RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum

View Poll Results: What is the most valuable civilian trade in the T2kU?
Auto mechanic 0 0%
Boilermaker 0 0%
Carpenter 2 10.00%
Electrician 1 5.00%
Gunsmith 1 5.00%
Heavy equipment operator 0 0%
Machinist 8 40.00%
Mason 0 0%
Millwright 0 0%
Pipefitter 0 0%
Plumber 1 5.00%
Welder 1 5.00%
Other (please specify in comments) 6 30.00%
Voters: 20. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 05-14-2021, 11:23 AM
Raellus's Avatar
Raellus Raellus is offline
Administrator
 
Join Date: Sep 2008
Location: Southern AZ
Posts: 3,380
Default Most Valuable Civilian Trade in T2k

Discussion of the practical utility of civilian player-characters in T2k got me thinking about what civilian skills might shine in a T2kU, both theoretically (general post-apocalypse) and practically (in a game-play sense). There's a bit of overlap (machinist & millwright; pipefitter & plumber) in the poll, and a few omissions for the sake of brevity (aviation mechanic, formwork technician).

EDIT: Trades in this context are professions requiring trade school, or vocational programs (like CTE here in the States), or apprenticeships, as opposed to professions traditionally requiring a university degree.

I probably should have included rig technician.

Please share your reasoning in the comments.

-
__________________
Author of Twilight 2000 adventure module, Rook's Gambit, and campaign sourcebook, Korean Peninsula, available-

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook

Last edited by Raellus; 05-15-2021 at 12:43 PM.
Reply With Quote
  #2  
Old 05-14-2021, 12:29 PM
kato13's Avatar
kato13 kato13 is online now
Administrator
 
Join Date: May 2007
Location: Chicago, Il USA
Posts: 3,465
Send a message via ICQ to kato13
Default

Chemist (Edit not commonwealth definition)

One of the central pillars of the industrial revolution was the evolution of chemistry.
Reply With Quote
  #3  
Old 05-14-2021, 02:04 PM
Raellus's Avatar
Raellus Raellus is offline
Administrator
 
Join Date: Sep 2008
Location: Southern AZ
Posts: 3,380
Default

Quote:
Originally Posted by kato13 View Post
Chemist (Edit not commonwealth definition)

One of the central pillars of the industrial revolution was the evolution of chemistry.
I don't disagree, but I see chemist as a white-collar profession (something requiring a college education). That's for another poll.

-
__________________
Author of Twilight 2000 adventure module, Rook's Gambit, and campaign sourcebook, Korean Peninsula, available-

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook

Last edited by Raellus; 05-14-2021 at 04:24 PM.
Reply With Quote
  #4  
Old 05-14-2021, 03:04 PM
swaghauler swaghauler is offline
Registered User
 
Join Date: Jan 2015
Location: PA
Posts: 1,180
Default

You are missing the singular most important vocational trade in the world...

FARMER.

There's a reason high schools call it VOCATIONAL AGRICULTURE or VOAG for short.

Another issue I see in forums is the distinction between SKILL and TRADE. A TRADE is actually a collection of SKILLS needed to perform a given set of tasks. The COMBINATION OF SPECIFIC SKILLS forms a TRADE. There is a bit of confusion about this in a LOT of forums that I'm in. For example "boilermaker" and "pipefitter" are basically exactly the same trade. BOTH work with the following skills to assemble and maintain HIGH PRESSURE gas and fluid assemblies:

Welding (the pipes)
Mechanics (the valves and regulators)
Electrical (regulators, sensors, and pumps)
Carpentry (support structures, assembly fittings to hold pipe being welded)
Engineering (mechanical for pumps and proper PSI on pipes)
And many use diagnostic tools and sensors in their jobs (Computer operations).

