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These are all meant to be scenes to make the Players wonder. They have no answer to their mystery and they have no connection to the adventure unless of course you choose to incorporate them into your scenario.
A macabre scene of two recently dead enemy soldiers in a shellhole, arranged as though they are playing poker for empty bottles of booze (the bottles have traces of alcohol in them and they still smell of some rotgut whisky). The bodies are propped up with sticks. Their uniforms are dirty and torn and they have no usable equipment except the pack of cards. A collection (2d10+2) of boots. They're in a range of sizes and all in usable condition except that they are all for the left foot (or the right foot, if you will). A NATO Kevlar helmet with scraps of hair and large splotches of blood. Nothing particularly unusual except that the helmet has been cut into two halves and what you're looking at is the right side half. A crashed military light truck/jeep. There's bloodstains on the seats but the most interesting thing is that there are several circular saw blades embedded deep into the bodywork, doors and the windscreen. It's as though they were launched from some device. Some of them have penetrated through the doors and could have injured the person sitting next to that door. (If you want to give the Players a clue, I imagined this scenario as one where the attackers had built themselves a ballista or three that could fire the sawblades. One ballista may have been damaged and left behind and can be found nearby in a typical ambush position, with about a dozen unused sawblades piled next to it). EDIT: I meant to say as well, that these are in response to Draq's request for some more of the "stranger" things to encounter. Last edited by StainlessSteelCynic; 03-24-2018 at 01:41 AM. Reason: adding comment |
#2
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Complete List
1. Trenches
2. Burnt Out Vehicle 3. Length of Razor Wire 4. Shell Hole 5. Skeletons 6. Used Medical Waste From Injury Treatment 7. Bunkers; Sandbag Or Concrete 8. Crashed Chopper 9. Discarded Small arms 10. Unused Ammunition Belt (For Machineguns) 11. Unused Ration Pack 12. Discarded Parachute 13. Pallet For Airdropped Supplies 14. Stockpile Of Jerry cans 15. Forgotten Backpack/Rucksack 16. Coils Of Comms Wire 17. Deployed Bridge from an AVLB 18. Civilian Vehicle 19. Discarded Helmet 20. Unexploded Ordnance 21. Booby Traps 22. Spent Missile Casings 23. Wire Guided Missile Wire Draped Over The Terrain 24. Empty, Dropped, Assault Rifle Magazines 25. Full, Dropped, Assault Rifle Magazines 26. Deserted Medical Aid Station, Bloodied Stretchers and a few Empty Plastic Containers 27. Deserted Machinegun Position, With working Machinegun 28. Empty Mortar Position 29. Single, Intact Tire (Truck Or Hummer/Other Recon) 30. Dead, Disembowelled Cow 31. Pack Of Wild Dogs 32. Murder Of Crows 33. Shell-shocked Survivor 34. A Pack Of Scavengers Looting The Field For Anything Useful 35. Cigarette Butts 36. Latrine Holes(Buried And Open) 37. Random Dismembered Body Part 38. Graffiti 39. Stash Of Cassette Tapes With Player(Music Junkie's Collection) 40. A Line Of Executed Civilians/Soldiers 41. Photos Of Loved Ones/Letters From Home 42. Spare Mg Barrel (Possibly Burned Out) 43. Religious Medal on Cord/Chain or Rosary. 44. A Single Glove 45. Small Arms Cleaning Kit Parts 46. Bird's Nest in Toppled Tree, With Eggs. 47. A Discarded Novel 48. A Pre-War Fashion Magazine 49. A Pre-War Porn Magazine 50. A Book Of Poetry 51. Large, Well Marked Minefield 52. Massive Cemetery Holding All Sides Of The Conflict 53. Temporary Road Signs 54. Warning Signs ('Booby Traps!' Or 'Sniper On Ridge, Keep Your Head Down!' 55. A Circle Of Civilian Furniture Around A Fire 56. Lost Canteen 57. Map of the Region with Unexplained Symbols. 58. Mechanics Tool Box With Civilian’s Tools 59. Key Ring with Grenade Pins from both NATO and Warsaw Pact. 60. Diaper Bag With Cloth Diapers, Pins, Ointment And Baby Powder 61. Metal Thermos For Coffee Or Tea 62. Entrenching Tool without Case. 63. Linking Machine For Soviet Non Disintegrating Mg Belts 64. 5 kg of Iodized Pickling Salt and Spices for Preserving Vegetables. 65. A Poorly Minefield. 66. Civilian Motorbike In Working Condition 67. Civilian Car In Working Condition (Used as an officer Staff Car) 68. Civilian Truck In Working Condition, 69. Circle Of Dead Dogs, Laid Nose To Tail 70. One Military Tire 71. Length of Tank Tread 72. Tank Tread Pad 73. Compass 74. MRE Hot Sauce Bottle 75. Radio Battery New Or Used 76. Dead Car Battery 77. Batteries New Or Used 78. Radio Battery 79. English To Polish Dictionary 80. Camouflage Netting 81. Pole For Camouflage Net 82. Glass Bottle 83. Glass Jar 84. Empty Ammo Crate 85. Blackened And Dented Metal Tea Kettle 86. East German Officer Uniform With Empty Holster 87. Trench Dugout with Trash and Old Cigarette Butts. 88. Russian Donkey Ears Trench Binoculars 89. 1d100 Free City Of Krakow Ration Chits 90. Courier Dispatch Bag with Papers for the Evacuation Of? 91. Polish Field Phone 92. Polish Civilians Huddled In A Drainage Culvert. | 93. Engineers Inflatable Infiltration Raft 94. Bundle Of 100 Olive Drab Sand Bags 95. Bag Of Looted Medications 96. Abandoned Radio Antenna Farm 97. Broken Military Switchboard 98. Small Wooden Box 99. Watch 100. Pack of Playing Cards 101.
