trauma Aid)
- Observation
- Scuba
- Small Watercraft
- Survival
- Swimming
Promotion: Special.
Contact: One per term – Government, Journalism, Medical. Roll 1D10 for 7+ for the contact to be foreign.
Special: The character receives a breathing mask and a fire suit as basic equipment. Two secondary skills.
* Due to the intensity of that profession, each term as an enlisted has a length of three years instead of the regular 4 years game term.

Ranks:
Caporal (Corporal) : One term, Medical(Trauma Aid) 5, Leadership 1
Caporal-Chef (Technical Corporal) : One term as Caporal
Sergent (Sergeant) : One term as Caporal/Caporal-chef, Leadership 2
Sergent-chef (Staff Sergeant) : One term as Sergent
Adjudant (Technical Sergeant) : One term as Sergent/Sergent-chef, Leadership 3
Adjudant-chef (Master Sergeant) : One term as Adjudant
Major (2nd Lieutnant) : Only after two terms as Adjudant-chef and after reaching the age of 50.

Firefighter Officer
Entry: Undergraduate School (1 skill points in leadership).
First Term Skills
- Climbing : 1
- Fire Fighting : 2
- Ground Vehicle (Wheeled) : 1
- Leadership : 1
- Medical (Trauma Aid) : 1
Subsequent Term Skills
- Biology
- Chemistry
- Climbing
- Computer
- Construction
- Electronics
- Excavation
- Fire Fighting
- Ground Vehicle (Wheeled)
- Language
- Leadership
- Mechanic
- Metallurgy
- Medical (Trauma Aid)
- Navigation
- Observation
- Persuasion
- Scuba
- Small Watercraft
- Survival
- Swimming

Promotion: Unlike the other military branch, promotion is automatic after each term.
Contact: Two per term – Government, Journalism, Medical, Military. Roll 1D10 for 6+ for the contact to be foreign.
Special: The character receives a breathing mask and a fire suit as basic equipment. Two secondary skills.

Ranks:
Lieutenant (1st Lieutnant) : First term rank
Capitain (Captain) : Second term
Commandant (Major) : Third term
Lieutenant-Colonel (Lt-Colonel) : Fourth term
Colonel (Colonel) : Fifth term

Volunteer Firefighters
Most countries supplement their professional fire brigades with volunteers. These men and women have regular jobs and devote their secondary activity to this. In some countries, such as Portugal, all firefighters are volunteers. In the case of Portugal, it proved to be a disadvantage as these volunteers, despite unquestionable bravery proved unable to handle specific fires such as gigantic wood fires.

Volunteer Enlisted
Entry: Must be taken as secondary skill (no other secondary skill allowed for the first term), civilian profession only.
First Term Skills
- Fire Fighting : 2
- Medical (Trauma Aid) : 2
Subsequent Term Skills: Skill points to be chosen in the followings
- Climbing
- Excavation
- Fire Fighting
- Ground Vehicle (Tracked)
- Ground Vehicle (Wheeled)
- Leadership
- Medical (Trauma Aid)
- Observation
- Survival
- Swimming
Promotion: Special.
Special: The character receives a breathing mask and a helmet as basic equipment.
The number of skill points allowed as a volunteer firefighter depends on the player and can go up to 3/4. 1 is given as regular secondary skill (2 if the character is allowed 2 secondary activities). In the second term, 2 additional skill points can be used for the volunteer skill list. However, it leaves the character with only 3 term skills for his regular activity. In the third and fourth term, 1 additional skill points can be used for the volunteer skill list. It leaves the character with respectively 3 and 2 term skills for his regular activity. From the character fifth term, this is not allowed anymore.

Ranks:
Caporal (Corporal) : One term, Medical(Trauma Aid) 5, Leadership 1
Caporal-Chef (Technical Corporal) : One term as Caporal
Sergent (Sergeant) : One term as Caporal/Caporal-chef, Leadership 2
Sergent-chef (Staff Sergeant) : One term as Sergent
Adjudant (Technical Sergeant) : One term as Sergent/Sergent-chef, Leadership 3
Adjudant-chef (Master Sergeant) : One term as Adjudant
Major (2nd Lieutnant) : Only after two terms as Adjudant-chef and after reaching the age of 50.

