RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 07-15-2011, 10:42 AM
atiff's Avatar
atiff atiff is offline
GM for hire
 
Join Date: Aug 2010
Location: Shanghai, China
Posts: 190
Default A little something - Baranowski Construction

Hi all,

Inspired by James' documents. I am not as militarily in-the-know, but can make up stuff and spin a bit of a story. I also like modular things that can be slotted in almost anywhere. So I give you: Baranowski Construction. Use or abuse as you will.

Andrew
Attached Images
File Type: pdf Baranowski Construction.pdf (134.5 KB, 360 views)
Reply With Quote
  #2  
Old 07-15-2011, 12:44 PM
Adm.Lee Adm.Lee is offline
Registered User
 
Join Date: Sep 2008
Location: Columbus, OH
Posts: 1,254
Default

This is one of things that you think, "Of course!"

Well done.
__________________
My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
Reply With Quote
  #3  
Old 07-15-2011, 02:25 PM
Raellus's Avatar
Raellus Raellus is offline
Moderator
 
Join Date: Sep 2008
Location: Marana, AZ
Posts: 2,750
Default

Really cool idea, Andrew. Thanks for posting this.
__________________
Dulce bellum inexpertis. - Erasmus
Reply With Quote
  #4  
Old 07-15-2011, 02:45 PM
Rainbow Six's Avatar
Rainbow Six Rainbow Six is offline
Registered User
 
Join Date: Sep 2008
Location: Aberdeen, Scotland
Posts: 1,388
Default

Nice job...and relatively easy to adapt to other locations as well...

Well done.
__________________
A collection of articles written for the Twilight 2000 Role Playing Game

http://www.twilight2000files.com
Reply With Quote
  #5  
Old 07-17-2011, 05:32 AM
Tombot's Avatar
Tombot Tombot is offline
Registered User
 
Join Date: Jan 2011
Location: in the "Zone Morte"! - Cologne/Germany
Posts: 159
Default Thank you!

Your idea to create some civilian groups which a party might encounter (or even need and recruit for their own use) is great.
In my opinion we have more than a wealth of military-related articles/ideas/equipment-lists etc. - your modules fill a gap here.

Most of the time i need preparing for a session, i spent thinking about who the PCs encounter next. Most will be civilians, and its good to have sometimes someone else than the ususal refugees to drain the characters food-stocks.

Furthermore the groups you present, show the PCs that there is more going on around them, than fighting. We all love our shoot-outs, but one has to deviate from this from time to time, to prevent it from mutating into D&D with automatic guns.
When i presented detailed civilian groups in the past, it made my players more careful about shooting-first-asking-questions-later. They got more concerned about the villages, where they found these people. It made the places more convincing to them - which resulted in much better roleplaying.
Youve done good work! Thanks!
Reply With Quote
  #6  
Old 07-17-2011, 07:19 AM
atiff's Avatar
atiff atiff is offline
GM for hire
 
Join Date: Aug 2010
Location: Shanghai, China
Posts: 190
Default

Yeah, that was the idea... more investment in the world. I've been pottering away with mapping out parts of Poland in 2000. I've done 12 counties down to each individual village - how many people, distribution of farmland, territory type, government, main NPC. (Some very small samples attached - the map is illegible here because of the file size limit.) A lot of it I am filling in as I go; as my game's group approaches stuff, I fill in the blanks.
Attached Images
 
Attached Images
File Type: pdf sample.pdf (64.3 KB, 102 views)
Reply With Quote
  #7  
Old 07-17-2011, 11:43 AM
Adm.Lee Adm.Lee is offline
Registered User
 
Join Date: Sep 2008
Location: Columbus, OH
Posts: 1,254
Default

Quote:
Originally Posted by Tombot View Post
Your idea to create some civilian groups which a party might encounter (or even need and recruit for their own use) is great.
In my opinion we have more than a wealth of military-related articles/ideas/equipment-lists etc. - your modules fill a gap here.

Most of the time i need preparing for a session, i spent thinking about who the PCs encounter next. Most will be civilians, and its good to have sometimes someone else than the usual refugees to drain the characters food-stocks.

Furthermore the groups you present, show the PCs that there is more going on around them, than fighting. We all love our shoot-outs, but one has to deviate from this from time to time, to prevent it from mutating into D&D with automatic guns.
When i presented detailed civilian groups in the past, it made my players more careful about shooting-first-asking-questions-later. They got more concerned about the villages, where they found these people. It made the places more convincing to them - which resulted in much better roleplaying.
Youve done good work! Thanks!
I'll echo what he said.
__________________
My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
Reply With Quote
  #8  
Old 07-17-2011, 01:15 PM
Rainbow Six's Avatar
Rainbow Six Rainbow Six is offline
Registered User
 
Join Date: Sep 2008
Location: Aberdeen, Scotland
Posts: 1,388
Thumbs up

Nice job on the write up of the Lask region...
__________________
A collection of articles written for the Twilight 2000 Role Playing Game

http://www.twilight2000files.com
Reply With Quote
  #9  
Old 07-18-2011, 05:30 PM
Tombot's Avatar
Tombot Tombot is offline
Registered User
 
Join Date: Jan 2011
Location: in the "Zone Morte"! - Cologne/Germany
Posts: 159
Default USP

Ach, thats nice! You could build a whole almanach like that!
Bah! - please post more (saliva dripping... disgusting sight!)

I do a similar thing (not as detailed, as your stuff, though ), using the UPP-format from Traveller. Bit changed, but a necessity; i have to "filter" each module for pure facts and story, before i get my players killed in well described localitys...

The "Universal SETTLEMENT Profile" comes from the planetary-descriptions, reduced to infrastructure, population-numbers, government-types, lawlevel and techcode.
I sometimes use some stuff from the (pretty old) "World Builders Handbook" (Digest Group) and the government-codes from TNE (leadership-corruption, -paranoia, -talent, etc.). AND of course the V.2 descriptions. All good stuff, i can advice to any GM.

Edit: Almost forgot about the Megatraveller/TNE-Module "Hard Times"; they had a part about changing the above codes by apocalyptic events (how much depletion of population, shifting of government to more opressive law, and so on), which i use for "instant recent history" of any smaller settlement. That way i come up with an explanation/background-info what exactly made a specific place a deserted ruin, or an isolated, fanatic group, etc. (Or is the place full of traces from chemical contaminants?).

I like that you implemented a little hint about the attitude of the actual leaders, too ("sociable, but somewhat greedy")!
The Krakow-Module gave me a good idea how many factions can actually be in one place, giving it much more adventure-options, than just one "unified block" of NPCs. When i have enough time, i prepare the main NPC-Leaders and their hunchbacked followers, to have some "real" people to meet.
In most cases i make pics of all of them with "Heromachine", to have an "actionfigure"-playerhandout to show. But that could easily be another thread...

Last edited by Tombot; 07-19-2011 at 04:03 AM.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:40 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.