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Old 10-10-2008, 04:48 AM
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Default GM RESOURCES - links to make GMing easier and better

I thought I would try to start a thread where everybody could post links or other resources that might aid/enhance GMing .

I was thinking along the lines of sound fx,image databases,maps etc

Naturally -if you are a player only you shouldnt be perusing these to much.
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Old 10-10-2008, 04:48 AM
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Default Sound Fx

http://www.brandens.net/snd_list.php?cat=Military

a few sounds that might come in handy to set the mood.
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Old 10-10-2008, 04:50 AM
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Default more sound fx

http://www.stonewashed.net/explosions.html
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Old 10-10-2008, 07:54 AM
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Default

I know, people love pictures and color drawings but I always found blueprints to be useful. Here is a great website on them.

http://www.the-blueprints.com/index.php?blueprints

One on Missiles and one on aircrafts that you might know

http://missile.index.ne.jp/en/
http://www.suchoj.com/index.htm
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Old 10-10-2008, 10:15 AM
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I would suggest "Google Earth" as that is a terrific resource as a GM for my pending game.
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Old 10-10-2008, 04:50 PM
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Here you have a good link:

http://www.juniorgeneral.org/load.php?Period=0

Vehicles and soldiers ready to be printed. See the "Modern" category for T2K. You will also find useful figures in the "Top-Down" category.

If anyone has played "Command Decision" and has been forced to use paper or cardboard counters insted of plastic or metal figures, he will understand my happiness when I discovered this site.
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Old 10-10-2008, 09:47 PM
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Default Bark at the Moon

For that extra little dose of realism, this site gives you the phases of the moon for any day, any month, any year. One of my players found this for me.

http://stardate.org/nightsky/moon/in....css&Submit=Go

The link will take you to October of 2000 since that's when my campaign is set. Just type in the date you need and presto!

You can also find the time for sunrise and/or sunset for just about anywhere in the world on the same site but this feature a bit trickier to use.

BTW, good thread idea, HQ!
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Old 10-16-2008, 03:00 AM
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Default map generator

here is a free city-map generator

great for "fictional" cities

http://www.drachenzahn.de/city_map_g...city_maps.html
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Old 10-16-2008, 03:41 AM
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Default exellent!

Quote:
Originally Posted by General Pain
here is a free city-map generator

great for "fictional" cities

http://www.drachenzahn.de/city_map_g...city_maps.html
great stuff General!
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Old 10-16-2008, 03:41 AM
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Quote:
Originally Posted by General Pain
here is a free city-map generator

great for "fictional" cities

http://www.drachenzahn.de/city_map_g...city_maps.html
Seems a good resource! I will test it for my new game.
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Old 10-16-2008, 04:37 AM
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Quote:
Originally Posted by headquarters
great stuff General!

tnx---wish I made it hehe
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Old 10-16-2008, 04:40 AM
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Default haven't tested this one....but

it maybe help some of u guys

http://www.dungeoncrafter3.com/download.php
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Old 10-16-2008, 04:44 AM
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Default links

http://www.cbel.com/roleplaying/
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Old 10-16-2008, 04:48 AM
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Default plots

http://www.io.com/~sjohn/plots.htm
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Old 10-16-2008, 05:36 AM
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Default name generators

http://www.seventhsanctum.com/index-name.php
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Old 10-17-2008, 05:20 AM
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Default this mite help

http://rpg.ashami.com/

for character creation but excellent for npc's perhaps
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Old 10-17-2008, 05:47 AM
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Default Gauss Gun

http://www.gausspistol.com/

looks cool....
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Old 10-17-2008, 06:50 AM
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Default yup

Quote:
Originally Posted by General Pain

but they can only get them to shoot a small projectile a few feet..principle is sound though its the power transmission that is tricky..aahh what we couldnt do with a pair of good superconductors and a high energy fuel cell...
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Old 10-18-2008, 02:57 AM
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Quote:
Originally Posted by General Pain
It says in the description of components that the weapon's pre-accelerator coil for chambering the projectile uses an ultra capacitor. I mentioned ultra capacitors in another thread recently. The ProPulse system used in the HEMTT-A3 hybrid vehicle also uses ultra capacitors, amazing piece of tech, far superior to any kind of batteries currently available.

As for high tech weapon designs, check out this concept weapon. I believe I mentioned it once on the old forum.
Attached Images
File Type: pdf TIS1.pdf (126.3 KB, 183 views)
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Old 10-20-2008, 06:03 AM
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Default info regarding highpower handguns

http://www.hipowersandhandguns.com/index.html
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Old 10-20-2008, 06:06 AM
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Default zombies

http://www.zombiesarecoming.com/2008...-is-your-plan/

and Antenna has som good info reg. zombies on his site
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Old 10-20-2008, 06:49 AM
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Default Ballistics for dummies

http://www.rifleshootermag.com/shoot...llistics_0303/
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Old 10-20-2008, 06:52 AM
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Default M24 Sniper Weapon System

http://www.biggerhammer.net/manuals/23-10/ch2.htm
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Old 10-20-2008, 07:23 AM
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Default gunsmagazine

http://www.gunsmagazine.com/

i found it helpfull anyway
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Old 10-20-2008, 07:28 AM
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Default cx4storm

http://www.cx4storm.com/index.aspx?m=53&did=85

looks cool
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Old 10-20-2008, 12:34 PM
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Default

I'd be surprised if nobody else knew Modern Firearms & Ammo.
Also useful for gun topics is The Box of Truth.

I've got other stuff but its not geared towards T2K.
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  #27  
Old 10-20-2008, 01:21 PM
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Default tnx

Quote:
Originally Posted by O'Borg
I'd be surprised if nobody else knew Modern Firearms & Ammo.
Also useful for gun topics is The Box of Truth.

I've got other stuff but its not geared towards T2K.

box o truth - very nice link .

real and unscientific tests with pics and situations that relate to gaming issues.

" I like it -a lot"
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  #28  
Old 10-21-2008, 02:24 AM
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Default stody ideas...codes

here is something I found inspirational atleast
http://www.elonka.com/UnsolvedCodes.html

could offcourse work for merc/indiana jones style adventures
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  #29  
Old 10-21-2008, 02:27 AM
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Default gunpix http://www.gunpics.net/

http://www.gunpics.net/

lot's off goddies for gm's and designers
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  #30  
Old 10-21-2008, 05:10 AM
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Default more gunpix

i liked a lot of these ones

http://www.jibjab.com/view/193752
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