Volunteer Officer
Entry: Must be taken as secondary skill (no other secondary skill allowed for the first term), civilian profession only and undergraduate university.
First Term Skills
- Fire Fighting : 2
- Leadership : 1
- Medical (Trauma Aid) : 1
Subsequent Term Skills: Skill points to be chosen in the followings
- Climbing
- Excavation
- Fire Fighting
- Ground Vehicle (Tracked)
- Ground Vehicle (Wheeled)
- Leadership
- Medical (Trauma Aid)
- Navigation
- Observation
- Persuasion
- Survival
- Swimming
Promotion: Promotion is automatic after each term. A professional officer of the same rank will be considered of an higher rank if one is present.
Special: The character receives a breathing mask and a helmet as basic equipment.
The number of skill points allowed as a volunteer firefighter depends on the player and can go up to 3/4. 1 is given as regular secondary skill (2 if the character is allowed 2 secondary activities). In the second term, 2 additional skill points can be used for the volunteer skill list. However, it leaves the character with only 3 term skills for his regular activity. In the third and fourth term, 1 additional skill points can be used for the volunteer skill list. It leaves the character with respectively 3 and 2 term skills for his regular activity. From the character fifth term, this is not allowed anymore.

Ranks:
Lieutenant (1st Lieutnant) : First term rank
Capitain (Captain) : Second term
Commandant (Major) : Third term
Lieutenant-Colonel (Lt-Colonel) : Fourth term
Colonel (Colonel) : Fifth term


Pompiers de l’Air (Air Force Firefighter)
Specialized in fire security for the air and nuclear components, they depend of the Air Force. They have no specific OOB but there is at least a squadron at every base. Unlike other firefighters, they strictly belong to the military and their promotion is that of regular troopers.

Basic Training
- Autogun : 0
- Fire Fighting : 1
- Ground Vehicle (Wheeled) : 1
- Medical (Trauma Aid) : 1
- Small Arms : 1
- Swimming : 1
- Unarmed Martial Arts: : 1

Pompier de l’Air, Enlisted
Entry: Less than 25 years old, Ground Vehicle (Wheeled) 2, Survival 2. If you are coming out of undergraduate school, you’ll enlist with the rank of Sergeant.
First Term Skills
- Aircraft Mechanic : 1
- Chemistry : 1
- Climbing : 1
- Fire Fighting : 2
- Ground Vehicle (Wheeled) : 1
- Medical (Trauma Aid) : 1
Subsequent Term Skills
- Aircraft Mechanic
- Chemistry
- Climbing
- Computer
- Construction
- Electronics
- Excavation
- Fire Fighting
- Ground Vehicle (Tracked)
- Ground Vehicle (Wheeled)
- Language
- Leadership
- Medical (Trauma Aid)
- Observation
- Parachute
- Small Arms
- Survival
- Swimming
- Unarmed Martial Arts
- Warheads
Promotion: 6+, DM +1 if INT 7+
Contact: One per term – Government, Medical, Military, Specialist (Pilot). Roll 1D10 for 9+ for the contact to be foreign.
Special: The character receives a breathing mask and a fire suit as basic equipment. Two secondary skills.

Ranks:
Caporal (Corporal)
Caporal-Chef (Technical Corporal)
Sergent (Sergeant) : By regular promotion or if you enlist after achieving undergraduate school
Sergent-chef (Staff Sergeant)
Adjudant (Technical Sergeant)
Adjudant-chef (Master Sergeant)
Major (2nd Lieutnant) : Only after two terms as Adjudant-chef and after reaching the age of 50.

Pompier de l’Air, Officer
Entry: Military Academy, Graduate School, Medical School, Pilot Officer.
First Term Skills
- Aircraft Mechanic : 1
- Fire Fighting : 1
- Ground Vehicle (Wheeled) : 1
- Leadership : 1
- Medical (Trauma Aid) : 1
- Small Arms : 1
- Warheads : 1
Subsequent Term Skills
- Aircraft Mechanic
- Biology
- Chemistry
- Climbing
- Computer
- Construction
- Electronics
- Excavation
- Fire Fighting
- Ground Vehicle (Wheeled)
- Language
- Leadership
- Medical (Trauma Aid)
- Navigation
- Observation
- Persuasion
- Parachute
- Small Arms
- Survival
- Swimming
- Warheads

Promotion: 6+,DM +1 if INT 7+, and/or if graduate of Military Academy
Contact: Two per term – Government, Medical, Military, Specialist (Pilot). Roll 1D10 for 7+ for the contact to be foreign.
Special: The character receives a breathing mask and a fire suit as basic equipment. Two secondary skills.

