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View Poll Results: How do you plan on using v4?
Play and/or Ref with both setting and rules 11 22.92%
Play and/or Ref using just the setting 1 2.08%
Play and/or Ref using just the rules 4 8.33%
Mine it for bits to incorporate into earlier editions 18 37.50%
Ignore it completely 14 29.17%
Voters: 48. You may not vote on this poll

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  #1  
Old 05-20-2021, 09:14 AM
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Default How Do You Plan to Use 4th Edition?

Free League has released the complete PDF of v4 today (to Kickstarter backers, at least).

I'd like to collect some quantifiable data on how T2k'ers plan on using the new version.

If you'd like to discuss elements of v4, we already have a couple of discussion threads re setting and rules.

General discussion of v4 (focusing mostly on setting):
https://forum.juhlin.com/showthread....ting#post86382

Discussion of v4 rules:
https://forum.juhlin.com/showthread.php?t=6203

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Old 05-20-2021, 10:33 AM
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Default "Play and/or ref it, only rules"

Well, I *did* pay for it; I might as well play or run it at least once.

Ever since I've started running Savage Worlds (10 years ago?! ), I've wanted to run at least a short game with those rules in the T2k setting. I've read the alpha of these rules once, and they remind me of SW, so to play these would be a way to follow through on that experiment.

I don't have any actual plans to do so at the moment. My once-a-month "anything but D&D" group hasn't met in over a year, and I would be running for either that group, or at a convention.
As for my annual run at Origins, I might want to run the same adventure in both rules, just to see the differences up close?

Perhaps someone will be running it at a con someday, and I would give it a try there.
Perhaps someone else will open up an online game (I'm in a v2.2 game that's just started, and I don't think I have the time for another online game right now).
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Old 05-20-2021, 04:16 PM
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Originally Posted by Adm.Lee View Post
Ever since I've started running Savage Worlds (10 years ago?! ), I've wanted to run at least a short game with those rules in the T2k setting. I've read the alpha of these rules once, and they remind me of SW, so to play these would be a way to follow through on that experiment.
Not to cause thread drift quite so soon, but Wayne of Wayne's Books has recently shifted his long-running campaign from v2.2 to Savage Worlds. I'm hoping he writes up a list of resources and any house rules he's using.

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  #4  
Old 05-21-2021, 03:18 AM
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I'm going to one-shot gamemaster the new edition on my 40th birthday, which is on July 18th. Since that's the date of the "death of a division" in 2000 we're going to play into by birthday, starting on July 17th. The one-shot will be largely setting agnostic, too much background is not good in one-shots. But the general setting will be as published by FL.

I would like to transition parts of my regular gaming group into a proper campaign later on. If that happens, I will adjust the setting a bit, but keep the general idea of a resurgent USSR after a successful coup in August 1991. Points I would like to change are things that militarily seem unjustifiable to me, e. g. sailing a CVN into the Baltic to attack Sweden and counter the Soviet Baltic Fleet.

I will also have to rebalance Soviet might and personnel-power. In my opinion FL are overdoing it a bit. I think it's more likely that the USSR cannot escape its death-spiral on its own, but communication with the West fails somewhere around 1996 and the goal is to plunder the Baltics and then Poland to avoid running bankrupt. Of course this gets covered up in the usual spiel (i. e. "protecting Soviet citizens abroad", "pre-emptive strike against revisionist-fascist Poland" etc.). Since the West will still have had a Peace Dividend, though toned down from the historical version, the ensuing war goes more or less like written by FL.

The difference will be that as the arsenals gradually deplete, older material shows up. While the West can go back to M48s or in some cases M47s, the Russians still have some quantities of T-34s, T-44s, IS-3s, SU-100s, and ASU-85s that can be reactivated, though likely only on a 1:10 ratio (i. e. ten tanks can be cobbled together into one working tank). These tanks can be sufficient against NATO forces, if used against the mostly under-equipped light infantry brigades that remain. So the charge NATO that was Operation Reset will have come as a surprise to the forces of the USSR, but once reserves had been mobilized from the hinterlands and the 5th ID had lost its momentum, the offensive stalled and finally broke down, before reaching Łódź. Scattered survivors and remaining elements got mopped up by WW2 era tanks, which in turn could not go into a counter-offensive due to lack of fuel and being vulnerable to remaining NATO forces.