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I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier. |
#3
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Quote:
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#4
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This should so be a PDF.
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#5
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1. Not a weird encounter but something a little unusual.
When the PCs investigate, the find a small collection of "drip" rifles (AKA "pop-off" rifles or more aptly, the "ghost" or "phantom" rifle) in various defensive positions. The rifles can be any sort from combat to civilian rifles and may be set to fire single or auto (the small number of ejected shells from self loading rifles indicates that the bursts where small, 3-5 rounds only). The "drip" rifle is a device that allows the rifle to self-fire. First used by Australian forces during the evacuation from Gallipoli, it consists of the rifle and a pair of tins (or any suitable collection device like canteen mugs etc. etc.) arranged one above the other. The rifle is typically held in place by sandbags or a wooden frame. The lower tin has a line connected to the trigger and the upper tin has sand or water that has been allowed to drip into the lower tin. When the lower tin gained enough weight, it would pull the trigger and thus give the impression that someone was still in the trench taking shots at the enemy. Personally, I like the feel that would be created by calling these devices "ghost" or "phantom" rifles For some more information on the drip-rifle, the following links give some history and some images to better illustrate the concept: - https://www.awm.gov.au/articles/ency...oli/drip_rifle https://flicense.blogspot.com.au/201...rifle-ww1.html http://www.abc.net.au/news/2015-12-2...ention/7046570 https://subtletv.com/baakaDk/Drip_Rifle_Weird_Weapons 2. And another that is slightly weird, that I recall from somewhere (a movie I think)... A small stand of trees survives unscathed by the battle. When the PCs approach the trees the only notable thing is a breeze blowing through the area... and the noise. There's a weird, sort of moaning, sound coming from the direction of the trees. It sounds like something you would encounter in a horror movie. There's no melody or rhythym to the noise other than the "moaning" quality. When (or if) the PCs investigate they find that someone has placed several lengths and sizes of PVC pipe in the trees. They have cut them and arranged them like a giant set of pan pipes and placed them into position so that they will catch the wind and emit the strange sound the PCs heard. 3. Last one, inspired by Isla de las Munecas (the Island of the Dolls) in Mexico. http://www.isladelasmunecas.com/ Someone has spent a great deal of time collecting and hanging dogtags from a tree on the battlefield. There are so many dogtags that it's doubtful they are from soldiers killed on this particular battlefield. There are so many of them that when the wind blows, the dogtags act like a windchime. For some variety and to increase the weirdness factor, instead of dogtags (which are somewhat understandable, perhaps the person was creating a memorial for example), someone has tied chess pieces to the branches of the tree. There are hundreds of them made from plastic, wood and even metal or stone but they are all pieces used in chess. Of course you could just go into "creepy" territory and have the tree festoned with dolls or stick figures (like in the first Blair Witch movie). |
#6
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An alternative is to throw all you're ruined/non standard ammo on a fire with alot of leaves/green branches. Creates a thick smoke and a timed 'simulation' of gunfire. Used for distractions/diversions.
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#7
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1. An old leather shoulder bag - an officer's case from a previous generation - no one makes these things of leather for field use any more. It's heavy if you pick it up.
It contains a 1 kg. bar of gold, stamped with an eagle over a swastika, and a (random) 8-digit number. 2. A set of 8-12 test tubes on stands on the ground. Some have dried out stuff in different colors in them. Uncle Ted Last edited by unkated; 03-25-2018 at 08:12 PM. Reason: addition |
#8
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Quote:
I really like these because of that "What the... ?" factor, particularly the test tubes. There's nothing quite like something completely random but hinting of danger, to make the players paranoid! |
#9
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#10
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Late entry
A baby and/or small child
A kitten or puppy A bag of silver coins A women who has been held as a slave A box of fine china (looted from a house) Unexploded 500 lb bomb RPG round that was fired with the nose fuse cover on A historic weapon of some time (matchlock musket for example) |
#11
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Late entry
A baby and/or small child
A kitten or puppy A bag of silver coins A women who has been held as a slave A box of fine china (looted from a house) Unexploded 500 lb bomb RPG round that was fired with the nose fuse cover on A historic weapon of some time (matchlock musket for example) The code book for the Soviet radio networks |
#12
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Catholes, urine patches (or the smell left over, if catholes are not used, or doo-doo left over if catholes are not used), and slit trenches, whether covered over or not. If you know what to look for, you can track an enemiy's movement with them.
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War is the absence of reason. But then, life often demands unreasonable responses. - Lucian Soulban, Warhammer 40000 series, Necromunda Book 6, Fleshworks Entirely too much T2K stuff here: www.pmulcahy.com |
#13
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Another weird one.
The PCs find a doorframe, complete with door. It's been erected in a small stand of trees and doesn't appear to have been part of any sort of building. It's as if someone just set up the door for no reason other than to mess with people's heads. (Inspired by the claims of people finding staircases in the middle of woods in the USA. The staircases allegedly cause people to lose sense of time or sense of hearing.) |
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