Ranks:
Lieutenant (1st Lieutnant)
Capitain (Captain)
Commandant (Major)
Lieutenant-Colonel (Lt-Colonel)
Colonel (Colonel)

Last edited by Mohoender; 12-16-2009 at 12:23 AM.
Reply With Quote
  #6  
Old 12-16-2009, 02:10 AM
Mohoender's Avatar
Mohoender Mohoender is offline
Registered User
 
Join Date: Sep 2008
Location: Near Cannes, South of France
Posts: 1,653
Default Fire Bomber Pilots

I just wanted to add a little something on fire bomber pilots. I'll consider them to be commercial pilot with only a slight difference in their first term skills.

First Term Skills:
- Computer: 1
- Navigation: 2
- Observation: 1
- Pilot: 2
Subsequent Term skills and else (as commercial pilot)

What is more important is their previous carreers.

Prerequisite:
- One term in the National Military Academy.
- Following term as naval or air force pilot (fixed wing).
- one additional terms as naval or air force pilot (fixed wing).

Therefore, your character can't become a fire bomber pilot before reaching the fourth term. In addition you can't apply for that carrer after the fifth term (due to age). If you are French, it would be more appropriate to be a naval pilot. Most of our fire bomber pilots were naval pilots before (not mandatory so).
Reply With Quote
  #7  
Old 12-16-2009, 05:13 AM
Rainbow Six's Avatar
Rainbow Six Rainbow Six is offline
Registered User
 
Join Date: Sep 2008
Location: Aberdeen, Scotland
Posts: 1,385
Default

Quote:
Originally Posted by kato13 View Post
In Chicago all firefighters get 2 days off for every one (24 hour) day working. And an additional day off for every 3 days worked, plus something like an additional 20 sick and personal days.

Virtually every firefighter I know has a second Job, so I would probably allow 3 secondary activities or perhaps another overlapping term with half points.
British firefighters usually work four days on followed by four days off. The four days on generally consists of two days of day shift followed by two days of night shift.

Like their French and American counterparts I believe it's common for them to have a second job - taxi driver is apparently a favourite. Quite a few are also decent golfers...
__________________
A collection of articles written for the Twilight 2000 Role Playing Game

http://www.twilight2000files.com
Reply With Quote
  #8  
Old 12-17-2009, 08:56 PM
firewalker firewalker is offline
Registered User
 
Join Date: Oct 2008
Posts: 38
Default

Quote:
Promotion: Promotion is automatic after each term. A professional officer of the same rank will be considered of an higher rank if one is present.
True but in RL when mixing paid and volunteer it tends to be just a touch....messier especially when the use of paid is farly knew. Between volunteer’s getting pissy at the paid guy’s “dud I’ve been doing this for 10/20/40 years ( for free mind)don’t try to order my a++ around” and a’hole/ officious paid guy’s “I gave you an ORDER” it can get interesting. If any body’s interested I can give examples .

One on and two off is pretty standard although there are a few variations mostly just jiggering the proportions around (4 on 7 off say) ether way ya cut it it’s a lot of free time and if you don’t fill it up somehow next thing you know your sleeping all day. I know a lot of guy’s that ether work in different matince/skilled craft jobs or run there own small business a lot of paid also volunteer (assuming thay live in a deferent county than thay work) .

One thing to keep in mind (to a grater extent with volunteer but you see it in paid as well) it that there can be quite a lot of variability between station in skill’s, equipment and responsibility’s. Some stations are strait fire* some are home to specialized pieces with associated specialized training. Also the exect mix of skills among the members can make quite a deference. For example there’s one of are stations that could easily be mistaken for a large garage /mecian shop (thay bought a standard tank truck and did the conversion to fire tanker themselves as well as refurbishing and rebuilding there own fire jeep)



* at lest one engine maybe a secondary engine/tanker, utility truck(big tool box on wheels with basic medical supplies), car (depending on location) and brush truck(agine depending).
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:35 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.