The storyline will end up, where it usually does in T2K, but I will be avoiding (hopefully) to make the USSR look like a super-power it could not have been in the Nineties. Not even with deus ex machina economic power and a military junta in control.
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Old 05-21-2021, 07:44 AM
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If a game comes up on RPOL or Myth-Weavers, I am hoping to join it.
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  #6  
Old 05-21-2021, 08:36 PM
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Quote:
Originally Posted by Ursus Maior View Post
I'm going to one-shot gamemaster the new edition on my 40th birthday, which is on July 18th. Since that's the date of the "death of a division" in 2000 we're going to play into by birthday, starting on July 17th. The one-shot will be largely setting agnostic, too much background is not good in one-shots. But the general setting will be as published by FL.

I would like to transition parts of my regular gaming group into a proper campaign later on. If that happens, I will adjust the setting a bit, but keep the general idea of a resurgent USSR after a successful coup in August 1991. Points I would like to change are things that militarily seem unjustifiable to me, e. g. sailing a CVN into the Baltic to attack Sweden and counter the Soviet Baltic Fleet.

I will also have to rebalance Soviet might and personnel-power. In my opinion FL are overdoing it a bit. I think it's more likely that the USSR cannot escape its death-spiral on its own, but communication with the West fails somewhere around 1996 and the goal is to plunder the Baltics and then Poland to avoid running bankrupt. Of course this gets covered up in the usual spiel (i. e. "protecting Soviet citizens abroad", "pre-emptive strike against revisionist-fascist Poland" etc.). Since the West will still have had a Peace Dividend, though toned down from the historical version, the ensuing war goes more or less like written by FL.

The difference will be that as the arsenals gradually deplete, older material shows up. While the West can go back to M48s or in some cases M47s, the Russians still have some quantities of T-34s, T-44s, IS-3s, SU-100s, and ASU-85s that can be reactivated, though likely only on a 1:10 ratio (i. e. ten tanks can be cobbled together into one working tank). These tanks can be sufficient against NATO forces, if used against the mostly under-equipped light infantry brigades that remain. So the charge NATO that was Operation Reset will have come as a surprise to the forces of the USSR, but once reserves had been mobilized from the hinterlands and the 5th ID had lost its momentum, the offensive stalled and finally broke down, before reaching Łódź. Scattered survivors and remaining elements got mopped up by WW2 era tanks, which in turn could not go into a counter-offensive due to lack of fuel and being vulnerable to remaining NATO forces.

The storyline will end up, where it usually does in T2K, but I will be avoiding (hopefully) to make the USSR look like a super-power it could not have been in the Nineties. Not even with deus ex machina economic power and a military junta in control.
You and I have the same birthdays!

and I agree - FL went way overboard and made the Soviets too formidable - its more a case with how they set it up why the Soviets arent on the Rhine given what they have versus NATO by 2000
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Old 05-22-2021, 09:38 AM
Ursus Maior Ursus Maior is offline
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You and I have the same birthdays!

and I agree - FL went way overboard and made the Soviets too formidable - its more a case with how they set it up why the Soviets arent on the Rhine given what they have versus NATO by 2000
Well, what a coincidence! We share that day with Vin Diesel (1967), Paul Verhoven (1938) and Nelson Mandela (1918). So, here's to good company!

I hope they'll tone down that "Russia Stronk" theme a bit in upcoming publications or explaing, why NATO and the USA acted in such ways that made this strategic surprise possible. However, I am not yet convinced this line of publications will generate enough revenue for us to see many additions. It migh become a self-fulfilling prophecy.
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  #8  
Old 05-24-2021, 09:47 AM
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The beta pdfs come with a conversion and solo rule section and I am trying out some of my old characters using the new format. I am eager to see what the table top systems they will be using.
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Old 06-03-2021, 09:01 AM
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Given the fact that 2/3rd of the answers to the poll are basically ignore or mine it for bits but otherwise not use it that does not bode well for the V4 being in good shape as to its initial launch.

Keep in mind the long term FB T2K and discord groups are even more negative than that as to its reception as anyone who has been on them can attest. The FL FB group that is more positive but that is more the place for current Free League fans who have a different outlook than many of the other places the T2K community is online.

Personally, I don't see V4 having a long life unless those numbers change significantly if the polling and reactions that are being posted stay the same - which supports what you are posting that less than a third, at most, of the T2K community plan to seriously try to use it. For a successful sustained launch that has got to change or it will go the way of other attempted reboots that had similar receptions with other RPG/movies/TV franchises.

