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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
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#3
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That's a bit extreme, although no doubt C.L. Chennault would agree with you wholeheartedly. Assuming that "a couple of flights" adds up to four or so aircraft, each of which generates a sortie a day over the long haul (this is Twilight: 2000), then this amounts to four opportunities to attack US troops with one aircraft once per day. This does not amount to a Mexican ability to overrun and occupy the continental United States or anything remotely like it. A handful of CAS aircraft certainly would be powerful force multipliers for the Mexicans. However, I don't think even a zealous zoomie would say that a small package of even the legendary A-1 would completely upset the balance of power across 1500+ miles of what passes for front from 1998-2001.
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“We’re not innovating. We’re selectively imitating.” June Bernstein, Acting President of the University of Arizona in Tucson, November 15, 1998. |
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war after TDM
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all in my humble opinion. As for airwar - making AA weapons has always been the traditional countertactic against air superiority. Any thoughts on make shift AA weapons ? Could a missile be made in a garage that homes in on its target ? The Germans did it in 1945 and they had to develop it from scratch. http://www.luft46.com/missile/x-4.html Given access to modern plans - and electronics - could you make SAMs in T2K ? I think it is as plausible as refurbishing WWII planes and attacking the enemy. Using a jet that burns a ton of fuel were a prop plane that use 100 liters doesnt make sense imho. Air superiority isnt measured by the cold war standards in T2K is my 2 cents- more like WWI. |
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Plus stocks of Redeyes, Stingers, etc. that might still be on hand in the US. Worse (for the enemy a/c) you take a situational (although admittedly non-canon) thing like my "Florida JMC" where they have two working helos and couple that with ad-hoc missile usage and there's a serious threat for enemy a/c. Not in the sense that a Bell Jetranger would be trying to dogfight a Skyraider, mind. I could just see one coordinating with ground forces, hiding behind a building or hills, then when the guys on the ground call for it, popping out, getting a lock, and firing off whatever missiles, then popping back down. Hopefully the enemy's so confident of their own air supremacy and not expecting to get bounced like that they won't see it coming. |
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Of course in the US there's the School Brigade with their oversupply of dedicated AA vehicles. If the Mexicans had air superiority, I can see Milgov moving heaven and earth to get that unit down there asap.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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FYI one aircraft that you wouldnt think could be available in T2K would be the Grumman Avenger - while there werent that many outside the US there are still even today a significant amount of airworthy Avengers in the US
almost all are TBM-3 and 3E versions but at last count there are at least 33 flyable airworthy planes still in the US and another 25 or so that are either being restored or are on display and could be used to get spare parts and they are versatile aircraft - you could arm them with bombs or depth charges or just use them for patrol aircraft you wouldnt want to operate them in areas that still had SAM's or modern aircraft still working - but in other areas they would still be effective |
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