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#1
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When I was a GM, I played fast and loose with aircraft availability, but in "real" t2K, you may have some ultralights, gyrocopters, things like the occasional Piper Cub or Pilatus PC-6, and very rarely, more modern aircraft like the larger helicopters or perhaps some light jet aircraft or heavier prop-driven aircraft. They would not be as common as in my GM universe I had when I was GMing.
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War is the absence of reason. But then, life often demands unreasonable responses. - Lucian Soulban, Warhammer 40000 series, Necromunda Book 6, Fleshworks Entirely too much T2K stuff here: www.pmulcahy.com |
#2
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air war as a GM
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In our game the players started out re-developing old WWI aircraft using whatever parts and materials could be made or scrounged. This led to a niece little air war that rapidly escalated into more WWII -ish stuff as General Pain reinvented the "Not-Jager Programme" - the emergency fighter program with jets etc . They still have a few aircraft left ( how are the mighty fallen) of various types.. |
#3
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Oh, I should mention "my" view of Orlando in T2k has the local MilGov cantonment forces with a couple of flyable helos. Loooots of avgas around the area, not a bunch of qualified pilots or flyable a/c. Some folks from Embry-Riddle made it to Orlando and helped the local authorities get two flying.
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#4
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Write us something. We've been a little dry lately.
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“We’re not innovating. We’re selectively imitating.” June Bernstein, Acting President of the University of Arizona in Tucson, November 15, 1998. |
#5
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I never did finish my "Handout for departing troops" did I? I'll get crackin'.
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