I have my final release pdf copy but at this point, given how its currently written and presented, I dont see much use for it and have voted accordingly.

Raellus - you did ask how you plan to use V4 on this thread so that is my answer. If some of my concerns are addressed (and yes I have written Marc and Tomas directly on them yesterday) then that may change. I will not discuss those concerns here.
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  #10  
Old 06-03-2021, 12:41 PM
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Given the fact that 2/3rd of the answers to the poll are basically ignore or mine it for bits but otherwise not use it that does not bode well for the V4 being in good shape as to its initial launch.
According to the Kickstarter website Free League got 8,073 backers.

To date 45 people have voted in this poll. If my maths are right that's around 0.5% of the backers (if everyone voting backed it, which probably isn't the case). I'm not really sure ~0.5% counts as a representative sample. Personally I guess Free League are maybe holding out some hope that the other ~99.5% of their backers (most of whom I'm going to guess probably aren't going to vote in this poll) plus the God knows how many who didn't back it but might buy it are going to save them from your predictions of doom.

FWIW I voted as one of the ones that would be mining it. And I shall buy any follow up material to mine that as well. So mining it for info does NOT automatically equate to not buying any follow up material.
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Last edited by Rainbow Six; 06-03-2021 at 12:58 PM. Reason: Got the number of backers wrong - it's 8073, not 8053
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Old 06-03-2021, 02:44 PM
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I am talking about the poll data here which had enough responses to be scientific as well as the information I am gathering based on responses on FB and Discord. As a person who uses data for predictive purposes as part of my job what you need is a scientifically valid sample - which we have here and then see how it applies overall.

That’s why you don’t need to survey all the backers to find out what they think of it. Unless you reject how scientific predictive data is gathered and insist that only 100 percent polling of a population is valid for gathering information and making predictions.

FYI polling data and quality data evaluations are made with about that percentage of the overall population or less all the time and as long as they aren’t overly weighted one way or the other are scientifically valid. Your typical political poll for instance tries to gauge the feeling of the American people as a whole and does so with a very small overall sample compared to the population as a whole.

And since FL hasnt done polling of their own what we have to base responses on, to date, is this poll here - which given the number of people who actually post here on a regular basis, represents a rather decent sized percentage of that posting population.
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Old 06-03-2021, 03:02 PM
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And since FL hasnt done polling of their own.
Do you have any evidence to support this claim?
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Old 06-03-2021, 03:09 PM
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Olefin, I think you may be falling prey to the Fallacy of Small Samples, or the Auditor's Fallacy.

13 "ignore it completely" responses out of 42 poll responses is significant, but it's only a third of the responders here. You could also look at this as 2/3 of the responders here do plan to make some use of v4. The Discord is an echo chamber, so it's not representative of the wider T2k fanbase. Using the Discord subset to prove v4 will be a flop is like using the Free League forum membership to prove it will be a smash.

Regardless, as Rainbow Six pointed out, 13 out of over 8,000 KS backers is insignificant, statistically, so I don't know how accurate your predictive "analysis" is going to be.

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Old 06-03-2021, 03:14 PM
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I have seen nothing posted anywhere on the FL site to date that shows a poll or polling results or asking what people thought of the game in response to polling questions (and not just overall comments). Thus there is no evidence any such poll was or has been conducted to date.

They may be in the process of doing such a poll since they just released the pdf version but again nothing I have seen or heard people talking about - i.e. "hey FL has a poll running on the game"

Now that might change and if so then we will have another data point to go on. However using the responses on the FB sites for at least two major T2K groups and on the T2K Discord you can see plainly just from the posts that the overall response has been quite negative.

I will talk to the admins on my FB group about putting together a poll there similar to what Raellus did here to gather more information and data points. I could see what the admins over at the other FB group are doing and if they are gathering something like polling data similar to this.

Thus since nothing has been published by FL of any sort with polling information or questions - or an email saying please go here to answer a poll on the game - that would be evidence of that claim of there being a lack of such a poll, at least to date.

As such all we have to go on with any actual scientific data is this poll and this data.
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Old 06-03-2021, 03:22 PM
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Olefin, I think you may be falling prey to the Fallacy of Small Samples, or the Auditor's Fallacy.