While a residential Plumber might have:

Welding (TIG welding or brazing using oxy or butane torch for copper or stainless pipes)
Mechanics (pumps, water heaters, water softeners)
Carpentry (supporting structure, fixing sinks and bathroom floors)
Electrical (wiring pumps, controls, and sensors)

So picking what type of TRADE is most important is going to be VERY difficult because of the overlapping skills sets that the various TRADES often have. I believe that the Trades are poorly represented in Twilight because the civilian skills are not often thought about during play.
Reply With Quote
  #5  
Old 05-14-2021, 04:24 PM
Raellus's Avatar
Raellus Raellus is offline
Administrator
 
Join Date: Sep 2008
Location: Southern AZ
Posts: 3,380
Default

I deliberately didn't include FARMER because it would probably run away with it. There are also quite a few AG University programs (here in the US, at least), so one could argue (weakly, IMHO) that it's a white collar profession and not, strictly speaking, a trade. Your point about skill overlap is fairly taken, and should probably be taken into consideration when voting.

-
__________________
Author of Twilight 2000 adventure module, Rook's Gambit, and campaign sourcebook, Korean Peninsula, available-

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook

Last edited by Raellus; 05-14-2021 at 04:34 PM.
Reply With Quote
  #6  
Old 05-14-2021, 05:11 PM
Vespers War Vespers War is offline
Registered User
 
Join Date: Nov 2018
Posts: 301
Default

It's a trick question. There is no single most valuable civilian trade because they're almost all interdependent and a functioning society needs each of them.
__________________
The poster formerly known as The Dark

The Vespers War - Ninety years before the Twilight War, there was the Vespers War.
Reply With Quote
  #7  
Old 05-14-2021, 08:33 PM
CDAT CDAT is offline
Registered User
 
Join Date: Aug 2013
Posts: 400
Default

I am going to second Farmer. It is not as easy as many people think, and without food you are in a world of hurt.
Reply With Quote
  #8  
Old 05-15-2021, 07:47 AM
Silent Hunter UK Silent Hunter UK is offline
Registered User
 
Join Date: Feb 2015
Posts: 358
Default

Doctor. Going to be a lot of people needing treatment.
Reply With Quote
  #9  
Old 05-15-2021, 09:37 AM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
The Stat Guy
 
Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,125
Default

Quote:
Originally Posted by Silent Hunter UK View Post
Doctor. Going to be a lot of people needing treatment.
I agree -- in concert with chemists and herbologists. (sp?)
__________________
Don't get killed. That's the other guys' job. -- Isaac Arthur

Entirely too much T2K stuff here: www.pmulcahy.com
Reply With Quote
  #10  
Old 05-15-2021, 09:39 AM
Spartan-117's Avatar
Spartan-117 Spartan-117 is offline
Registered User
 
Join Date: May 2016
Posts: 66
Default

I'll put in a shout out for the Plumbers. As you tour this magnificent blue orb and learn of great civilizations throughout history, one thing stands out - their ability to control water and manage waste.

From Roman aqueducts and sewers to Ottoman era Turkish baths, the ability to provide water to cities, remove human waste from them, and occasionally clean your population, is critical to preventing disease and illness.

While you may need farmers to survive, you need plumbers to thrive and that's why they get my vote!
Reply With Quote
  #11  
Old 05-15-2021, 12:23 PM
Raellus's Avatar
Raellus Raellus is offline
Administrator
 
Join Date: Sep 2008
Location: Southern AZ
Posts: 3,380
Default

Doctors and chemists aren't on the list because those professions require a university degree, at least. Trades in this context are professions requiring trade school, or vocational programs (like CTE here in the States), or apprenticeships. I'm going to make a separate poll for professions traditionally requiring a university degree.

-
__________________
Author of Twilight 2000 adventure module, Rook's Gambit, and campaign sourcebook, Korean Peninsula, available-

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
Reply With Quote
  #12  
Old 05-15-2021, 01:12 PM
Milano Milano is offline
Registered User
 
Join Date: Apr 2011
Location: California, Unided States
Posts: 52
Default

I'll go with Machinist. A mechanic, gunsmith, plumber, etc isn't any good with out parts. A SMART machinist will learn about other pursuits given time. IE.. the machinist will learn a bit of gunsmithing after making enough gun barrels on his lathe.