13 "ignore it completely" responses out of 42 poll responses is significant, but it's only a third of the responders here. You could also look at this as 2/3 of the responders here do plan to make some use of v4. The Discord is an echo chamber, so it's not representative of the wider T2k fanbase. Using the Discord subset to prove v4 will be a flop is like using the Free League forum membership to prove it will be a smash.

Regardless, as Rainbow Six pointed out, 13 out of over 8,000 KS backers is insignificant, statistically, so I don't know how accurate your predictive "analysis" is going to be.

-
Its actually 45 responses you have here so far and that polling data would be based on the actual number of members here who regularly sign on and post/answer polls. Thus the numbers is a statistically accurate sample of those people here. As you said you attempted to gather data. We have what, 120 or so people who post or comment here on a regular basis? Thus you have a good sample.

And of those 45 the overall positive answers for the V4 as a whole to where they intend to play an actual V4 game with the rules and the setting is very low. Thus this does not bode well for a reboot that states that the V1 and V2.2 are not the future of the game - instead the V4 is that future.

And I would love to see more data gathered elsewhere and intend to do so on my FB group and suggest that on the other one. That will give a larger sample and thus more data to make a better projection for the V4 as a whole. I also plan to contact Tomas and suggest he do a poll as well which may show the difference between the FL market and the existing T2K market as to acceptance and "liking" of the game.

It may actually help them to focus more on what areas people want to see more of - similar to questions that have been asked here of things people are interested in seeing in the fanzine.
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Old 06-03-2021, 03:27 PM
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And since FL hasnt done polling of their own
So you don't actually know whether they've done any polling or not? They may have done and have just chosen not to share their findings with you?

(Yes I know they haven't and here's the proof or no I don't know will do fine if you want to reply).

As for polling on other sites, I think you should probably bear some of your own comments in mind

Quote:
Originally Posted by Olefin View Post
Keep in mind the long term FB T2K and discord groups are even more negative than that as to its reception as anyone who has been on them can attest.
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FYI polling data and quality data evaluations are made with about that percentage of the overall population or less all the time and as long as they aren’t overly weighted one way or the other are scientifically valid.
So by your own admission these groups are even more negative, which presumably is the same as being weighted one way over the other so as such would not be scientifically valid?
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Old 06-03-2021, 03:42 PM
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So you don't actually know whether they've done any polling or not? They may have done and have just chosen not to share their findings with you?

(Yes I know they haven't and here's the proof or no I don't know will do fine if you want to reply).

As for polling on other sites, I think you should probably bear some of your own comments in mind





So by your own admission these groups are even more negative, which presumably is the same as being weighted one way over the other so as such would not be scientifically valid?
The fact that I am on their email list as a buyer of the game, that no one who has bought the game has been posting that they have been asked to answer any poll and that no poll results have been mentioned anywhere by them shows they have not done such polling - i.e. between here, FB, FL's own site, the overall internet T2K community and the Discord there has been no discussion at all of any such poll being conducted.

Thus lacking any evidence at all of a poll being done shows no polls are being done. The community as a whole is pretty close knit - someone would have mentioned it by now - but there has been no mention.

And if the initial draft and Alpha and Beta leaked early than I highly doubt that a poll would be kept super secret that literally no one knows of one.

Thus using logical deduction no such poll, at this moment, exists.

As to the FB groups those groups have many more members than this group has and would offer a bigger sample for gathering data. Thus if the overall answer is negative it would show getting a bigger sample backs up the data that Raellus has gathered. Versus polling the Discord which I admit is highly negative - and thus would be better not polled.

And Tomas has his own FB group that is more positively inclined towards FL and its fans. Thus you get more data, a bigger sample and can see thru the "noise" and get a better appreciation for the actual situation.

Keep in mind for 8000 plus backers, if that is what you need to sample, then as little as 200 responses would give you a very valid sample size. For 140 or so posters here you are gathering data on what people, on this forum, think of the V4 and how they intend to use it.

What Raellus didnt ask and can ask again was of those who responded how many actually were part of the group that either backed the game or have otherwise seen it to date.

i.e. of the 45 have all of them seen it -either by backing it or otherwise seeing it? If say only 30 have actually seen it and 15 are giving responses without seeing it then the sample size is much smaller.

FYI if you want to have a discussion on validity of sampling data maybe we need a thread for that - this thread is supposed to be a discussion of how you would use the V4, not about sampling methods and validity and I dont want to be accused of jumping a thread.
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Old 06-03-2021, 05:45 PM
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According to the Kickstarter website Free League got 8,073 backers.
Not bad for what is basically a non-OSR appeal to nostalgia.

According to GDW's own production figures:

1e boxed set: 97,518 copies
2e core rulebook: 32,180 copies
2e boxed set: 5,240 copies
2.2 core rulebook: 7,757 copies

Don't quote me on this, but I want to say the print run for 2013 was 2,500 copies. PDF sales at the time 93GS closed up shop were Gold on DriveThruRPG, which put them between 501 and 1,000 copies; in the subsequent years, they've gone to Platinum, which I think is between 1,001 and 2,000 copies.

Bear in mind that those 8,073 backers are effectively pre-sales, a concept which didn't exist in the 1e/2e days - that's exclusive of the print run destined for the retail channel. We also don't know how many of those backers bought multiple copies as group purchases, gifts, or retail sales starters.

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Originally Posted by Raellus View Post
13 "ignore it completely" responses out of 42 poll responses is significant, but it's only a third of the responders here. You could also look at this as 2/3 of the responders here do plan to make some use of v4. The Discord is an echo chamber, so it's not representative of the wider T2k fanbase. Using the Discord subset to prove v4 will be a flop is like using the Free League forum membership to prove it will be a smash.

Regardless, as Rainbow Six pointed out, 13 out of over 8,000 KS backers is insignificant, statistically, so I don't know how accurate your predictive "analysis" is going to be.
Combining a statistically-insignificant sample with sampling bias is not a research method that would be defensible in my workplace. YMMV.

Some years ago, I rendered some advice to your correspondent. It seems an appropriate time to reiterate part of it:

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It is an unfortunate geek tendency for individual fans or small local (or online) groups to project their own personal enthusiasm for a property onto the overall global population of potential customers, then make sweeping (and erroneous) generalizations about the commercial viability of their personal visions for said property. In some cases, this failed understanding goes so far as to drive catastrophically bad business decisions.
Intensity does not necessarily correlate to scale. In other words, being louder doesn't make anyone righter.

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Old 06-03-2021, 07:23 PM
unipus unipus is offline
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You'd have to be a pretty bad data scientist to think you could draw any truly useful conclusion from one poll on one fairly insignificant message board. It would be easy to make catastrophically bad missteps from doing so, though!

@Tegyrius - over what period of time are those sales figures? Some of them are pretty damn interesting.


(I'd also say that FL games in general, this one included, do have a strong if slightly obscured OSR essence to them, but that's another topic.)
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Old 06-03-2021, 07:36 PM
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Originally Posted by unipus View Post
@Tegyrius - over what period of time are those sales figures? Some of them are pretty damn interesting.
I believe they're for the lifetime of the company.

Quote:
(I'd also say that FL games in general, this one included, do have a strong if slightly obscured OSR essence to them, but that's another topic.)
Fair point. I can see it with some, particularly Symbaroum and Forbidden Lands.

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Clayton A. Oliver • Occasional RPG Freelancer Since 1996

Find my Twilight: 2000 fan material and Twilight: 2013 unofficial support here, and my published T2k sourcebook, The Pacific Northwest, here.

Enhance your enjoyment of the forum here.

If you dislike change, you're going to dislike irrelevance even more.
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  #21  
Old 06-04-2021, 03:17 AM
unipus unipus is offline
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They definitely leaned all the way into it with Forbidden Lands, which is a beautiful, beautiful book.

Lifetime numbers make more sense. I wonder what % of the 1st edition sales were in year one, versus up until the release of v2, or maybe even after!
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Old 06-04-2021, 09:22 AM
Olefin Olefin is offline
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Originally Posted by unipus View Post
You'd have to be a pretty bad data scientist to think you could draw any truly useful conclusion from one poll on one fairly insignificant message board. It would be easy to make catastrophically bad missteps from doing so, though!

@Tegyrius - over what period of time are those sales figures? Some of them are pretty damn interesting.


(I'd also say that FL games in general, this one included, do have a strong if slightly obscured OSR essence to them, but that's another topic.)
Dont agree with you about insignificant message board - that is not what the forum juhlin is. And you can use the poll as a data starting point - FYI keep in mind that polling company's project political trends for the entire country based on samples of a few thousand people. As I said there needs to be more polling done.