And vice versa, now that I say it that way. But I am sure you all understand.
Reply With Quote
  #13  
Old 05-16-2021, 12:48 PM
Olefin Olefin is offline
Registered User
 
Join Date: Mar 2012
Location: Greencastle, PA
Posts: 2,948
Default

blacksmith - they are going to be in big time demand for their ability to make metal tools,repair broken ones and also making things like horseshoes and plow blades
__________________
Author of Twilight 2000 official canon campaign sourcebook, East Africa/Kenya Sourcebook, available-

https://www.drivethrurpg.com/product...ica-Sourcebook

Assembled, produced and contributed to the 2nd, 3rd and 4th issue of the T2000 Fanzine- "You're On Your Own"

https://www.drivethrurpg.com/product...-2?cPath=21_23

https://www.drivethrurpg.com/product...o-3?src=newest
Reply With Quote
  #14  
Old 05-16-2021, 07:36 PM
Enfield Enfield is offline
Registered User
 
Join Date: Mar 2018
Posts: 151
Default

Carpenters. Settlements need shelters and basic construction.
Reply With Quote
  #15  
Old 05-18-2021, 05:35 AM
Targan's Avatar
Targan Targan is offline
Moderator
 
Join Date: Sep 2008
Location: Perth, Western Australia
Posts: 3,610
Default

Hooker
__________________
"It is better to be feared than loved" - Nicolo Machiavelli
Reply With Quote
  #16  
Old 05-18-2021, 02:03 PM
Raellus's Avatar
Raellus Raellus is offline
Administrator
 
Join Date: Sep 2008
Location: Southern AZ
Posts: 3,380
Default Did you mean "fisherman"?

Quote:
Originally Posted by Targan View Post
Hooker
They do call that the "world's oldest profession", don't they? In all seriousness, that's a very valid response. In all wars, many desperate women have turned to prostitution in order to survive. It's a "career" option in secure areas with some law and order, and a clientele with something to pay/trade for services rendered. In lawless areas, it's unlikely payment will be tendered.

The post-apocalypse is tough on everyone, but I reckon it would be tougher, in general, on women.

-
__________________
Author of Twilight 2000 adventure module, Rook's Gambit, and campaign sourcebook, Korean Peninsula, available-

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook

Last edited by Raellus; 05-18-2021 at 02:15 PM.
Reply With Quote
  #17  
Old 05-18-2021, 10:19 PM
Targan's Avatar
Targan Targan is offline
Moderator
 
Join Date: Sep 2008
Location: Perth, Western Australia
Posts: 3,610
Default

Quote:
Originally Posted by Raellus View Post
They do call that the "world's oldest profession", don't they? In all seriousness, that's a very valid response. In all wars, many desperate women have turned to prostitution in order to survive. It's a "career" option in secure areas with some law and order, and a clientele with something to pay/trade for services rendered. In lawless areas, it's unlikely payment will be tendered.

The post-apocalypse is tough on everyone, but I reckon it would be tougher, in general, on women.

-
We've talked before in old threads about T2K armies having "camp followers" like in medieval times.
__________________
"It is better to be feared than loved" - Nicolo Machiavelli
Reply With Quote
  #18  
Old 05-18-2021, 10:43 PM
swaghauler swaghauler is offline
Registered User
 
Join Date: Jan 2015
Location: PA
Posts: 1,180
Default

Quote:
Originally Posted by Targan View Post
We've talked before in old threads about T2K armies having "camp followers" like in medieval times.
Yeah but I bet they still wouldn't beat those German "Brat trucks" into the Fulda Gap! Those crazy %&@*'s would be selling bratwurst to BOTH SIDES while everyone was shooting at each other!
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:01 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.