Also the kickstarter numbers only show interest in the new version of the game when it was initially pitched to raise money. The question that needs to be determined now - especially before it gets codified into book form - is did the kickstarter population get what they paid for?

If the numbers here are indicative the answer is no.

That is why they need to do polling or have others do it on sites that have T2K players and fans who have seen the V4 and do it before they go to publication of the books.

PDF's are easy to change - I have done it, Raellus did it, etc. - that happens all the time on drivethrurpg.com releases - but its much harder to do it once you have printed books out there.

I know that for a fact - saw the fun one of my professors went thru in college having to send out corrections on a physics book he wrote that had three pages that had major errors on them that he had missed and another ten pages worth of minor corrections that were significant enough that they had to be fixed.
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Old 06-04-2021, 09:37 AM
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Quote:
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Dont agree with you about insignificant message board - that is not what the forum juhlin is. And you can use the poll as a data starting point - FYI keep in mind that polling company's project political trends for the entire country based on samples of a few thousand people.
And they often get it wrong (e.g. 2016 US presidential election projections, both before and even on election day).

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As I said there needs to be more polling done.
Absolutely. I commend you on your efforts to collect more data.

Quote:
Originally Posted by Olefin View Post
Also the kickstarter numbers only show interest in the new version of the game when it was initially pitched to raise money. The question that needs to be determined now - especially before it gets codified into book form - is did the kickstarter population get what they paid for?
Raw sales figures, and the poll here, aren't going to answer that question. To do so, you would have to specifically ask the KS backers, "did you get what you paid for?"

Quote:
Originally Posted by Olefin View Post
If the numbers here are indicative the answer is no.
Not necessarily. There are a few reasons why someone might have supported the v4 KS. Some supporters clearly wanted a game they could play right out of the box. Others may have always intended just to mine it for bits to use with earlier versions. Others may be completists, who backed v4 because the want to add it to their T2k collection, regardless of whether they intend to play it or not. Some backers may have just been curious. Additionally, some backers might not have had any expectations, vis-a-vis earlier versions (i.e. they just liked what they saw). This is purely anecdotal, but I've heard each of the first three afore-mentioned reasons cited by different forum members (or former members) who backed the v4 KS.

So, to sum up, more, better (i.e. more specific) data is definitely needed if you want answers to the questions you've posed, Olefin. In all sincerity, I wish you luck in collecting it. Please let us know what you learn (preferably by sharing the raw data).

Let's moot this. The OP is about how members here plan to use v4 (or not). The thread is starting to drift OT.

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Last edited by Raellus; 06-05-2021 at 03:20 PM.
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  #24  
Old 06-05-2021, 05:50 PM
unipus unipus is offline
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God help the company that bases anything they do on a poll of 50 people (who strongly exhibit a particular bias), that's the last I'll say on that.

To answer the question: I found out about FL's T2K acquisition around the same time I happened to be dusting off my old T2K books I found on the shelf anyway. It was the perfect timing. I was playing and enjoying another FL game at the time, but was considering running a T2K game with some of my military-minded friends.

The setting of the new edition lacks a bit of the detail and specificity of the old one, so far as some military aspects go. It's also a far cleaner system (as you might expect, with three decades of advancement to its advantage). I own all of the GDW editions (sorry, Tegyrius!) and, well, I don't find any of them particularly elegant or easy to run.

So as for what I plan to do/have been doing for months now: run a T2K game using a new, fairly elegant and easy to run system that also draws on all the resources and knowledge I have from 1st and 2nd editions. It's pretty ideal, really. The details I've thought they got wrong, I've changed or fixed. The systems I've felt aren't detailed enough, I've added on to a bit. It's ten times easier to add complexity to an elegant system than it is to find elegance in a complex one.

But I also can't remember a time I ran any game exactly RAW or in its 100% official setting. I call on external resources wherever I can find them. I use the 2.2 encounter generator. I use perchance tables. I use oracles inspired by Ironsworn (and hey, look what they did -- signed its creator to create similar material). I use 1st edition's motivation generator (and hey, look what they did -- implemented it in 4th edition). I'm currently finding the default day-by-day system of time and resource management tiresome, when you have to use it all the time, so I'm writing a system derived from Band of Blades that will generate missions at a higher level.

This is all stuff I assumed most if not all GMs did. Maybe I only talk to the ones who are also designers.
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